Add dead leader battle preparation
Verify and publish checkpoint container / container (push) Canceled after 0s

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Quintine committed 2026-10-29 08:42:28 +11:00
1 parent bcca08cac5
commit e439f3f7b6
8 files changed
+386 -21

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@@ -100,14 +100,15 @@ void test('both combatants and an observer see the early Basic leaderless status
});
for (const kind of ['hero','ghola'] as const) void test(
`a real held ${kind} prevents a premature Basic leaderless status`, () => {
`a held ${kind} has the correct Basic leaderless status after preparation`, () => {
const game = battle(kind);
assert.equal(player(game,'guild').hand.some(card => kind === 'hero' ? card.kind === 'hero' : card.effect === 'ghola'),true);
for (const id of ['guild','emperor','atreides']) {
const view = viewGame(game,id);
assert.ok(!(view.battle!.earlyLeaderless ?? []).includes('guild'));
assert.equal((view.battle!.earlyLeaderless ?? []).includes('guild'),kind === 'ghola');
assert.deepEqual(view.battle!.plans,{}); assert.deepEqual(view.battle!.cards,[]);
assert.doesNotMatch(render(game,id),/Guild currently has no available leader or Cheap Hero/);
if (kind === 'ghola') assert.match(render(game,id),/Guild currently has no available leader or Cheap Hero/);
else assert.doesNotMatch(render(game,id),/Guild currently has no available leader or Cheap Hero/);
}
},
);
@@ -0,0 +1,58 @@
import assert from 'node:assert/strict';
import test from 'node:test';
import { readFileSync } from 'node:fs';
import { registerHooks } from 'node:module';
import { createElement } from 'react';
import { renderToStaticMarkup } from 'react-dom/server';
import type { GameView } from '../game/engine';
const aliases = registerHooks({
resolve(specifier, context, next) {
return next(specifier === 'next/image' ? 'vinext/shims/image' :
specifier === 'next/link' ? 'vinext/shims/link' : specifier, context);
},
load(url, context, next) {
if (!url.endsWith('.module.css')) return next(url, context);
const css = readFileSync(new URL(url), 'utf8');
const classes = Object.fromEntries([...css.matchAll(/\.([a-zA-Z_][\w-]*)/g)].map(match => [match[1], match[1]]));
return {format:'module', source:`export default ${JSON.stringify(classes)}`, shortCircuit:true};
},
});
const { BattleLeaderOpportunity } = await import('../components/residual-poison');
aliases.deregister();
/** This component consumes only public readiness, roster and interaction state. */
function view(options: {richese?: boolean; ready?: boolean; interrupted?: boolean} = {}) {
return {
me:'a', players:[{id:'a',name:'Atreides',faction:'atreides'},
{id:'g',name:'Guild',faction:'guild'},
...(options.richese ? [{id:'r',name:'Richese',faction:'richese'}] : [])],
battle:{attacker:'a',defender:'g',preLeader:{event:'battle',ready:options.ready ? ['a'] : [],closed:false}},
response:options.interrupted ? {kind:'voice'} : null,
truthtrance:null, decision:null, phaseOpening:null,
} as unknown as GameView;
}
const render = (game:GameView, busy = false) => renderToStaticMarkup(
createElement(BattleLeaderOpportunity, {game,busy,act() { assert.fail('Rendering must not act.'); }}),
);
void test('the neutral pre-leader opportunity explains Ghola without claiming a player holds it', () => {
const html = render(view());
assert.match(html, /use a held Ghola from your hand to revive an eligible leader/);
assert.match(html, /Ready to choose leaders/);
assert.doesNotMatch(html, /Juice of Sapho/);
assert.doesNotMatch(html, /You hold|has a Ghola/);
});
void test('Sapho guidance appears only when Richese is seated', () => {
assert.match(render(view({richese:true})), /A held Juice of Sapho can make you aggressor/);
assert.doesNotMatch(render(view()), /Juice of Sapho/);
});
void test('ready, busy and interrupted states retain the existing shared-stage controls', () => {
assert.match(render(view({ready:true})), /You are ready\. Waiting for the other combatant/);
assert.match(render(view(), true), /<button[^>]*disabled=""/);
const interrupted = render(view({interrupted:true}));
assert.match(interrupted, /Resolve the current interaction before continuing/);
assert.match(interrupted, /<button[^>]*disabled=""/);
});
+253
View File
@@ -0,0 +1,253 @@
import assert from 'node:assert/strict';
import test from 'node:test';
import { applyAction, viewGame, type Action, type Game } from '../game/engine';
import type { Card } from '../game/cards';
import { botActions } from '../game/bots';
