Compose original Homeworld battle reward cancellation costs with Semuta

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Quintine committed 2026-10-13 07:37:31 +11:00
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import test from 'node:test';
import assert from 'node:assert/strict';
import { applyAction, handLimit, viewGame, type Action, type Game } from '../game/engine';
import { botActions } from '../game/bots';
import { DIFFICULTIES } from '../game/bot-profiles';
import { SEMUTA_DRUG_ID } from '../game/semuta-drug';
import { semutaEmperorPlayer as player } from './fixture-semuta-emperor-share';
import { reactSemutaHomeworldChoam } from './fixture-semuta-homeworld-choam';
import { withoutSemutaHomeworldChoamMovementHolder } from './fixture-semuta-homeworld-choam-movement';
import {
createSemutaHomeworldCaptureKaramaFixture, disposeSemutaHomeworldCaptureKarama,
finishSemutaHomeworldCaptureKarama, semutaHomeworldCaptureKaramaResources as resources,
semutaHomeworldCaptureKaramaStock as stock, type SemutaHomeworldCaptureKaramaFixture,
} from './fixture-semuta-homeworld-capture-karama';
function rejected(game: Game, actor: string, action: Action) {
const before = structuredClone(game);
assert.throws(() => applyAction(game, actor, action));
assert.deepEqual(game, before, 'Rejected controls must not mutate the original native source');
}
function originalBattle(f: SemutaHomeworldCaptureKaramaFixture, g: Game) {
const h = player(g, f.captor), e = player(g, f.victim);
assert.equal(g.turn, 1);
assert.equal(g.lastBattleContext?.winner, f.captor);
assert.equal(g.lastBattleContext?.result, 'normal');
assert.equal(g.lastBattleContext?.territory, 'carthag');
assert.equal(g.battle, null);
assert.equal(player(f.setup, f.captor).forces[f.location], 10);
assert.equal(player(f.beforeBattle, f.captor).forces[f.location], 10);
assert.equal(h.forces[f.location], 9);
assert.equal(h.reserves, 10);
assert.equal(h.tanks, 1);
assert.equal(h.battleLosses, player(f.beforeBattle, f.captor).battleLosses + 1);
assert.equal(e.forces[f.location] ?? 0, 0);
assert.equal(e.reserves, 18);
assert.equal(e.tanks, 2);
assert.equal(e.battleLosses, player(f.beforeBattle, f.victim).battleLosses + 2);
assert.equal(h.leaders.find(l => l.id === f.winnerLeader)?.dead, false);
assert.equal(e.leaders.find(l => l.id === f.loserLeader)?.dead, false);
assert.equal(h.spice, player(f.beforeBattle, f.captor).spice - 1,
'Only the original Harkonnen supported dial leaves its wallet; no fabricated bounty is created');
assert.equal(e.spice, player(f.beforeBattle, f.victim).spice,
'The original Emperor payer receives no battle income for this one-spice support');
assert.deepEqual(g.homeworlds?.custody, f.paidShipment.after.homeworlds?.custody);
for (const seat of g.players.filter(p => ![f.captor, f.victim].includes(p.id))) {
const before = player(f.beforeBattle, seat.id);
assert.deepEqual(seat.forces, before.forces);
assert.deepEqual(seat.elites, before.elites);
assert.equal(seat.spice, before.spice);
assert.equal(seat.reserves, before.reserves);
assert.equal(seat.tanks, before.tanks);
}
assert.deepEqual(stock(g), stock(f.setup));
}
function unchangedPrivateSource(f: SemutaHomeworldCaptureKaramaFixture, g: Game) {
for (const seat of g.players) {
assert.deepEqual(seat.leaders, player(f.gameBeforeCost, seat.id).leaders,
'No candidate is sampled, captured, concealed, transferred, killed or rewarded by a canceled capture');
assert.deepEqual(seat.traitors, player(f.gameBeforeCost, seat.id).traitors);
assert.ok(seat.leaders.every(l => !l.capturedBy && !l.concealed));
}
assert.deepEqual(g.traitorReserve, f.gameBeforeCost.traitorReserve);
assert.deepEqual(g.homeworldOccupationHistory, f.gameBeforeCost.homeworldOccupationHistory);
