Compose classic Homeworld Skills and Discovery with physical custody

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Quintine committed 2026-10-06 18:07:41 +11:00
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commit e2dcebca35
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@@ -1,5 +1,8 @@
import type { Casualties, CombatForces } from './combat';
import type { BattleLeaderSkill } from './leader-skill-combat';
import { homeworldForceGroups, quoteHomeworldCustody, type HomeworldCustody, type HomeworldForces } from './homeworld-custody';
import { quoteHomeworldCombatLoss, type HomeworldCombatLossContext, type HomeworldCombatLossPlayer } from './homeworld-combat-loss';
import type { NativeReserveSelections } from './homeworld-native-reserves';
export type SukGraduateSkill = { leader: string; mode: 'normal' | 'skilled' };
export type SukForceGroup = { key: string; normal: number; elite: number };
@@ -29,6 +32,34 @@ export type SukRescueReceipt = {
signature: string;
};
/** Non-revival placement choice for counters returning from Arrakis or a foreign
* Homeworld. It never relocates rescued counters already in native reserves. */
export type SukReserveDestinations = NativeReserveSelections;
export type SukPhysicalRescueRequest = {
player: string;
territory: string;
skill: SukGraduateSkill;
pool: readonly SukForceGroup[];
losses: Casualties;
option: SukRescueOption;
destinations?: SukReserveDestinations;
};
export type SukPhysicalRescueReceipt = {
player: string;
territory: string;
source: 'arrakis' | 'native-homeworld' | 'visitor-homeworld';
saved: HomeworldForces;
kept: SukRescueOption['kept'];
destinations: Record<string, HomeworldForces>;
tanks: HomeworldForces;
};
export type SukPhysicalRescueQuote = {
custody: HomeworldCustody;
players: HomeworldCombatLossPlayer[];
removed: SukForceGroup[];
receipt: SukPhysicalRescueReceipt;
};
export function sukReceiptSignature(receipt: SukRescueReceipt): string {
const { signature: _signature, ...value } = receipt;
return JSON.stringify(value);
@@ -132,3 +163,104 @@ export function quoteSukRescue(skill: SukGraduateSkill, pool: readonly SukForceG
tanks: { normal: losses.normal - option.normal, elite: losses.elite - option.elite },
};
}
export class SukPhysicalRescueError extends Error {
constructor(message: string) {
super(message);
this.name = 'SukPhysicalRescueError';
}
}
/** Detached classic Homeworld settlement, including Arrakis rescue returns.
* Printed Suk saves only real casualties. Native Homeworld forces already ARE
* reserves, so every saved native counter remains in its original pool.
*
* For external returns the single native home is unambiguous. The application
* asks the player for a typed allocation when two homes exist; this is not the
* printed Emperor revival placement rule or a ruling on other return routes. */
export function quoteSukPhysicalRescue(
context: HomeworldCombatLossContext,
custody: HomeworldCustody,
request: SukPhysicalRescueRequest,
): SukPhysicalRescueQuote {
const homes = homeworldForceGroups(context, custody);
const nativeHomes = homes.filter(home => home.native === request.player);
if (!nativeHomes.length) throw new SukPhysicalRescueError('Suk Graduate needs a seated native reserve owner.');
// Reuse the existing complete twenty-counter and special-identity validator.
