Complete concealed No-Field allied separation endings
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@@ -1,12 +1,23 @@
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import type { GameView } from '@/game/engine';
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/** The engine quote carries public locations only, never concealed force values. */
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export function AdvancedAllySeparation({ quote }: {
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export function AdvancedAllySeparation({ quote, basic = false }: {
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quote: GameView['advancedAllySeparation'];
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basic?: boolean;
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}) {
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if (!quote?.territories.length) return null;
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return <output id="advanced-ally-separation" className="notice block">
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Finishing now sends your forces in{' '}
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{quote.territories.join(', ')} to Tanks under the Advanced alliance rule.
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return <output id={basic ? 'basic-ally-separation' : 'advanced-ally-separation'} className="notice block">
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{basic ? <>
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Your ally’s Shipment and Movement turn is finished. Ending your turn now sends your forces in{' '}
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{quote.territories.join(', ')} to Tanks under the Basic alliance rule.
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</> : <>
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Finishing now sends your forces in{' '}
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{quote.territories.join(', ')} to Tanks under the Advanced alliance rule.
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</>}
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{quote.noField && <span className="mt-2 block">
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Provisional No-Field consequence: at this ending deadline, reveal your marker and place its forces
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using only available reserves, then send the actual revealed forces to Tanks. A zero marker creates
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no counter. Your ally’s forces stay unchanged.
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</span>}
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</output>;
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}
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