Accelerate rules-first feedback and integrate native Strongholds
Apply user priority: save/recovery/privacy/custody assurance after all rules. Add quick types/lint, concise failure-preserving reporter, verbose mode, actual empty-execution guard, signal handling and focused verify name selection; compact canonical context/handoffs without mass moves. Tooling15, six negative CLI, named/empty source-bound smokes,206 doc links; same15-case278B vs2455B,2.35s vs2.36s no compute speedclaim. Native Advanced Ix/CHOAM47-card Stronghold profile: actual firstMentat/HMS/sixeffects,18native/four legalpolicies,five genuine2..6games3129actions/no rejection, human390px LAUDR2WNv14 bank2/personal1 plan and real battle. Earlier162/6513 checks before assurance amendment; finalquick25/build/guide pass. No new preservation/privacy audit or public/deployed/full-mode claim.
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@@ -3157,6 +3157,7 @@ export const RULE_TOPICS: RuleTopic[] = [
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'mentat',
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'choam-combat',
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'mobile-stronghold',
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'stronghold-factions',
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'choam-modules',
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],
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checklist: [
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@@ -3207,6 +3208,31 @@ export const RULE_TOPICS: RuleTopic[] = [
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},
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],
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},
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{
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id: 'stronghold-factions',
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title: 'Ixians and CHOAM with Stronghold Cards',
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category: 'Advanced & expansions',
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coverage: 'Partial',
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developmentStage: 'Verified',
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summary: 'A fresh Advanced development profile connects genuine Ixian and CHOAM setup to all six Stronghold Card effects and native continued games.',
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steps: [
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'This private local profile requires native Ixians and CHOAM, unique two-to-six-seat rosters with classic opponents, exactly the Ix and CHOAM Treachery Decks and Stronghold Cards alone. Basic, Tleilaxu, Richese, Ecaz, Moritani and other module overlays remain outside it.',
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'The canonical combined deck contains 47 physical cards, not 49: CHOAM replaces the two shared Ix cards instead of duplicating them. Genuine setup retains native Ixian starting-card choices, all original leaders and forces, the Advanced CHOAM Auditor and six initially unowned Stronghold Cards.',
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'Card ownership begins only at the real first end of Mentat and is retained through the following turn. It is not assigned by a battle fixture or reset on refresh. Hidden Mobile Stronghold interior forces and its outside pointing territory stay distinct.',
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'The mobile card copies an advantage of another currently controlled stronghold, not merely a retained card. A sole choice is automatic; multiple choices use the existing public pre-plan selection. Accepted choices stay bound to the same original battle through private plans and saved continuation.',
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'Arrakeen provides at most two spice toward actual support, not extra personal cash. Native CHOAM income uses the original bank and player payment shares, including its established traitor and own-donor exclusions. Original cyborg/suboid and starred casualties, bounty and other native income stay separate.',
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'Carthag, Habbanya, Sietch Tabr and Tuek’s Sietch retain their existing physical defense, tie, opposing-dial and played-Worthless contracts. This roster has no Richese cache or Stone Burner; that existing cross-roster interaction is not manufactured here.',
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'Bounded rule-path evidence covers native first end-Mentat ownership, eighteen original battle/copy cases, all four legal policies and five unstaged complete two-through-six-seat games. A390px human Ixian selected Arrakeen, sealed dial6/support3 with bank2/personal1 and completed the original opposed battle. Earlier comprehensive checks remain dated evidence; save/recovery/privacy/custody assurance now follows all rules. Full-card/faction/module/deployed acceptance and public expansion starts remain open.',
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],
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related: ['stronghold-cards', 'mobile-stronghold', 'choam-combat', 'setup', 'implementation-checklist'],
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checklist: [
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{ area: 'Implementation', status: 'Implemented', detail: 'Fresh native Ixian/CHOAM setup, six-card creation, actual end-Mentat ownership and original HMS/copy/CHOAM battle economy compose the existing effects without public-start or old-game changes.', evidence: ['game/engine.ts', 'game/stronghold-cards.ts', 'game/battle-resolution-quote.ts'] },
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{ area: 'Player controls', status: 'Implemented', detail: 'Existing gallery, inspector, mobile copy and support controls work through an original local setup at390px: copied bank support costs one actual personal spice and preserves the native opposed battle.', evidence: ['components/stronghold-cards.tsx', 'components/game-table.tsx'] },
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{ area: 'AI', status: 'Partial', detail: 'All four projected minimal policies produce legal current copy actions; five genuine Advanced2..6 native games complete. Strategy/calibration and other combinations remain deferred.', evidence: ['game/bots.ts', 'tools/faction-games.ts'] },
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{ area: 'Documentation', status: 'Partial', detail: 'Advanced prerequisite, physical47-card identity, native module-only profile, existing effects and pending excluded combinations are explicit.', evidence: ['docs/STRONGHOLD_CARDS.md', 'docs/RULE_DECISIONS.md'] },
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{ area: 'Verification', status: 'Partial', detail: 'Native18/four-policy smoke, five unstaged games with3129 accepted actions/no rejections/82JSON restores, human390px rule-control battle and scoped review cover this profile. Earlier162 affected and6513 full checks pass; new save/privacy/custody assurance waits until all rules, not a repeated prototype gate.', evidence: ['tests/fixture-stronghold-factions.ts', 'tests/stronghold-factions-runtime.test.ts', 'tests/stronghold-factions-recovery.test.ts', 'tests/prototype-room.test.ts'] },
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],
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},
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{
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id: 'tech-tokens',
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title: 'Tech tokens: income, conquest and victory',
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