Add optional short alliance victory
Verify and publish checkpoint container / container (push) Successful in 11m2s
Verify and publish checkpoint container / container (push) Successful in 11m2s
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@@ -16,6 +16,24 @@ open mode gates.
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## Current checkpoint and work
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**Optional three-stronghold two-member alliance — 28 October. Prototyped /
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Partial.** The host can select the printed shorter target; changes clear human
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readiness and the normal target remains the default. Public progress and the
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actual Mentat outcome use the same calculation. A genuine Nexus alliance with
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a staged three-stronghold board tests both selected and default outcomes;
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the existing four-stronghold target remains for two physical controllers as a
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provisional precedence choice. The combined batch passes 96 focused cases and
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three administrator boundary HTTP cases. The administrator's existing audited
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lobby controls can also show and change the setting. Larger alliances, wider interactions and deployed
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acceptance remain open. [Scope](OPTIONAL_ALLIANCE_VICTORY.md).
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**Conditional future-battle Truthtrance in Basic Revival — 28 October.
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Prototyped / Partial.** The existing phase-five question also works in a quiet
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phase-four window, using leaders available at answer time without predicting a
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revival. Native Revival, subsequent real battles and no-battle expiry are
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covered in the 96-case combined batch. Pending transactions and broader
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promise compositions remain separately guarded.
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**Conditional future-battle Truthtrance — 28 October. Prototyped / Partial.**
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A quiet Basic classic game can ask whether a named native leader will be used
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in the respondent's first later battle this turn, if there is one. The answer
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