import { DIFFICULTIES } from '../game/bot-profiles';
import { createBattleTerritoryExplosionFixture } from './fixture-battle-territory-explosion';
const act = (game: Game, actor: string, action: Action) => applyAction(game, actor, action);
const player = (game: Game, id: string) => {
const seat = game.players.find(row => row.id === id); assert.ok(seat); return seat;
};
let native: ReturnType<typeof createBattleTerritoryExplosionFixture> | undefined;
const source = () => native ??= createBattleTerritoryExplosionFixture({advanced:false});
const leaderless: Action = {type:'battlePlan', leader:null, dial:0, support:0, weapon:null, defense:null};
const announcements = (game: Game) => game.log.filter(entry =>
entry.text === `${player(game, 'emperor').name} has no available leader or Cheap Hero for this battle.`);
/** Real public Basic setup, movement and first battle. Only Emperor's leader
* death/usage and conserved hand/deck custody are staged before choosing the
* actual second battle. Hand size remains the same for private-card variants. */
function beforeChoice(death: 'all' | 'mixed', card: 'none' | 'ghola' | 'hero' = 'none') {
const game = structuredClone(source().afterFirst), emperor = player(game,'emperor');
assert.equal(game.phase,6); assert.equal(game.battle,null);
for (const [index, leader] of emperor.leaders.entries()) {
leader.usedAt = 'carthag';
if (death === 'all' || index === 0) {
leader.dead = true; leader.deaths = Math.max(1, leader.deaths ?? 0); delete leader.usedAt;
}
}
// Put any accidental Hero/Ghola back into the deck, replacing it with an
// ordinary physical card so variant views retain the same hand count.
const privateChoice = (candidate: Card) => candidate.kind === 'hero' || candidate.effect === 'ghola';
for (let index = 0; index < emperor.hand.length; index++) if (privateChoice(emperor.hand[index])) {
const replacement = game.deck.findIndex(candidate => !privateChoice(candidate)); assert.ok(replacement >= 0);
[emperor.hand[index], game.deck[replacement]] = [game.deck[replacement], emperor.hand[index]];
}
if (card !== 'none') {
const index = game.deck.findIndex(candidate => card === 'hero' ? candidate.kind === 'hero' : candidate.effect === 'ghola');
assert.ok(index >= 0); assert.ok(emperor.hand.length > 0);
[emperor.hand[0], game.deck[index]] = [game.deck[index], emperor.hand[0]];
}
const chooser = game.active; assert.ok(chooser);
const choice = viewGame(game,chooser).battleChoices.find(row => row.territory === 'imperial_basin' &&
[row.attacker,row.defender].includes('emperor') && [row.attacker,row.defender].includes('guild'));
assert.ok(choice);
const action: Action = {type:'chooseBattle', territory:choice.territory,
target:choice.attacker === chooser ? choice.defender : choice.attacker};
return {game,chooser,action};
}
function selected(death: 'all' | 'mixed', card: 'none' | 'ghola' | 'hero' = 'none') {
const f = beforeChoice(death, card), game = act(f.game,f.chooser,f.action), battle = game.battle;
assert.ok(battle && !battle.revealed && battle.preLeader && !battle.preLeader.closed);
assert.ok(!battle.preLeader.ready.includes('emperor'));
assert.ok(battle.preLeader.ready.includes('guild'));
assert.equal(announcements(game).length,0);
return {...f,game};
}
function ready(game:Game) {
const event = game.battle?.preLeader?.event; assert.ok(event);
return act(game,'emperor',{type:'battlePreparationReady',event});
}
const guildPlan = ():Action => ({type:'battlePlan', leader:source().guildLeader,
dial:0, support:0, weapon:null, defense:null});
for (const death of ['all','mixed'] as const) void test(
`${death} dead leaders wait for neutral preparation before the public Basic announcement`, () => {
let {game} = selected(death);
assert.deepEqual(game.battle!.plans,{});
const before = structuredClone(game);
assert.throws(() => act(game,'guild',guildPlan()));
assert.deepEqual(game,before);
const event = game.battle!.preLeader!.event;
game = ready(game);
assert.equal(game.battle!.preLeader!.closed,true);
assert.equal(announcements(game).length,1);
assert.deepEqual(viewGame(game,'guild').battle!.earlyLeaderless,['emperor']);
const closed = structuredClone(game);
assert.throws(() => act(game,'emperor',{type:'battlePreparationReady',event}));
assert.deepEqual(game,closed);
game = act(game,'guild',guildPlan());
game = act(game,'emperor',leaderless);
assert.equal(game.battle!.revealed,true);
assert.equal(announcements(game).length,1);
},
);
