Resume suspended movement after Sapho recovery

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Quintine committed 2026-10-28 19:34:56 +11:00
1 parent 26be6fd8ee
commit ea910e9c82
11 files changed
+267 -17

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+7 -1
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@@ -41,7 +41,7 @@ export function advanceSaphoStartedMovement(game: Game, until: (state: Game) =>
* shipment. Only unopened original deal/Spice ordering and original scalar
* lotteries are selected; no played custody, resources, phase or queue is set. */
export function createSaphoStartedMovementFixture(options: { advanced?: boolean; guildTake?: boolean;
truthFor?: readonly ('richese' | 'guild')[] } = {}) {
truthFor?: readonly ('richese' | 'guild')[]; ownerBeforeAtreides?: boolean } = {}) {
const advanced = options.advanced ?? false, guildTake = options.guildTake ?? false;
assert.ok(!guildTake || advanced, 'Flexible Guild TAKE is an original Advanced rule');
const owner = 'emperor', guild = 'guild', canceler = 'atreides';
@@ -50,6 +50,11 @@ export function createSaphoStartedMovementFixture(options: { advanced?: boolean;
const actions: SaphoStartedMovementStep[] = [];
const act = (actor: string, action: Action) => { game = actSaphoStartedMovement(game, actor, action, actions); };
const reach = (until: (state: Game) => boolean) => { game = advanceSaphoStartedMovement(game, until, actions); };
if (options.ownerBeforeAtreides) {
act('atreides', { type: 'seatPosition', position: 5 });
act(owner, { type: 'seatPosition', position: 2 });
act('atreides', { type: 'seatPosition', position: 3 });
}
for (const player of game.players) act(player.id, { type: 'ready' });
const lobby = structuredClone(game);
act(game.host, advanced ? { type: 'start', advancedPreview: true } : { type: 'start' });
@@ -131,6 +136,7 @@ export function createSaphoStartedMovementFixture(options: { advanced?: boolean;
lobby, setup, beforeStartingDeal, startingTruthSelection, afterSetup, acquired, acquisition, timing,
originalInventory, originalCards: originalInventory, actions, steps: actions, sourceActionCount: actions.length,
staging: [
...(options.ownerBeforeAtreides ? ['The original lobby uses real seat-position actions to seat Emperor before Atreides; default seating is unchanged.'] : []),
'Actual public ready/start (Advanced uses the original preview acknowledgement), original setup and paid cache1 purchase give Emperor the physical Sapho. Only an unopened original Atreides Karama deal position, one Basic/two Advanced original land Spice positions and scoped scalar lotteries are selected.',
`The original ${advanced ? guildTake ? 'Guild TAKE' : 'Guild WAIT' : 'Basic in-order turn'} is followed by an actual one-force Polar Sink shipment costing ${current === guild ? 1 : 2}. The source stops after all original shipment responses settle, before Sapho or the current actor’s ground move/end. No dealt hand, balance, force, phase, queue, timing grant or pending receipt is installed.`,
] };
+3 -1
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@@ -37,7 +37,9 @@ void test('another seat cannot replace an existing Last, and replay cannot dupli
const guild = order(); guild.guild = { player: 'active', granted: true, locked: false };
assert.throws(() => reorder(guild, 'owner', 'first'), SaphoMovementOrderError);
const suspended = order(); suspended.started = ['done', 'owner'];
assert.throws(() => saphoMovementOrderEvent(suspended), SaphoMovementOrderError);
const resumed = reorder(suspended, 'owner', 'first');
assert.equal(resumed.next.current, 'owner');
assert.equal(resumed.next.currentStarted, true);
});
function movementAction(game: Game, actor: string, mode: 'first' | 'last'): Action {
+4 -1
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@@ -57,7 +57,10 @@ void test('started self-last needs explicit Basic admission and cannot create a
assert.equal(request(advanced).next.protectedLast, 'active');
const proposed = request(input);
const already = { ...input, queue: proposed.next, started: ['done', 'active'] };
assert.throws(() => saphoMovementOrderEvent(already), SaphoMovementOrderError);
const resumed = request(already, 'active', 'first');
assert.equal(resumed.next.current, 'active');
assert.equal(resumed.next.currentStarted, true);
assert.equal(resumed.next.protectedLast, null);
});
void test('a started actor is bound to its current phase, actor and whole remaining tail', () => {
@@ -0,0 +1,72 @@
import assert from 'node:assert/strict';
import test from 'node:test';
import {
reorderSaphoMovementOrder, saphoMovementOrderEvent, SaphoMovementOrderError,
type SaphoMovementOrderContext,
} from '../game/sapho-movement-order';
function context(currentStarted = false): SaphoMovementOrderContext {
return {
queue: {
event: 'movement:3', eligible: ['done', 'current', 'later', 'holder'],
remaining: ['current', 'later', 'holder'], completed: ['done'],
