Add optional short alliance victory
Verify and publish checkpoint container / container (push) Successful in 11m2s

This commit is contained in:
Quintine committed 2026-10-28 21:40:24 +11:00
1 parent 8fb9f59106
commit e896570f07
25 files changed
+632 -27

No files matched your search

+18
View File
@@ -16,6 +16,24 @@ open mode gates.
## Current checkpoint and work
**Optional three-stronghold two-member alliance — 28 October. Prototyped /
Partial.** The host can select the printed shorter target; changes clear human
readiness and the normal target remains the default. Public progress and the
actual Mentat outcome use the same calculation. A genuine Nexus alliance with
a staged three-stronghold board tests both selected and default outcomes;
the existing four-stronghold target remains for two physical controllers as a
provisional precedence choice. The combined batch passes 96 focused cases and
three administrator boundary HTTP cases. The administrator's existing audited
lobby controls can also show and change the setting. Larger alliances, wider interactions and deployed
acceptance remain open. [Scope](OPTIONAL_ALLIANCE_VICTORY.md).
**Conditional future-battle Truthtrance in Basic Revival — 28 October.
Prototyped / Partial.** The existing phase-five question also works in a quiet
phase-four window, using leaders available at answer time without predicting a
revival. Native Revival, subsequent real battles and no-battle expiry are
covered in the 96-case combined batch. Pending transactions and broader
promise compositions remain separately guarded.
**Conditional future-battle Truthtrance — 28 October. Prototyped / Partial.**
A quiet Basic classic game can ask whether a named native leader will be used
in the respondent's first later battle this turn, if there is one. The answer
+20
View File
@@ -0,0 +1,20 @@
# Optional three-stronghold alliance victory
**Prototyped / Partial — 28 October 2026.** The host can select a shorter
two-member alliance game in the lobby. With at least three physical
controllers, allied factions need three distinct qualifying strongholds
instead of the default four. A solo faction keeps its normal target, a
separately agreed extra-stronghold requirement is added afterward, and Tech
Tokens retain their existing ownership requirements. The same calculation
drives public progress and the Mentat victory decision. Changing the setting
clears human readiness; older games omit it and retain the default.
The 2019 GF9 rulebook's optional alliances table, printed p. 24, lists a
two-member alliance with three strongholds as a shorter game. The
[publisher rulebook mirror](https://www.boardgamesbot.com/assets/games-library/dune/manual_eng.pdf)
preserves that table. This first version keeps the existing four-stronghold
target for two physical controllers, including the two-faction-per-person
setup; priority between that special setup and this optional table is a
provisional interpretation. Larger alliance variants require separate
membership and interaction work. Advanced and expansion combinations are not
certified by the Basic-focused evidence.
+7
View File
@@ -1,5 +1,12 @@
# Rule decision index
## Optional short alliance victory — 28 October 2026
The printed optional two-member alliance target is selectable at three
strongholds. This prototype preserves the four-stronghold two-controller
setup as a provisional precedence choice; larger alliances remain separate.
[Scope and source](OPTIONAL_ALLIANCE_VICTORY.md).
## Conditional future-battle leader question — 28 October 2026
The printed current-turn question can provisionally refer to a named native
+3 -1
View File
@@ -2,7 +2,7 @@
## Conditional next-battle leader question — 28 October 2026
**Prototyped / Partial.** In a quiet Basic Shipment and Movement window with
**Prototyped / Partial.** In a quiet Basic Revival or Shipment and Movement window with
classic factions and no optional modules, a player can ask whether another
player will use a named native leader in that player's first later battle this
turn, if one occurs. A definite answer creates a waiting receipt; it does not
@@ -13,6 +13,8 @@ ends. An independently impossible answer is released by the existing battle
promise reconciliation. Another structured action answer for that respondent
is guarded while the conditional answer is active; broader promise composition,
expansion factions, optional modules and Advanced are not supported here.
During Revival, definite answers use currently available native leaders or
Cheap Heroes; they do not forecast a future revival or spend its resources.
The publisher's [November 2020 FAQ](https://www.gf9games.com/dune/wp-content/uploads/2020/11/Dune-FAQ-Nov-2020.pdf)
permits game-related current-turn action questions and requires honoring an