Support multiparty public deals

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Quintine committed 2026-10-28 00:48:40 +11:00
1 parent 86c51b4aa7
commit e133a5fe2b
14 files changed
+676 -98

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+70 -29
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@@ -2,11 +2,21 @@
import { useEffect, useRef, useState } from 'react';
import { faction } from '@/game/catalog';
import { publicDealAcceptVotes, publicDealParticipants } from '@/game/public-deals';
import type { Action, GameView } from '@/game/engine';
import { Button } from '@/components/ui/button';
type Deal = GameView['deals'][number];
/** Keep the legacy single-recipient wire packet when only one seat is chosen. */
export function publicDealOfferAction(targets: readonly string[], terms: string): Action | null {
const text = terms.trim();
if (!targets.length || targets.length > 5 || new Set(targets).size !== targets.length || !text || text.length > 500) return null;
return targets.length === 1
? { type: 'dealOffer', target: targets[0], terms: text }
: { type: 'dealOffer', targets: [...targets], terms: text };
}
/** The whole table can read an offer and its history; only its parties act. */
export function PublicDealList({ game, act, disabled }: {
game: GameView;
@@ -22,24 +32,33 @@ export function PublicDealList({ game, act, disabled }: {
if (!deals.length) return <p>No public deals have been proposed.</p>;
return <ol>
{deals.map(deal => {
const party = game.me === deal.from || game.me === deal.to;
const participants = publicDealParticipants(deal);
const accepted = publicDealAcceptVotes(deal);
const party = participants.includes(game.me);
const voted = deal.releaseVotes.includes(game.me);
const partner = game.me === deal.from ? deal.to : deal.from;
const recipient = party && game.me !== deal.from;
const seats = participants.map(id => game.players.find(player => player.id === id));
const eligible = seats.every((player, index) => player && seats.slice(index + 1).every(other =>
other && player.ally !== other.id && other.ally !== player.id));
return <li key={deal.id}>
<p><strong>{name(deal.from)} → {name(deal.to)}</strong> · Turn {deal.turn} · {deal.status}</p>
<p><strong>{name(deal.from)} → {participants.filter(id => id !== deal.from).map(name).join(', ')}</strong> · Turn {deal.turn} · {deal.status}</p>
<p>{deal.terms}</p>
{deal.status === 'active' && deal.releaseVotes.length > 0 && <p>
Release requested by {deal.releaseVotes.map(name).join(', ')}. Both parties must agree to release the deal.
{deal.status === 'offered' && <p>
Accepted by {accepted.map(name).join(', ')}. Waiting for {participants.filter(id => !accepted.includes(id)).map(name).join(', ')}.
</p>}
{canAct && deal.status === 'offered' && deal.to === game.me && <div className="flex flex-wrap gap-2">
<Button type="button" disabled={disabled} onClick={() => act({ type: 'dealRespond', deal: deal.id, accept: true })}>Accept deal</Button>
{deal.status === 'offered' && !eligible && <p>Acceptance is unavailable while any participants are allied; the offer may still be declined or withdrawn.</p>}
{deal.status === 'active' && deal.releaseVotes.length > 0 && <p>
Release requested by {deal.releaseVotes.map(name).join(', ')}. All parties must agree to release the deal.
</p>}
{canAct && deal.status === 'offered' && recipient && <div className="flex flex-wrap gap-2">
{!accepted.includes(game.me) && <Button type="button" disabled={disabled || !eligible} onClick={() => act({ type: 'dealRespond', deal: deal.id, accept: true })}>Accept deal</Button>}
<Button type="button" variant="outline" disabled={disabled} onClick={() => act({ type: 'dealRespond', deal: deal.id, accept: false })}>Decline deal</Button>
</div>}
{canAct && deal.status === 'offered' && deal.from === game.me && <Button type="button" variant="outline" disabled={disabled}
onClick={() => act({ type: 'dealWithdraw', deal: deal.id })}>Withdraw offer</Button>}
{canAct && deal.status === 'active' && party && <Button type="button" variant="outline" disabled={disabled}
onClick={() => act({ type: 'dealRelease', deal: deal.id, agree: !voted })}>
{voted ? 'Withdraw release request' : deal.releaseVotes.includes(partner) ? 'Agree to release deal' : 'Request release of deal'}
{voted ? 'Withdraw release request' : deal.releaseVotes.length > 0 ? 'Agree to release deal' : 'Request release of deal'}
</Button>}
</li>;
})}
@@ -51,43 +70,65 @@ export function PublicDeals({ game, act, busy }: {
act: (action: Action) => void;
busy: boolean;
}) {
const [target, setTarget] = useState('');
const [selected, setSelected] = useState<string[]>([]);
const [terms, setTerms] = useState('');
const needsResponse = game.status === 'playing' && game.deals.some(deal =>
deal.status === 'offered' && deal.to === game.me ||
deal.status === 'active' && (deal.from === game.me || deal.to === game.me) &&
!deal.releaseVotes.includes(game.me) && deal.releaseVotes.length > 0);
const requests = game.status === 'playing' ? game.deals.flatMap(deal => {
const participant = publicDealParticipants(deal).includes(game.me);
if (deal.status === 'offered' && participant && deal.from !== game.me && !publicDealAcceptVotes(deal).includes(game.me))
return [['offer', deal.id]];
