Offer Semuta before optional winner battle cleanup

This commit is contained in:
Quintine committed 2026-09-30 09:20:58 +10:00
1 parent 593ca3beb4
commit e55d275014
9 files changed
+228 -46

No files matched your search

+9 -9
View File
@@ -12,7 +12,7 @@ Audited 6 September 2026. The ten physical identities and their readable face in
- Player controls show both original plans, exact undialed counts or honest possible totals, the mode choice and a complete internal guide. No victim/death confirmation is added. The card stays physically reserved until standard cleanup; stale events, duplicate requests and corrupted source custody fail before resources change. All four AI profiles use public force possibilities, legal low-dial plans and revealed leader/bounty information. They preserve leader value when Artillery suppresses bounty and leave traitor/explosion precedence intact.
- Semuta Drug has an explicit bounded development preview for clean public ordinary-card, paid Box, retired Ornithopter, private Distrans, final definite Truthtrance, movement-order Sapho and winner-selected battle-card batches. A multi-card winner batch exposes candidates only after holder commitment and transfers one physical card. Private gifts, unresolved promises, reactive arrivals, auction/battle Sapho and mandatory/reward-pending battle batches remain outside scope. Other producers, full-hand ordering and normal Richese starts remain unfinished. Mirror Weapon and Juice of Sapho have separate bounded paths, not complete combined-mode certification. Other unfinished systems, mobile acceptance, difficulty calibration and complete Advanced/expansion games still prevent goal completion. No start gate was removed.
- Semuta Drug has an explicit bounded development preview for clean public ordinary-card, paid Box, retired Ornithopter, private Distrans, final definite Truthtrance, movement-order Sapho and separate mandatory/optional winner battle-card batches. A multi-card winner batch exposes candidates only after holder commitment and transfers one physical card. Private gifts, unresolved promises, reactive arrivals, auction/battle Sapho, loser/mixed-owner battle batches and pending battle rewards remain outside scope. Other producers, full-hand ordering and normal Richese starts remain unfinished. Mirror Weapon and Juice of Sapho have separate bounded paths, not complete combined-mode certification. Other unfinished systems, mobile acceptance, difficulty calibration and complete Advanced/expansion games still prevent goal completion. No start gate was removed.
The complete integrated validation checkpoint is recorded in [IMPLEMENTATION_STATUS.md](IMPLEMENTATION_STATUS.md).
@@ -111,12 +111,12 @@ The [bounded Semuta runtime](SEMUTA_SOURCE_UPDATE_20260907.md#30-september-2026-
supersedes the older inactive-card observations above for one
explicitly opted-in Richese development profile. Neutral all-seat
responses, physical one-card recovery, a provisional free-slot guard,
minimal legal AI and saved continuation now work after clean public
minimal legal AI and saved continuation work after clean public
ordinary-card, paid Box, retired Ornithopter, private Distrans, final
definite Truthtrance, movement-order Sapho and winner-selected
battle-card discards, including a committed owner-only multi-card
choice. Queued questions, promise-bound answers, reactive arrivals,
auction/battle Sapho, mandatory or reward-pending battle batches
and other semantic discard families remain unconnected. Full-hand
ordering, ten-card inventory, cache custody and public expansion
start gate are unchanged.
definite Truthtrance, movement-order Sapho and separate mandatory
and optional winner battle-card batches, including committed
owner-only multi-card selection. Queued questions, promise-bound
answers, reactive arrivals, auction/battle Sapho, loser or mixed-owner
battle batches and pending battle rewards remain unconnected.
Full-hand ordering, ten-card inventory, cache custody and public
expansion start gate are unchanged.