Resume suspended movement after Sapho recovery
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import assert from 'node:assert/strict';
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import test from 'node:test';
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import { TERRITORIES } from '../game/board';
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import { applyAction, viewGame, type Action, type Game } from '../game/engine';
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import {
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advanceSaphoStartedMovement as advance, createSaphoStartedMovementFixture as fixture,
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finishSaphoStartedMovement as finish, saphoStartedMovementClean as clean,
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saphoStartedMovementInventory as inventory, saphoStartedMovementPlayer as player,
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STARTED_MOVEMENT_SAPHO as SAPHO,
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} from './fixture-sapho-started-movement';
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function sapho(game: Game, owner: string, mode: 'first' | 'last'): Action {
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const option = viewGame(game, owner).saphoOptions.find(row => row.scope === 'movement' && row.mode === mode);
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assert.ok(option, `Sapho ${mode} must be available to the physical holder`);
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return { type: 'card', card: SAPHO, scope: 'movement', event: option.event, mode };
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}
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for (const startedOpponent of [false, true]) {
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void test(`Basic suspended Sapho holder recovers and replays First behind ${startedOpponent ? 'a started' : 'an unstarted'} current turn`, () => {
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const f = fixture({ ownerBeforeAtreides: true });
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let game = structuredClone(f.game);
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// Only Box ownership is staged: exchange its original unopened cache card
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// for another physical card from the owner's hand, preserving all cards.
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const holder = player(game, f.owner);
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const boxIndex = game.richeseCache!.findIndex(card => card.effect === 'nullentropyBox');
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const exchangeIndex = holder.hand.findIndex(card => card.id !== SAPHO);
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assert.ok(boxIndex >= 0 && exchangeIndex >= 0);
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const [box] = game.richeseCache!.splice(boxIndex, 1);
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game.richeseCache!.push(holder.hand.splice(exchangeIndex, 1)[0]); holder.hand.push(box);
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assert.deepEqual(inventory(game), f.originalInventory);
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// Advance through the original turns, then make the owner's actual paid
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// shipment before suspending that same combined turn to Last.
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game = advance(game, state => clean(state) && state.active === f.owner);
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const beforeShipment = structuredClone(game);
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game = applyAction(game, f.owner, { type: 'ship', territory: 'polar_sink', sector: 0,
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amount: 1, elite: 0, allyPayment: 0 });
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game = advance(game, clean);
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assert.equal(player(game, f.owner).shipped, true);
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assert.equal(player(game, f.owner).reserves, player(beforeShipment, f.owner).reserves - 1);
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assert.equal(player(game, f.owner).spice, player(beforeShipment, f.owner).spice - 2);
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let movedTo: string | undefined;
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if (startedOpponent) {
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for (const territory of TERRITORIES) {
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for (const sector of territory.sectors) {
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try {
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game = applyAction(game, f.owner, { type: 'move', from: 'polar_sink:0', territory: territory.id,
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sector, amount: 1, elite: 0 });
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movedTo = `${territory.id}:${sector}`;
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break;
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} catch { /* Try another destination through the native movement validator. */ }
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}
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if (movedTo) break;
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}
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assert.ok(movedTo, 'The real shipped force must have a legal destination.');
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game = advance(game, clean);
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assert.equal(player(game, f.owner).moved, 1);
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}
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const ownerAfterShipment = structuredClone(player(game, f.owner));
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const remainingBeforeLast = [...game.movementRemaining!];
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game = applyAction(game, f.owner, sapho(game, f.owner, 'last'));
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game = advance(game, clean);
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assert.equal(game.saphoMovementLast?.player, f.owner);
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assert.equal(game.movementRemaining!.at(-1), f.owner);
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assert.notEqual(game.active, f.owner);
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assert.ok(game.discard.some(card => card.id === SAPHO));
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const current = game.active!;
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if (startedOpponent) {
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game = applyAction(game, current, { type: 'ship', territory: 'polar_sink', sector: 0,
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amount: 1, elite: 0, allyPayment: 0 });
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game = advance(game, clean);
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assert.equal(game.active, current);
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assert.equal(player(game, current).shipped, true);
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}
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const currentBeforeReplay = structuredClone(player(game, current));
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const beforeBox = player(game, f.owner).spice;
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game = applyAction(game, f.owner, { type: 'card', card: box.id });
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if (game.pendingNullentropy) game = applyAction(game, f.owner, {
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type: 'decision', event: game.pendingNullentropy.event, card: SAPHO,
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});
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game = advance(game, clean);
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assert.equal(player(game, f.owner).spice, beforeBox - 2);
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assert.ok(player(game, f.owner).hand.some(card => card.id === SAPHO));
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const remainingBeforeReplay = [...game.movementRemaining!];
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game = applyAction(game, f.owner, sapho(game, f.owner, 'first'));
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game = advance(game, clean);
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assert.equal(game.saphoMovementLast, null);
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assert.deepEqual([...game.movementRemaining!].sort(), [...remainingBeforeReplay].sort());
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assert.deepEqual([...game.movementRemaining!].sort(), [...remainingBeforeLast].sort());
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assert.equal(player(game, f.owner).shipped, ownerAfterShipment.shipped);
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assert.equal(player(game, f.owner).moved, ownerAfterShipment.moved);
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assert.equal(player(game, f.owner).reserves, ownerAfterShipment.reserves);
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if (startedOpponent) {
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assert.equal(game.active, current);
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assert.equal(game.movementRemaining![1], f.owner);
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assert.deepEqual(player(game, current), currentBeforeReplay);
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game = applyAction(game, current, { type: 'endMovement' });
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game = advance(game, clean);
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}
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assert.equal(game.active, f.owner);
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const beforeDuplicate = structuredClone(game);
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assert.throws(() => applyAction(game, f.owner, { type: 'ship', territory: 'polar_sink', sector: 0,
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amount: 1, elite: 0, allyPayment: 0 }));
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assert.deepEqual(game, beforeDuplicate);
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assert.equal(player(game, f.owner).shipped, true);
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assert.equal(player(game, f.owner).moved, ownerAfterShipment.moved);
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if (movedTo) {
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assert.equal(player(game, f.owner).forces[movedTo], 1);
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assert.throws(() => applyAction(game, f.owner, { type: 'move', from: movedTo,
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territory: 'polar_sink', sector: 0, amount: 1, elite: 0 }));
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assert.deepEqual(game, beforeDuplicate);
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}
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assert.equal(game.discard.filter(card => card.id === SAPHO).length, 1);
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assert.deepEqual(inventory(game), f.originalInventory);
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// The owner ends the same opportunity once; the remaining original
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// actors also complete once, without synthesizing an extra turn.
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const completed = finish(game, f, { shipFollowing: false });
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assert.equal(completed.turns.filter(turn => turn.actor === f.owner).length, 1);
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assert.equal(completed.turns[0].shipment, null);
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assert.deepEqual(inventory(completed.game), f.originalInventory);
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});
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}
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