void test('Ghola and Cheap Hero holdings do not change the public preparation opportunity', () => {
const games = (['none','ghola','hero'] as const).map(card => selected('all',card).game);
for (const viewer of ['guild','atreides']) {
const projected = games.map(game => {
const view = viewGame(game,viewer), battle = view.battle!;
return {ready:battle.preLeader?.ready, closed:battle.preLeader?.closed,
earlyLeaderless:battle.earlyLeaderless, plans:battle.plans, cards:battle.cards,
handCounts:view.players.map(seat => seat.handCount)};
});
assert.deepEqual(projected[1],projected[0]); assert.deepEqual(projected[2],projected[0]);
}
});
void test('a physical Ghola can revive a leader during preparation and suppress the announcement', () => {
let {game} = selected('mixed','ghola');
const emperor = player(game,'emperor'), leader = emperor.leaders.find(candidate => candidate.dead);
const ghola = emperor.hand.find(candidate => candidate.effect === 'ghola'); assert.ok(leader && ghola);
game = act(game,'emperor',{type:'card',card:ghola.id,leader:leader.id});
assert.equal(player(game,'emperor').leaders.find(candidate => candidate.id === leader.id)?.dead,false);
assert.equal(game.discard.filter(card => card.id === ghola.id).length,1);
assert.equal(announcements(game).length,0);
game = ready(game);
assert.equal(announcements(game).length,0);
game = act(game,'guild',guildPlan());
game = act(game,'emperor',{...leaderless,leader:leader.id});
assert.equal(game.battle!.revealed,true);
});
for (const opponentSeals of [false,true]) void test(
`late Ghola corrects the early announcement ${opponentSeals ? 'after the opponent seals' : 'before either plan'}`, () => {
let {game} = selected('mixed','ghola');
const leader = player(game,'emperor').leaders.find(candidate => candidate.dead);
const ghola = player(game,'emperor').hand.find(candidate => candidate.effect === 'ghola'); assert.ok(leader && ghola);
game = ready(game);
assert.deepEqual(viewGame(game,'guild').battle!.earlyLeaderless,['emperor']);
assert.equal(announcements(game).length,1);
if (opponentSeals) game = act(game,'guild',guildPlan());
const sealed = structuredClone(game.battle!.plans.guild ?? null);
game = act(game,'emperor',{type:'card',card:ghola.id,leader:leader.id});
assert.deepEqual(game.battle!.plans.guild ?? null,sealed);
assert.equal(game.battle!.revealed,false);
assert.equal(player(game,'emperor').leaders.find(candidate => candidate.id === leader.id)?.dead,false);
assert.ok(!(viewGame(game,'guild').battle!.earlyLeaderless ?? []).includes('emperor'));
assert.equal(game.log.filter(entry => entry.text ===
`${player(game,'emperor').name} now has an available leader for this battle.`).length,1);
assert.equal(announcements(game).length,1);
if (!opponentSeals) game = act(game,'guild',guildPlan());
game = act(game,'emperor',{...leaderless,leader:leader.id});
assert.equal(game.battle!.revealed,true);
},
);
void test('both combatants with dead leaders must finish the neutral window before either plan', () => {
const f = beforeChoice('mixed');
const guild = player(f.game,'guild');
for (const leader of guild.leaders) {
leader.dead = true; leader.deaths = Math.max(1,leader.deaths ?? 0); delete leader.usedAt;
}
for (let index = 0; index < guild.hand.length; index++) if (guild.hand[index].kind === 'hero') {
const replacement = f.game.deck.findIndex(card => card.kind !== 'hero'); assert.ok(replacement >= 0);
[guild.hand[index],f.game.deck[replacement]] = [f.game.deck[replacement],guild.hand[index]];
}
let game = act(f.game,f.chooser,f.action);
const event = game.battle?.preLeader?.event; assert.ok(event);
assert.deepEqual(game.battle!.preLeader!.ready,[]);
game = act(game,'guild',{type:'battlePreparationReady',event});
assert.equal(game.battle!.preLeader!.closed,false);
const before = structuredClone(game);
assert.throws(() => act(game,'guild',leaderless));
assert.deepEqual(game,before);
game = act(game,'emperor',{type:'battlePreparationReady',event});
assert.equal(game.battle!.preLeader!.closed,true);
assert.deepEqual(new Set(viewGame(game,'atreides').battle!.earlyLeaderless),new Set(['emperor','guild']));
game = act(game,'guild',leaderless);
game = act(game,'emperor',leaderless);
assert.equal(game.battle!.revealed,true);
});
void test('dead-leader readiness precedes completion of Atreides Prescience and its announcement', () => {
let game = structuredClone(source().beforeFirst);
const chooser = game.active; assert.ok(chooser);
const choice = viewGame(game,chooser).battleChoices.find(row => row.territory === 'imperial_basin' &&
