Implement revised Advanced Family Atomics rules
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# Family Atomics source cutover
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27 October 2026. **Prototyped / Partial.** The supplied Advanced authority,
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physical39/printed37, gives the revised card's complete timing, sector test and
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removal. It also expressly excludes advisors. The source is bound by the
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[authorized amendment](RULE_DECISIONS.md#authorized-source-amendment--1-october-2026).
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```sh
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pdftotext -f 39 -l 39 -layout UNOFFICIAL_Revised_Dune_Rulebook_v.2.3_web.pdf -
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```
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## Connected Advanced behavior
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- Play after the first game turn, after movement distance is calculated and
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before the storm actually moves. Weather Control zero is calculated distance.
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Native Advanced Storm2 reveals its card immediately at turn opening; the
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prototype does not invent an earlier quiet/null-distance turn2 boundary.
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- Physical fighters must be on the Wall or in an adjacent territory with no
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storm strictly between their sector and the touching Wall sector. A storm
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in the originating sector or on the Wall is permitted. Basin11 reaches Wall9
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through sector10; a storm10 blocks it. Pasty Mesa/Minor Erg approach Wall8.
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The helper uses that direct interval, without a circular detour.
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- Destroy all original Wall forces with the existing typed casualty path, clear
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earlier confirmations and retain the permanent destroyed-wall state. The
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three protected territories lose protection; rock/entry and ordinary storm
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movement remain. Destruction does not retroactively sweep an unchanged sector.
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- Move the physical card from hand to public `removedTreachery`, outside draw,
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discard, recycling, Semuta offers and Box candidates. The persistent Removed
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from game pile supplies its name and normal inspector. No discard receipt or
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separate collection/confirmation is fabricated. Already completed older plays
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retain their recorded outcome; no game is rewritten.
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`game/family-atomics.ts` owns legality through shared ordinary-card availability.
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The native action, printed-window witnesses and actual hand control use it.
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The engine owns force destruction and the optional additive removed-card array;
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legacy games project an empty array. Removed cards retain normal card-name
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normalization. Detached printed-card guards do not invent discard knowledge for
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the removed card. Minimal AI retains legal Storm confirmation; optional strategic
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card use and calibration remain deferred.
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## Basic boundary and remaining scope
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Basic retains its existing territory-level qualification, before/after-distance
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Storm window and ordinary discard. Earlier bounded primary comparison verified
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storm endpoints and optional waiting for distance, but did not locate a primary
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Basic card face imposing all four revision requirements. This cutover therefore
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does not silently import the supplied Advanced revision into Basic.
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Physical-fighter qualification is connected. Concealed No-Field qualification
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and broader optional-module/card combinations remain interaction scope; the
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prototype does not certify full modes. No database migration/reset, conversion
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of completed plays, recovery/privacy campaign or deployed acceptance is claimed.
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## Focused evidence
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Frozen **10-file union 82/82 plus one changed disposal case**, types/lint/build
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and five original-game programmes pass. Actual public Basic/explicit Advanced
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preview starts, original unopened deal/Spice choices and scalar lotteries,
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real dials0+0/9+0, paid shipment2 for4 and a full first turn earn actual Storm2.
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Wall, clear adjacent, actual Weather0, blocked interval and Basic pre-distance
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sources install no played state. Advanced reveals its original1 immediately;
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Basic supplies its real null-distance window.
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Runtime records 14 GameTable SSR, 4 public removed-pile renders and 4
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actual GameTable-configured HandBrowser card-render Play callbacks. The hand
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navigation/selection UI and browser hydration were not operated. Source/further
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action arrays total 192/19 across programmes. Weather/remaining Storm packets
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use the native engine directly. Nineteen new focused cases cover legality,
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actual original forces/cards, public removal, Basic and four minimal policies.
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The former Advanced discard case now verifies immediate removal and all typed
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Wall casualties; Basic's existing continuation remains separate.
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Proof: `/home/quintine/.local/share/dune/checkpoints/20261027-family-atomics-proof-v2/`;
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HTML/journeys: adjacent `20261027-family-atomics-runtime/run-v2/`.
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Tests/disposal/types/lint carry from v1 under the identical source snapshot;
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only the private HandBrowser-render capture changed. The existing server returned
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HTTP200 without restart. Concealed No-Field qualification, broader interactions,
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complete modes and final assurance/deployed acceptance remain open.
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