assert.deepEqual(g.homeworldOccupiedIncomeHistory, f.gameBeforeCost.homeworldOccupiedIncomeHistory);
assert.deepEqual(g.homeworldOccupiedPercentageLedger, f.gameBeforeCost.homeworldOccupiedPercentageLedger);
assert.deepEqual(g.tupileIntelligence, f.gameBeforeCost.tupileIntelligence);
assert.deepEqual(g.giediCollection, f.gameBeforeCost.giediCollection);
}
function pausedCost(f: SemutaHomeworldCaptureKaramaFixture, g: Game) {
originalBattle(f, g);
unchangedPrivateSource(f, g);
assert.equal(f.nativecaptureOffer?.decision?.kind, 'captureOffer');
assert.equal(f.nativecaptureOffer?.decision?.player, f.captor);
assert.equal(f.originalresponse?.response?.kind, 'capture');
assert.equal(f.originalresponse?.response?.owner, f.captor);
assert.deepEqual(g.pendingCapture,
{ player: f.captor, loser: f.victim, territory: 'carthag' });
assert.equal(g.response, null, 'Printed cancellation response is detached while Semuta owns controls');
const pending = g.pendingTreacheryDiscard;
assert.ok(pending);
assert.equal(pending.reaction?.stage, 'offer');
assert.equal(pending.continuation.kind, 'karamaBattleDiscard');
assert.equal(pending.batch.cause, 'karama:capture');
assert.deepEqual(pending.batch.entries.map(e => ({ card: e.card.id, player: e.discardedBy, publicFace: e.publicFace })),
[{ card: f.card, player: f.actor, publicFace: true }]);
assert.equal(player(g, f.actor).hand.some(c => c.id === f.card), false);
assert.equal(g.discard.filter(c => c.id === f.card).length, 1);
assert.equal(viewGame(g, f.holder).semutaReaction?.canCommit, true);
assert.equal(g.decision?.kind === 'capturedLeader', false);
assert.deepEqual(resources(g), resources(f.gameBeforeCost));
}
function canceledExchange(f: SemutaHomeworldCaptureKaramaFixture, pending: Game, g: Game, claim: boolean) {
originalBattle(f, g);
unchangedPrivateSource(f, g);
assert.equal(g.pendingCapture, null);
assert.equal(g.response, null);
assert.equal(g.pendingTreacheryDiscard, null);
assert.notEqual(g.decision?.kind, 'capturedLeader');
assert.deepEqual(resources(g), resources(pending));
for (const seat of g.players) {
const expected = player(pending, seat.id).hand.map(c => c.id);
if (seat.id === f.holder && claim) expected.splice(expected.indexOf(SEMUTA_DRUG_ID), 1, f.card);
assert.deepEqual(seat.hand.map(c => c.id).sort(), expected.sort(),
'Only Richese exchanges its actual Semuta for Emperor’s spent printed Karama; no native hand draws');
}
assert.equal(player(g, f.actor).hand.some(c => c.id === f.card), false);
assert.equal(player(g, f.holder).hand.filter(c => c.id === f.card).length, Number(claim));
assert.equal(g.discard.filter(c => c.id === f.card).length, Number(!claim));
assert.equal(g.discard.filter(c => c.id === SEMUTA_DRUG_ID).length, Number(claim));
assert.equal(player(g, f.holder).hand.some(c => c.id === SEMUTA_DRUG_ID), !claim);
}
function finishOnce(f: SemutaHomeworldCaptureKaramaFixture, state: Game) {
const finished = finishSemutaHomeworldCaptureKarama(state);
const expected = resources(finished.beforeCollection);
for (const receipt of finished.collection.receipts)
expected.players.find(p => p.id === receipt.player)!.spice = receipt.balance;
expected.spice = finished.collection.spice;
assert.equal(finished.collection.receipts.find(r => r.player === f.captor)!.strongholds, 2,
'Nine surviving Harkonnen counters on Carthag collect the two original stronghold points');
assert.equal(finished.collection.receipts.find(r => r.player === f.captor)!.desert, 0,
'The winner has no original desert presence to collect');
assert.equal(finished.game.phase, 7);
assert.equal(finished.game.turn, 1);
assert.deepEqual(resources(finished.game), expected,
