Accelerate rules-first feedback and integrate native Strongholds
Apply user priority: save/recovery/privacy/custody assurance after all rules. Add quick types/lint, concise failure-preserving reporter, verbose mode, actual empty-execution guard, signal handling and focused verify name selection; compact canonical context/handoffs without mass moves. Tooling15, six negative CLI, named/empty source-bound smokes,206 doc links; same15-case278B vs2455B,2.35s vs2.36s no compute speedclaim. Native Advanced Ix/CHOAM47-card Stronghold profile: actual firstMentat/HMS/sixeffects,18native/four legalpolicies,five genuine2..6games3129actions/no rejection, human390px LAUDR2WNv14 bank2/personal1 plan and real battle. Earlier162/6513 checks before assurance amendment; finalquick25/build/guide pass. No new preservation/privacy audit or public/deployed/full-mode claim.
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@@ -5,6 +5,7 @@ import {
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initializeLeaderSkillsGameForAudit,
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initializeSpiceBankerIncomeGameForAudit,
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initializeFactionExpansionsGameForAudit,
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initializeStrongholdFactionsGameForAudit,
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initializeNexusGameForAudit,
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initializeMoritaniAssassinateGameForAudit,
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initializeEcazTreacheryGameForAudit,
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@@ -26,6 +27,7 @@ export const PROTOTYPE_PROFILES = [
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'leader-skills',
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'banker-income',
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'factions',
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'stronghold-factions',
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'nexus',
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'moritani-assassinate',
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'ecaz-treachery',
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@@ -79,6 +81,8 @@ export function startPrototypeRoom(
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const game =
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profile === 'ix'
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? initializeIxGameForAudit(initial)
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: profile === 'stronghold-factions'
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? initializeStrongholdFactionsGameForAudit(initial)
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: profile === 'ecaz-treachery'
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? initializeEcazTreacheryGameForAudit(initial)
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: profile === 'moritani-assassinate'
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