Add private-hand search, category filters and display sorting
Wrap existing physical hand cards with local name search, printed-category filters and saved/name/category display order. Preserve card IDs, actions and inspectors, keep required decisions outside filtering, and recompute results from current owned cards. Provide count, clear filters, keyboard scrolling, separate empty/no-match states and internal guidance. Filters reset on leaving the hand tab, changing seats or refreshing; saved order is never modified. Correct the stale Harass availability note to reflect connected allocation. Six focused tests cover normalized literal search, duplicate physical IDs, canonical expansion categories, stable immutable sorting, current holdings, JSON restoration, full-table per-seat privacy and empty setup messaging. Independent review found no material issue. Types, lint, all 4996 offline tests and production build pass on stable source. No HTTP, auth, schema or persistence implementation changed, so HTTP tests were not repeated. Browser QA used a new two-player Basic Harkonnen/Easy Atreides game created through genuine setup. Search/category/reset, named inspector and all three sort orders worked. An active no-match filter updated from 0 of 2 to 0 of 4 when a real auction purchase and Harkonnen bonus arrived. Leaving the hand tab and refreshing restored all four cards in their original saved order while the second auction remained at a human decision. Enter in search performed no game action. The internal guide worked by keyboard. At 390px, controls were 44px high with 16px text and 14px labels, form width/scroll width 339px; the focused overflowing card row responded to ArrowRight. Normal viewport restored. Screenshot capture timed out; full visual/screen-reader acceptance and complete expansion/card-effect combinations remain open. All 1538 opening rooms, 3258 seats and auxiliary rows remain unchanged. SQLite integrity and foreign keys pass. Only one isolated QA game, its human seat and entry receipt were added; the AI remains in game state. Healthy server reused without restart, migration, reset or automation. No AI strategy or mode/publication gate changed. Private evidence: 20260921-hand-browsing. Verified source tree: 39dce28efa52dd66baf019baaf8610e6795601b3b569ac4ac0b6f405bffc1d96
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# Dune implementation status
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## 21 September 2026 — private-hand browsing
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The private hand now supports literal name search, printed-category filtering
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and stable display sorting. Physical card IDs, existing inspectors/actions and
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saved order remain intact; required choices stay outside the filtered row.
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[Hand browsing](HAND_BROWSING.md) documents empty results, reset, live changes
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and local-only filter lifetime. A stale Harass allocation availability sentence
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is corrected. Focused tests and independent review accompany the private final
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browser, check/build, preservation and Git evidence. No AI strategy or gate changed.
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## 21 September 2026 — live Treachery and Spice draw counts
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The table now shows both physical draw-pile counts above the board. The public
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