'Only original Collection balances change: paid shipment, accepted casualties and living leaders never repeat');
assert.deepEqual(stock(finished.game), stock(f.setup));
assert.deepEqual(finished.game.players.map(p => p.hand), state.players.map(p => p.hand));
assert.deepEqual(finished.game.players.map(p => p.traitors), state.players.map(p => p.traitors));
assert.equal(finished.game.pendingCapture, null);
rejected(finished.game, f.captor, { type: 'decision', accept: true });
rejected(finished.game, f.actor, f.action);
return finished.game;
}
for (const fullHolder of [false, true]) for (const claim of [false, true]) {
void test(`Advanced native Homeworld capture cost: ${fullHolder ? 'full four' : 'thin'} Richese ${claim ? 'claim' : 'all-pass'} cancels capture before one original Collection`, () => {
const f = createSemutaHomeworldCaptureKaramaFixture(fullHolder);
const paid = f.paidShipment;
assert.equal(player(paid.before, f.victim).reserves, 20);
assert.equal(player(paid.after, f.victim).reserves, 18);
assert.equal(player(paid.after, f.victim).forces[f.location], 2);
assert.equal(player(paid.after, f.victim).spice, player(paid.before, f.victim).spice - 2);
assert.deepEqual(player(paid.after, f.victim).elites, player(paid.before, f.victim).elites);
const pending = disposeSemutaHomeworldCaptureKarama(f);
pausedCost(f, pending);
const event = pending.pendingTreacheryDiscard!.batch.event;
rejected(pending, f.actor, f.action);
rejected(pending, f.actor, { type: 'passResponse' });
rejected(pending, f.captor, { type: 'decision', accept: true });
rejected(pending, f.captor, { type: 'decision', mode: 'execute' });
rejected(pending, f.captor, { type: 'semutaCommit', event });
rejected(pending, f.actor, { type: 'semutaCommit', event });
rejected(pending, f.holder, { type: 'semutaCommit', event: `${event}-retired` });
rejected(pending, f.holder, { type: 'semutaSelect', event, card: f.card });
const acknowledged = applyAction(pending, f.actor, { type: 'semutaPass', event });
assert.deepEqual(resources(acknowledged), resources(pending));
assert.equal(viewGame(acknowledged, f.holder).semutaReaction?.canCommit, true);
rejected(acknowledged, f.actor, { type: 'semutaPass', event });
const done = reactSemutaHomeworldChoam(claim ? acknowledged : pending, f.holder, claim);
canceledExchange(f, pending, done, claim);
assert.equal(player(done, f.holder).hand.length, fullHolder ? handLimit(player(done, f.holder)) : 1);
for (const action of [{ type: 'semutaCommit', event }, { type: 'semutaPass', event },
{ type: 'semutaSelect', event, card: f.card }, f.action]) rejected(done, f.holder, action);
const collected = finishOnce(f, done);
rejected(collected, f.holder, { type: 'semutaCommit', event });
});
}
void test('Native capture cost private forks expose only the holder’s current entitlement, not leaders or Giedi/Traitor custody', () => {
const f = createSemutaHomeworldCaptureKaramaFixture(true);
const absent = withoutSemutaHomeworldChoamMovementHolder(f.gameBeforeCost, f.holder);
const pending = disposeSemutaHomeworldCaptureKarama(f);
const neutral = disposeSemutaHomeworldCaptureKarama(f, absent);
pausedCost(f, pending);
assert.equal(viewGame(neutral, f.holder).semutaReaction?.canCommit, false);
for (const seat of pending.players.filter(p => p.id !== f.holder)) {
assert.equal(viewGame(pending, seat.id).semutaReaction?.canCommit, false);
assert.deepEqual(JSON.parse(JSON.stringify(viewGame(pending, seat.id))),
JSON.parse(JSON.stringify(viewGame(neutral, seat.id))),
'A conserved hidden Richese card replacement cannot reveal entitlement to another actor');
assert.deepEqual(viewGame(pending, seat.id).semutaReaction?.candidates, []);
}
const event = neutral.pendingTreacheryDiscard!.batch.event;
