Add optional short alliance victory
Verify and publish checkpoint container / container (push) Successful in 11m2s
Verify and publish checkpoint container / container (push) Successful in 11m2s
This commit is contained in:
1 parent
8fb9f59106
commit
e896570f07
25 files changed
+632
-27
No files matched your search
@@ -0,0 +1,20 @@
|
||||
# Optional three-stronghold alliance victory
|
||||
|
||||
**Prototyped / Partial — 28 October 2026.** The host can select a shorter
|
||||
two-member alliance game in the lobby. With at least three physical
|
||||
controllers, allied factions need three distinct qualifying strongholds
|
||||
instead of the default four. A solo faction keeps its normal target, a
|
||||
separately agreed extra-stronghold requirement is added afterward, and Tech
|
||||
Tokens retain their existing ownership requirements. The same calculation
|
||||
drives public progress and the Mentat victory decision. Changing the setting
|
||||
clears human readiness; older games omit it and retain the default.
|
||||
|
||||
The 2019 GF9 rulebook's optional alliances table, printed p. 24, lists a
|
||||
two-member alliance with three strongholds as a shorter game. The
|
||||
[publisher rulebook mirror](https://www.boardgamesbot.com/assets/games-library/dune/manual_eng.pdf)
|
||||
preserves that table. This first version keeps the existing four-stronghold
|
||||
target for two physical controllers, including the two-faction-per-person
|
||||
setup; priority between that special setup and this optional table is a
|
||||
provisional interpretation. Larger alliance variants require separate
|
||||
membership and interaction work. Advanced and expansion combinations are not
|
||||
certified by the Basic-focused evidence.
|
||||
Reference in new issue
Block a user