Add dead leader battle preparation
Verify and publish checkpoint container / container (push) Canceled after 0s
Verify and publish checkpoint container / container (push) Canceled after 0s
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@@ -0,0 +1,58 @@
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import assert from 'node:assert/strict';
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import test from 'node:test';
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import { readFileSync } from 'node:fs';
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import { registerHooks } from 'node:module';
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import { createElement } from 'react';
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import { renderToStaticMarkup } from 'react-dom/server';
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import type { GameView } from '../game/engine';
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const aliases = registerHooks({
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resolve(specifier, context, next) {
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return next(specifier === 'next/image' ? 'vinext/shims/image' :
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specifier === 'next/link' ? 'vinext/shims/link' : specifier, context);
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},
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load(url, context, next) {
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if (!url.endsWith('.module.css')) return next(url, context);
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const css = readFileSync(new URL(url), 'utf8');
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const classes = Object.fromEntries([...css.matchAll(/\.([a-zA-Z_][\w-]*)/g)].map(match => [match[1], match[1]]));
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return {format:'module', source:`export default ${JSON.stringify(classes)}`, shortCircuit:true};
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},
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});
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const { BattleLeaderOpportunity } = await import('../components/residual-poison');
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aliases.deregister();
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/** This component consumes only public readiness, roster and interaction state. */
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function view(options: {richese?: boolean; ready?: boolean; interrupted?: boolean} = {}) {
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return {
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me:'a', players:[{id:'a',name:'Atreides',faction:'atreides'},
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{id:'g',name:'Guild',faction:'guild'},
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...(options.richese ? [{id:'r',name:'Richese',faction:'richese'}] : [])],
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battle:{attacker:'a',defender:'g',preLeader:{event:'battle',ready:options.ready ? ['a'] : [],closed:false}},
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response:options.interrupted ? {kind:'voice'} : null,
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truthtrance:null, decision:null, phaseOpening:null,
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} as unknown as GameView;
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}
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const render = (game:GameView, busy = false) => renderToStaticMarkup(
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createElement(BattleLeaderOpportunity, {game,busy,act() { assert.fail('Rendering must not act.'); }}),
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);
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void test('the neutral pre-leader opportunity explains Ghola without claiming a player holds it', () => {
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const html = render(view());
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assert.match(html, /use a held Ghola from your hand to revive an eligible leader/);
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assert.match(html, /Ready to choose leaders/);
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assert.doesNotMatch(html, /Juice of Sapho/);
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assert.doesNotMatch(html, /You hold|has a Ghola/);
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});
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void test('Sapho guidance appears only when Richese is seated', () => {
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assert.match(render(view({richese:true})), /A held Juice of Sapho can make you aggressor/);
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assert.doesNotMatch(render(view()), /Juice of Sapho/);
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});
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void test('ready, busy and interrupted states retain the existing shared-stage controls', () => {
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assert.match(render(view({ready:true})), /You are ready\. Waiting for the other combatant/);
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assert.match(render(view(), true), /<button[^>]*disabled=""/);
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const interrupted = render(view({interrupted:true}));
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assert.match(interrupted, /Resolve the current interaction before continuing/);
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assert.match(interrupted, /<button[^>]*disabled=""/);
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});
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