if (deal.status === 'active' && participant && !deal.releaseVotes.includes(game.me) && deal.releaseVotes.length > 0)
return [['release', deal.id, ...deal.releaseVotes]];
return [];
}) : [];
const needsResponse = requests.length > 0;
const requestKey = JSON.stringify(requests);
const panel = useRef<HTMLDetailsElement>(null);
useEffect(() => { if (needsResponse && panel.current) panel.current.open = true; }, [needsResponse]);
useEffect(() => { if (requestKey !== '[]' && panel.current) panel.current.open = true; }, [requestKey]);
if (game.status !== 'playing' && game.status !== 'finished') return null;
const me = game.players.find(player => player.id === game.me);
const targets = game.players.filter(player => me && player.id !== me.id && !player.bot &&
player.id !== me.ally && player.ally !== me.id);
const recipient = targets.find(player => player.id === target);
const targets = game.players.filter(player => me && player.id !== me.id && !player.bot);
const selectedPlayers = targets.filter(player => selected.includes(player.id));
const allied = (a: typeof game.players[number], b: typeof game.players[number]) =>
a.ally === b.id || b.ally === a.id;
const legalSelection = !!me && selected.length > 0 && selected.length === selectedPlayers.length &&
selectedPlayers.every((player, index) => !allied(me, player) &&
selectedPlayers.slice(index + 1).every(other => !allied(player, other)));
const offer = legalSelection ? publicDealOfferAction(selected, terms) : null;
const disabled = busy || !!game.roomControl?.paused || !!game.roomControl?.closed || !!me?.autopilot;
const mayOffer = game.status === 'playing' && me && !me.bot;
return <details ref={panel} className="notice public-deals-panel">
<summary>Public deals{needsResponse ? ' · your response requested' : game.deals?.some(deal => deal.status === 'offered' || deal.status === 'active') ? ' · proposals or active deals' : ''}</summary>
<p>Deals are public. A recipient must accept an offer. Players must honor valid terms; an impossible part is void, and both parties can agree to release a deal. The game records the terms but cannot automatically enforce free-text promises or determine when they become impossible.</p>
<p>Deals are public. Every recipient must accept an offer. Players must honor valid terms; an impossible part is void, and all parties can agree to release a deal. The game records the terms but cannot automatically enforce free-text promises or determine when they become impossible.</p>
<p>Do not trade cards, forces, leaders or faction powers, or make terms that contradict the rules or faction powers. A deal does not automatically transfer spice; use the Bribes control to make an eligible payment. <a href="/rules?topic=bribes#bribes">Bribe rules</a></p>
{mayOffer && <form onSubmit={event => {
event.preventDefault();
const text = terms.trim();
if (!disabled && recipient && text && text.length <= 500) act({ type: 'dealOffer', target: recipient.id, terms: text });
if (!disabled && offer) act(offer);
}}>
<label>Deal recipient
<select value={recipient ? target : ''} onChange={event => setTarget(event.target.value)} disabled={disabled}>
<option value="">Choose a faction</option>
{targets.map(player => <option key={player.id} value={player.id}>{player.name} · {faction(player.faction).name}</option>)}
</select>
</label>
<fieldset>
<legend>Deal recipients</legend>
{targets.map(player => {
const checked = selected.includes(player.id);
const conflicts = !!me && (allied(me, player) || selectedPlayers.some(other => other.id !== player.id && allied(other, player)));
return <label key={player.id} className="checkbox-row">
<input type="checkbox" checked={checked} disabled={disabled || (!checked && conflicts)}
onChange={event => {
const nextChecked = event.target.checked;
setSelected(current => nextChecked
? current.includes(player.id) ? current : [...current, player.id] : current.filter(id => id !== player.id));
}} />
{player.name} · {faction(player.faction).name}{conflicts ? ' (allied with a selected party)' : ''}
</label>;
})}
</fieldset>
<label>Public deal terms
<textarea rows={3} maxLength={500} value={terms} onChange={event => setTerms(event.target.value)} disabled={disabled}
placeholder="Describe the agreement for the table" />
</label>
<p className="fine">Up to 500 characters. Offers are available to human non-allied players; AI negotiation is unfinished.</p>
<Button type="submit" disabled={disabled || !recipient || !terms.trim()}>Offer public deal</Button>
{targets.length === 0 && <p>No eligible human recipient is available.</p>}
<p className="fine">Up to 500 characters. Select human recipients who are not allied with each other or with you; AI negotiation is unfinished.</p>
<Button type="submit" disabled={disabled || !offer}>Offer public deal</Button>
{targets.length === 0 && <p>No human recipient is available.</p>}
{selected.length > 0 && !legalSelection && <p>Clear or change any recipient whose seat or alliance is no longer eligible.</p>}
{selected.length > 0 && <Button type="button" variant="outline" disabled={disabled} onClick={() => setSelected([])}>Clear recipients</Button>}
</form>}
<h3>Deal history</h3>
<PublicDealList game={game} act={act} disabled={disabled} />