Implement revised Advanced Family Atomics rules
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@@ -61,6 +61,10 @@ uses one unused movement entitlement and retains Hajr's separate move.
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The single physical Hajr can be played again after legitimate
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[paid Box recovery](docs/RICHESE_ORNITHOPTER_ENGINE_AUDIT.md#recovered-hajr-replay--18-october-2026).
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Advanced still requires a fresh post-movement opportunity.
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Advanced Family Atomics is available after turn1, after storm distance is known
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and before movement, from physical fighters on/adjacent to the Wall with no
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intervening storm. Its used card appears in **Removed from game**. Basic keeps
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its current Storm/discard procedure. See [source and scope](docs/FAMILY_ATOMICS.md).
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After Guild Cunning, either physical Ornithopter mode may provisionally replace
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an earned unused Hajr movement. Cunning itself adds no ordinary move; abandoned
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card groups grant no extra credit. See the [combination contract](docs/NEXUS_GUILD_CUNNING_RUNTIME.md#physical-ornithopter-composition--18-october-2026).
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