Support Moritani assassination of captured and foreign-ghola targets
Retain printed native identity and valid original custody while projecting only uniform potential bounty before commitment. Resolve living/dead targets once, clear selected capture/concealment and retain ordinary Ghola return custody. Selected concealed-outcome disclosure is explicitly provisional. Verified: 14 affected offline files100/100, types/lint and production build; six actual choice/gameplay/GameTable SSR journeys and twelve profile paths. Native capture source47 actions; actual paid Ghola prefix140 actions followed by explicit conserved seven-action battle. No saved-room/D1/reset/restart or deployment operation. Runtime-only driver fixes reused unchanged passed checks.
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@@ -35,7 +35,7 @@ void test('an original surviving Auditor2 win opens native CHOAM assassination,
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assert.ok(ownChoice, 'The actual owner receives the real private opportunity.');
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assert.equal(ownChoice.blocked, null);
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assert.deepEqual(ownChoice.cards.map(c => c.card), [f.target]);
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assert.equal(ownChoice.cards[0].bounty, printedTarget.strength);
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assert.equal(ownChoice.cards[0].potentialBounty, printedTarget.strength);
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assert.deepEqual(viewGame(pending, f.native).moritaniAssassinate!.pending!.cards, []);
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const targetBefore = mixedE3MoritaniPlayer(pending, f.native).leaders.find(l => l.id === f.target)!;
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@@ -79,7 +79,7 @@ void test('a different surviving CHOAM disc permits the actual Auditor Traitor t
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const f = createMoritaniAuditorWinnerFixture({ auditorTarget: true });
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const pending = pendingMoritaniAuditorAssassination(f);
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const own = viewGame(pending, f.moritani).moritaniAssassinate!.pending!;
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assert.deepEqual(own.cards.map(c => ({ card: c.card, bounty: c.bounty })), [
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assert.deepEqual(own.cards.map(c => ({ card: c.card, bounty: c.potentialBounty })), [
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{ card: CHOAM_AUDITOR_ID, bounty: 2 },
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]);
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const beforeSpice = mixedE3MoritaniPlayer(pending, f.moritani).spice;
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