Integrate authorized Advanced Ecaz Occupy combined battles
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@@ -239,6 +239,19 @@ rules, legal AI and human phone controls are bounded Development Verified;
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save/privacy/custody assurance follows all rules. See the
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[bounded integration](docs/STRONGHOLD_CARDS.md#expanded-e1e2-faction-rules).
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For local **Advanced Ecaz combined-army Occupy**, use
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`node --import tsx tools/start-prototype.ts --profile ecaz-occupy`
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with the existing `--db`, `--room`, `--version` and private `--out` arguments
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on a fresh ready2..6-seat Advanced lobby: native Ecaz, classic opponents,
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optional native Moritani, expansion `ecaz` alone and ordinary33 Treachery Cards.
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No three-card variant or other overlays. The selected lead owns leaders/cards/
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payment; total dial includes mandatory free `ceil(E/2)` plus native allied
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strength. Karama switches to the selected lead's own army, other ally zero.
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Whole participating armies must be clear and connected; BG's voluntary fighter
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choice remains. Rule/390px controls are bounded Development Verified, not full
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Ecaz/Basic/public-start acceptance. See the
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[authorized source and native proof](docs/ECAZ_OCCUPY_RULES.md#authorized-advanced-cutover--2-october-2026).
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Above the board, **Treachery draw pile** and **Spice draw pile** show live card
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counts separately from hands, auction cards and discards. See
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[draw-pile counts](docs/DRAW_PILES.md).
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