Connect Guild Nexus Betrayal receipt to Bureaucrat per ruling
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@@ -34,7 +34,7 @@ export function noOtherLeaderSkillModules(game: LeaderSkillProfile): boolean {
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!game.discoveryEnabled && !game.strongholdCards && !game.techTokens && !game.ecazTreachery;
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}
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function nexusLeaderSkillModulesSupported(game: LeaderSkillProfile, assassination = false, discovery = false): boolean {
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function nexusLeaderSkillModulesSupported(game: LeaderSkillProfile, assassination = false, discovery = false, betrayal = false): boolean {
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return !!game.nexusCards && typeof game.advanced === 'boolean' &&
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!!game.players && game.players.length >= 2 && game.players.length <= 6 &&
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((discovery && game.discoveryEnabled === true) ||
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@@ -46,7 +46,7 @@ function nexusLeaderSkillModulesSupported(game: LeaderSkillProfile, assassinatio
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!game.discoveryEnabled && !game.discoveries)) &&
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(!game.moritaniAssassinatePreview || assassination) &&
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!game.advancedPreview && !game.kullPreview && !game.nexusKullPreview &&
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!game.guildBetrayalPreview && !game.richeseBetrayalPreview &&
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(!game.guildBetrayalPreview || betrayal) && !game.richeseBetrayalPreview &&
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!game.nexusIxianReplacementPreview && !game.nexusIxianBetrayalPreview &&
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!game.nexusHarkonnenBetrayalPreview &&
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!game.spiceBankerIncomePreview;
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@@ -66,6 +66,21 @@ export function classicNexusLeaderSkillsProfile(game: LeaderSkillProfile): boole
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return true;
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}
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/** Fresh classic Nexus/Skills composed only with the bounded Guild Betrayal preview. */
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export function guildBetrayalNexusLeaderSkillsProfile(game: LeaderSkillProfile): boolean {
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if (game.expansions.length || !game.guildBetrayalPreview ||
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!nexusLeaderSkillModulesSupported(game, false, false, true)) return false;
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const players = game.players!;
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for (let i = 0; i < players.length; i++) {
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for (let j = 0; j < i; j++) if (players[j].faction === players[i].faction) return false;
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let classic = false;
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for (const faction of FACTIONS)
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if (faction.id === players[i].faction) { classic = faction.expansion === 'base'; break; }
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if (!classic) return false;
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}
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return true;
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}
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/** Both original natives in one E1/E2 family, optionally Homeworlds/Discovery/Tech/Strongholds. */
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export function pairedNexusLeaderSkillsProfile(game: LeaderSkillProfile): boolean {
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if (game.expansions.length !== 1 || !nexusLeaderSkillModulesSupported(game, false, true)) return false;
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