rejected(neutral, f.holder, { type: 'semutaCommit', event });
const claimed = reactSemutaHomeworldChoam(pending, f.holder, true);
const passed = reactSemutaHomeworldChoam(neutral, f.holder, false);
assert.deepEqual(resources(claimed), resources(passed));
canceledExchange(f, pending, claimed, true);
finishOnce(f, claimed);
finishOnce(f, passed);
});
void test('Native capture cost refuses changed source, original owner, casualty context and clock without granting a claim', () => {
const f = createSemutaHomeworldCaptureKaramaFixture();
const pending = disposeSemutaHomeworldCaptureKarama(f);
const event = pending.pendingTreacheryDiscard!.batch.event;
const mutations: ((g: Game) => void)[] = [
g => { g.pendingCapture!.player = f.victim; },
g => { g.pendingCapture!.loser = 'a'; },
g => { g.pendingCapture!.territory = 'arrakeen'; },
g => { g.pendingCapture = null; },
g => { g.phase = 7; },
g => { g.advanced = false; },
g => { player(g, f.captor).forces[f.location]++; },
g => { player(g, f.victim).tanks--; },
g => { g.lastBattleContext!.winner = f.victim; },
g => { g.lastBattleContext!.territory = 'arrakeen'; },
g => {
const c = g.pendingTreacheryDiscard!.continuation;
assert.equal(c.kind, 'karamaBattleDiscard');
if (c.kind !== 'karamaBattleDiscard') throw Error('Expected native printed cost');
c.use.response.owner = f.victim;
},
g => { g.pendingTreacheryDiscard!.batch.entries[0].discardedBy = f.captor; },
];
for (const mutate of mutations) {
const changed = structuredClone(pending);
mutate(changed);
rejected(changed, f.holder, { type: 'semutaCommit', event });
rejected(changed, f.actor, { type: 'semutaPass', event });
}
pausedCost(f, pending);
});
for (const difficulty of DIFFICULTIES) void test(`${difficulty}: legal minimum original capture-cost consumer retires the reward without capture`, () => {
const f = createSemutaHomeworldCaptureKaramaFixture(true);
const pending = disposeSemutaHomeworldCaptureKarama(f);
pausedCost(f, pending);
const view = viewGame(pending, f.holder);
view.players.find(p => p.id === f.holder)!.bot = difficulty;
const action = botActions(view)[0];
assert.ok(action);
assert.ok(action.type === 'semutaCommit' || action.type === 'semutaPass');
let game = applyAction(pending, f.holder, action);
if (game.pendingTreacheryDiscard) {
const event = game.pendingTreacheryDiscard.batch.event;
for (const seat of game.players) {
if (!game.pendingTreacheryDiscard) break;
const reaction = game.pendingTreacheryDiscard.reaction;
assert.ok(reaction?.stage === 'offer');
if (!reaction.passed.includes(seat.id)) game = applyAction(game, seat.id, { type: 'semutaPass', event });
}
}
canceledExchange(f, pending, game, action.type === 'semutaCommit');
finishOnce(f, game);
});
void test('Basic companion original Homeworld battle never produces native capture or a fabricated cancel response', () => {
const f = createSemutaHomeworldCaptureKaramaFixture(false, false);
assert.equal(f.acceptedBattle.pendingCapture, null);
assert.equal(f.nativecaptureOffer, null);
assert.equal(f.originalresponse, null);
assert.equal(f.game.pendingCapture, null);
assert.equal(f.game.phase, 7);
assert.equal(f.game.lastBattleContext?.winner, f.captor);
assert.equal(player(f.game, f.captor).forces[f.location], 9);
assert.equal(player(f.game, f.victim).tanks, 2);
assert.deepEqual(f.game.players.map(p => p.leaders), f.acceptedBattle.players.map(p => p.leaders));
assert.equal(f.game.discard.some(c => c.id === f.card), false);
assert.equal(player(f.game, f.actor).hand.some(c => c.id === f.card), true);
rejected(f.game, f.actor, f.action);
rejected(f.game, f.captor, { type: 'decision', accept: true });
assert.deepEqual(stock(f.game), stock(f.setup));
});