[row.attacker,row.defender].includes('atreides')); assert.ok(choice);
const target = choice.attacker === 'atreides' ? choice.defender : choice.attacker;
const seat = player(game,target);
for (const [index, leader] of seat.leaders.entries()) {
leader.usedAt = 'carthag';
if (index === 0) { leader.dead = true; leader.deaths = Math.max(1,leader.deaths ?? 0); delete leader.usedAt; }
}
for (let index = 0; index < seat.hand.length; index++) if (seat.hand[index].kind === 'hero') {
const replacement = game.deck.findIndex(card => card.kind !== 'hero'); assert.ok(replacement >= 0);
[seat.hand[index],game.deck[replacement]] = [game.deck[replacement],seat.hand[index]];
}
game = act(game,chooser,{type:'chooseBattle',territory:choice.territory,
target:choice.attacker === chooser ? choice.defender : choice.attacker});
assert.equal(game.battle?.preparation?.kind,'prescience');
const event = game.battle?.preLeader?.event; assert.ok(event);
assert.ok(!game.battle!.preLeader!.ready.includes(target));
assert.ok(!(viewGame(game,'atreides').battle!.earlyLeaderless ?? []).includes(target));
game = act(game,target,{type:'battlePreparationReady',event});
assert.equal(game.battle!.preLeader!.closed,true);
assert.equal(game.battle?.preparation?.kind,'prescience');
assert.ok(!(viewGame(game,'atreides').battle!.earlyLeaderless ?? []).includes(target));
game = act(game,'atreides',{type:'declineBattlePower'});
assert.equal(game.battle?.preparation ?? null,null);
assert.deepEqual(viewGame(game,'atreides').battle!.earlyLeaderless,[target]);
const atreidesLeader = player(game,'atreides').leaders.find(leader =>
!leader.dead && !leader.capturedBy && (!leader.usedAt || leader.usedAt === choice.territory));
assert.ok(atreidesLeader);
game = act(game,'atreides',{...leaderless,leader:atreidesLeader.id});
game = act(game,target,leaderless);
assert.equal(game.battle!.revealed,true);
});
void test('Ghola after an owned leaderless plan preserves the sealed plan and its public announcement', () => {
let {game} = selected('mixed','ghola');
const leader = player(game,'emperor').leaders.find(candidate => candidate.dead);
const ghola = player(game,'emperor').hand.find(candidate => candidate.effect === 'ghola'); assert.ok(leader && ghola);
game = ready(game);
game = act(game,'emperor',leaderless);
const sealed = structuredClone(game.battle!.plans.emperor);
assert.deepEqual(viewGame(game,'guild').battle!.leaderless,['emperor']);
game = act(game,'emperor',{type:'card',card:ghola.id,leader:leader.id});
assert.equal(player(game,'emperor').leaders.find(candidate => candidate.id === leader.id)?.dead,false);
assert.deepEqual(game.battle!.plans.emperor,sealed);
assert.deepEqual(viewGame(game,'guild').battle!.leaderless,['emperor']);
assert.equal(game.log.filter(entry => entry.text ===
`${player(game,'emperor').name} now has an available leader for this battle.`).length,0);
game = act(game,'guild',guildPlan());
assert.equal(game.battle!.revealed,true);
assert.deepEqual(game.battle!.plans.emperor,sealed);
});
void test('a held Cheap Hero remains a legal leader and is not announced as leaderless', () => {
let {game} = selected('all','hero');
const hero = player(game,'emperor').hand.find(card => card.kind === 'hero'); assert.ok(hero);
game = ready(game);
assert.equal(announcements(game).length,0);
game = act(game,'emperor',{...leaderless,leader:hero.id});
assert.equal(game.battle!.plans.emperor.leader,hero.id);
assert.equal(announcements(game).length,0);
});
void test('older already-open unstamped battles do not acquire a preparation wait', () => {
let {game} = selected('all');
delete game.battle!.basicEarlyLeaderlessVersion;
delete game.battle!.preLeader;
const saved = JSON.stringify(game); game = JSON.parse(saved);
assert.equal(game.battle!.preLeader,undefined);
game = act(game,'guild',guildPlan());
assert.equal(game.battle!.revealed,false);
assert.equal(announcements(game).length,0);
});
void test('all four bot profiles can finish the neutral preparation window', () => {
const {game} = selected('mixed');
for (const difficulty of DIFFICULTIES) {
const view = viewGame(game,'emperor');
view.players.find(seat => seat.id === 'emperor')!.bot = difficulty;
const action = botActions(view).find(candidate => candidate.type === 'battlePreparationReady');
assert.ok(action,`${difficulty} must leave preparation legally`);
const next = act(structuredClone(game),'emperor',action);
assert.equal(next.battle!.preLeader!.closed,true);
assert.equal(announcements(next).length,1);
}
});