quoteHomeworldCombatLoss(context, custody, {
location: nativeHomes[0].id, player: request.player, losses: { normal: 0, elite: 0 },
});
const rescue = quoteSukRescue(request.skill, request.pool, request.losses, request.option);
const home = homes.find(candidate => candidate.id === request.territory);
if (request.territory.startsWith('homeworld:') && !home)
throw new SukPhysicalRescueError('Suk Graduate needs its original canonical battle Homeworld.');
const native = home?.native === request.player;
if (home) {
const army = home.forces[request.player] ?? { normal: 0, elite: 0 };
if (request.pool.length !== 1 || request.pool[0].key !== home.id ||
request.pool[0].normal !== army.normal || request.pool[0].elite !== army.elite)
throw new SukPhysicalRescueError('Suk Graduate needs the exact native or visitor battle army.');
} else if (request.pool.some(group => group.key.startsWith('homeworld:')))
throw new SukPhysicalRescueError('Arrakis Suk Graduate casualties cannot borrow Homeworld pools.');
const returned = native ? { normal: 0, elite: 0 } : rescue.reserves;
const destinations: Record<string, HomeworldForces> = {};
if (request.destinations !== undefined) {
if (!request.destinations || typeof request.destinations !== 'object' || Array.isArray(request.destinations))
throw new SukPhysicalRescueError('Choose a typed Suk Graduate native-home allocation.');
for (const [location, forces] of Object.entries(request.destinations)) {
if (!nativeHomes.some(candidate => candidate.id === location) ||
!forces || typeof forces !== 'object' || Array.isArray(forces) ||
Object.keys(forces).length !== 2 ||
!Object.hasOwn(forces, 'normal') || !Object.hasOwn(forces, 'elite') ||
![forces.normal, forces.elite].every(value => Number.isSafeInteger(value) && value >= 0))
throw new SukPhysicalRescueError('Suk Graduate reserve destinations must be exact typed native Homeworlds.');
destinations[location] = { normal: forces.normal, elite: forces.elite };
}
const total = Object.values(destinations).reduce((sum, forces) => ({
normal: sum.normal + forces.normal, elite: sum.elite + forces.elite,
}), { normal: 0, elite: 0 });
if (total.normal !== returned.normal || total.elite !== returned.elite)
throw new SukPhysicalRescueError('Suk Graduate destinations must match only the counters actually returning to reserves.');
} else if (returned.normal + returned.elite) {
if (nativeHomes.length !== 1)
throw new SukPhysicalRescueError('Choose the Suk Graduate return allocation between your native Homeworlds.');
destinations[nativeHomes[0].id] = { ...returned };
}
const removed = native
? [{ key: request.territory, ...rescue.tanks }]
: rescue.removed;
const removedTotal = removed.reduce((sum, group) => ({
normal: sum.normal + group.normal, elite: sum.elite + group.elite,
}), { normal: 0, elite: 0 });
const transaction = quoteHomeworldCustody(context, custody, [
...(home ? [{ homeworld: home.id, player: request.player,
withdraw: removedTotal, deposit: { normal: 0, elite: 0 } }] : []),
...Object.entries(destinations).filter(([, forces]) => forces.normal + forces.elite > 0)
.map(([homeworld, deposit]) => ({
homeworld, player: request.player, withdraw: { normal: 0, elite: 0 }, deposit,
})),
]);
const players: HomeworldCombatLossPlayer[] = context.players.map((player, index) => ({
...transaction.players[index],
tanks: player.tanks + (player.id === request.player ? rescue.tanks.normal + rescue.tanks.elite : 0),
eliteTanks: player.eliteTanks + (player.id === request.player ? rescue.tanks.elite : 0),
battleLosses: player.battleLosses + (player.id === request.player ? rescue.tanks.normal + rescue.tanks.elite : 0),
boardForces: !home && player.id === request.player
? { normal: player.boardForces.normal - removedTotal.normal, elite: player.boardForces.elite - removedTotal.elite }
: { ...player.boardForces },
}));
quoteHomeworldCombatLoss({ advanced: context.advanced, players }, transaction.state, {
location: nativeHomes[0].id, player: request.player, losses: { normal: 0, elite: 0 },
});
return {
custody: transaction.state, players, removed,
receipt: {
player: request.player, territory: request.territory,
source: home ? native ? 'native-homeworld' : 'visitor-homeworld' : 'arrakis',
saved: { normal: request.option.normal, elite: request.option.elite },
kept: request.option.kept ? { ...request.option.kept } : null,
destinations, tanks: { ...rescue.tanks },
},
};
}