current: 'current', currentStarted, protectedLast: 'holder',
},
started: currentStarted ? ['done', 'current', 'holder'] : ['done', 'holder'],
guild: null,
};
}
function change(input: SaphoMovementOrderContext, player = 'holder', mode: 'first' | 'last' = 'first') {
return reorderSaphoMovementOrder(input, { event: saphoMovementOrderEvent(input), player, mode });
}
void test('suspended holder resumes its existing started turn when First becomes current', () => {
const input = context(), before = structuredClone(input), result = change(input);
assert.deepEqual(result.next.remaining, ['holder', 'current', 'later']);
assert.deepEqual(result.next.completed, ['done']);
assert.equal(result.next.current, 'holder');
assert.equal(result.next.currentStarted, true);
assert.equal(result.next.protectedLast, null);
assert.equal(result.afterCurrent, null);
assert.equal(result.suspended, undefined);
assert.deepEqual(input, before);
});
void test('another started actor finishes before the suspended holder resumes', () => {
const input = context(true), before = structuredClone(input), result = change(input);
assert.deepEqual(result.next.remaining, ['current', 'holder', 'later']);
assert.deepEqual(result.next.completed, ['done']);
assert.equal(result.next.current, 'current');
assert.equal(result.next.currentStarted, true);
assert.equal(result.next.protectedLast, null);
assert.equal(result.afterCurrent, 'current');
assert.deepEqual(input, before);
});
void test('only the same holder can replace its protected suspended Last', () => {
const input = context(), before = structuredClone(input);
assert.throws(() => change(input, 'later', 'first'), SaphoMovementOrderError);
assert.throws(() => change(input, 'later', 'last'), SaphoMovementOrderError);
assert.throws(() => change(input, 'holder', 'last'), SaphoMovementOrderError);
assert.throws(() => reorderSaphoMovementOrder(input,
{ event: 'movement:4', player: 'holder', mode: 'first' }), SaphoMovementOrderError);
assert.deepEqual(input, before);
});
void test('unrelated started tails and inconsistent current start are rejected', () => {
const unrelated = context(); unrelated.started = ['done', 'later', 'holder'];
assert.throws(() => saphoMovementOrderEvent(unrelated), SaphoMovementOrderError);
const noProtection = context(); noProtection.queue = { ...noProtection.queue, protectedLast: null };
assert.throws(() => saphoMovementOrderEvent(noProtection), SaphoMovementOrderError);
const badCurrent = context(); badCurrent.started = ['current', 'holder'];
assert.throws(() => saphoMovementOrderEvent(badCurrent), SaphoMovementOrderError);
});
void test('a granted current Guild turn cannot be displaced by suspended First', () => {
const granted = context();
granted.guild = { player: 'current', granted: true, locked: false };
assert.throws(() => change(granted), SaphoMovementOrderError);
const currentStarted = context(true);
currentStarted.guild = { player: 'current', granted: true, locked: false };
assert.equal(change(currentStarted).afterCurrent, 'current');
});
@@ -0,0 +1,124 @@
import assert from 'node:assert/strict';
import test from 'node:test';
import { TERRITORIES } from '../game/board';
import { applyAction, viewGame, type Action, type Game } from '../game/engine';
import {
advanceSaphoStartedMovement as advance, createSaphoStartedMovementFixture as fixture,
finishSaphoStartedMovement as finish, saphoStartedMovementClean as clean,
saphoStartedMovementInventory as inventory, saphoStartedMovementPlayer as player,
STARTED_MOVEMENT_SAPHO as SAPHO,
} from './fixture-sapho-started-movement';
function sapho(game: Game, owner: string, mode: 'first' | 'last'): Action {
const option = viewGame(game, owner).saphoOptions.find(row => row.scope === 'movement' && row.mode === mode);
assert.ok(option, `Sapho ${mode} must be available to the physical holder`);
return { type: 'card', card: SAPHO, scope: 'movement', event: option.event, mode };
}
for (const startedOpponent of [false, true]) {
void test(`Basic suspended Sapho holder recovers and replays First behind ${startedOpponent ? 'a started' : 'an unstarted'} current turn`, () => {
const f = fixture({ ownerBeforeAtreides: true });
let game = structuredClone(f.game);
// Only Box ownership is staged: exchange its original unopened cache card
// for another physical card from the owner's hand, preserving all cards.
const holder = player(game, f.owner);
const boxIndex = game.richeseCache!.findIndex(card => card.effect === 'nullentropyBox');
const exchangeIndex = holder.hand.findIndex(card => card.id !== SAPHO);
assert.ok(boxIndex >= 0 && exchangeIndex >= 0);
const [box] = game.richeseCache!.splice(boxIndex, 1);
game.richeseCache!.push(holder.hand.splice(exchangeIndex, 1)[0]); holder.hand.push(box);
assert.deepEqual(inventory(game), f.originalInventory);
// Advance through the original turns, then make the owner's actual paid
// shipment before suspending that same combined turn to Last.
