Complete concealed No-Field allied separation endings
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@@ -5196,7 +5196,7 @@ export function GameTable({
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{' '}and {g.basicAlliedShipment.elite} special visiting forces to Tanks, not your ally’s forces.
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</p>
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)}
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<AdvancedAllySeparation quote={g.advancedAllySeparation} />
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<AdvancedAllySeparation quote={g.advancedAllySeparation ?? g.basicAllySeparation} basic={!g.advanced} />
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{g.nexusGuildCunning?.offer && (
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<section className="notice">
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<p>Guild Cunning ends your ordinary shipment and movement, then offers one second shipment at normal Guild prices. Only an unused Hajr move can follow it. Provisional card combination: Ornithopter can replace that unused Hajr movement; declaring Cunning abandons any unfinished current card group.</p>
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@@ -5215,7 +5215,8 @@ export function GameTable({
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!nexusGuildSkipShipmentAction(g, guildCunning.event))}
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{actionButton(guildCunning?.stage === 'secondShipment' ? 'Decline second shipment and finish' :
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guildCunning ? 'Finish Guild turn' : 'Finish shipment & movement', {type: 'endMovement'}, false,
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g.advancedAllySeparation?.territories.length ? 'advanced-ally-separation' : undefined)}
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g.advancedAllySeparation?.territories.length ? 'advanced-ally-separation' :
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g.basicAllySeparation?.territories.length ? 'basic-ally-separation' : undefined)}
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</>
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) : (
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<p className="muted">
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