Support Sapho ordering for shared arrivals
Verify and publish checkpoint container / container (push) Canceled after 0s
Verify and publish checkpoint container / container (push) Canceled after 0s
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@@ -3,7 +3,7 @@ import type { Action, Game } from '../game/engine';
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import { validateAmbassadors } from '../game/ecaz-ambassadors';
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import { fremenAmbassadorMovement } from '../game/fremen-ambassador';
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import { actSemutaArrivalOverlap as act, createSemutaArrivalOverlapFixture,
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inventory, player } from './fixture-semuta-arrival-overlap';
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inventory, player, passArrivalOrder } from './fixture-semuta-arrival-overlap';
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export { act, inventory, player };
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@@ -37,7 +37,7 @@ export type SemutaOverlapChildFixture = ReturnType<typeof createSemutaOverlapChi
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/** The real paid Guild arrival opens both original opportunities; the Fremen
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* Ambassador then moves one existing Ecaz force into that same stronghold. */
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export function openSemutaOverlapChild(f: SemutaOverlapChildFixture): Game {
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let game = act(f.game, f.arrivalStep.actor, f.arrivalStep.action);
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let game = passArrivalOrder(act(f.game, f.arrivalStep.actor, f.arrivalStep.action));
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assert.equal(game.pendingArrivalOverlap?.first, 'ambassador');
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const entry = game.pendingAmbassador; assert.ok(entry && entry.stage === 'offer');
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assert.equal(entry.token, f.fremenToken);
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