game = advance(game, state => clean(state) && state.active === f.owner);
const beforeShipment = structuredClone(game);
game = applyAction(game, f.owner, { type: 'ship', territory: 'polar_sink', sector: 0,
amount: 1, elite: 0, allyPayment: 0 });
game = advance(game, clean);
assert.equal(player(game, f.owner).shipped, true);
assert.equal(player(game, f.owner).reserves, player(beforeShipment, f.owner).reserves - 1);
assert.equal(player(game, f.owner).spice, player(beforeShipment, f.owner).spice - 2);
let movedTo: string | undefined;
if (startedOpponent) {
for (const territory of TERRITORIES) {
for (const sector of territory.sectors) {
try {
game = applyAction(game, f.owner, { type: 'move', from: 'polar_sink:0', territory: territory.id,
sector, amount: 1, elite: 0 });
movedTo = `${territory.id}:${sector}`;
break;
} catch { /* Try another destination through the native movement validator. */ }
}
if (movedTo) break;
}
assert.ok(movedTo, 'The real shipped force must have a legal destination.');
game = advance(game, clean);
assert.equal(player(game, f.owner).moved, 1);
}
const ownerAfterShipment = structuredClone(player(game, f.owner));
const remainingBeforeLast = [...game.movementRemaining!];
game = applyAction(game, f.owner, sapho(game, f.owner, 'last'));
game = advance(game, clean);
assert.equal(game.saphoMovementLast?.player, f.owner);
assert.equal(game.movementRemaining!.at(-1), f.owner);
assert.notEqual(game.active, f.owner);
assert.ok(game.discard.some(card => card.id === SAPHO));
const current = game.active!;
if (startedOpponent) {
game = applyAction(game, current, { type: 'ship', territory: 'polar_sink', sector: 0,
amount: 1, elite: 0, allyPayment: 0 });
game = advance(game, clean);
assert.equal(game.active, current);
assert.equal(player(game, current).shipped, true);
}
const currentBeforeReplay = structuredClone(player(game, current));
const beforeBox = player(game, f.owner).spice;
game = applyAction(game, f.owner, { type: 'card', card: box.id });
if (game.pendingNullentropy) game = applyAction(game, f.owner, {
type: 'decision', event: game.pendingNullentropy.event, card: SAPHO,
});
game = advance(game, clean);
assert.equal(player(game, f.owner).spice, beforeBox - 2);
assert.ok(player(game, f.owner).hand.some(card => card.id === SAPHO));
const remainingBeforeReplay = [...game.movementRemaining!];
game = applyAction(game, f.owner, sapho(game, f.owner, 'first'));
game = advance(game, clean);
assert.equal(game.saphoMovementLast, null);
assert.deepEqual([...game.movementRemaining!].sort(), [...remainingBeforeReplay].sort());
assert.deepEqual([...game.movementRemaining!].sort(), [...remainingBeforeLast].sort());
assert.equal(player(game, f.owner).shipped, ownerAfterShipment.shipped);
assert.equal(player(game, f.owner).moved, ownerAfterShipment.moved);
assert.equal(player(game, f.owner).reserves, ownerAfterShipment.reserves);
if (startedOpponent) {
assert.equal(game.active, current);
assert.equal(game.movementRemaining![1], f.owner);
assert.deepEqual(player(game, current), currentBeforeReplay);
game = applyAction(game, current, { type: 'endMovement' });
game = advance(game, clean);
}
assert.equal(game.active, f.owner);
const beforeDuplicate = structuredClone(game);
assert.throws(() => applyAction(game, f.owner, { type: 'ship', territory: 'polar_sink', sector: 0,
amount: 1, elite: 0, allyPayment: 0 }));
assert.deepEqual(game, beforeDuplicate);
assert.equal(player(game, f.owner).shipped, true);
assert.equal(player(game, f.owner).moved, ownerAfterShipment.moved);
if (movedTo) {
assert.equal(player(game, f.owner).forces[movedTo], 1);
assert.throws(() => applyAction(game, f.owner, { type: 'move', from: movedTo,
territory: 'polar_sink', sector: 0, amount: 1, elite: 0 }));
assert.deepEqual(game, beforeDuplicate);
}
assert.equal(game.discard.filter(card => card.id === SAPHO).length, 1);
assert.deepEqual(inventory(game), f.originalInventory);
// The owner ends the same opportunity once; the remaining original
// actors also complete once, without synthesizing an extra turn.
const completed = finish(game, f, { shipFollowing: false });
assert.equal(completed.turns.filter(turn => turn.actor === f.owner).length, 1);
assert.equal(completed.turns[0].shipment, null);
assert.deepEqual(inventory(completed.game), f.originalInventory);
});
}