Support Moritani assassination of captured and foreign-ghola targets
Retain printed native identity and valid original custody while projecting only uniform potential bounty before commitment. Resolve living/dead targets once, clear selected capture/concealment and retain ordinary Ghola return custody. Selected concealed-outcome disclosure is explicitly provisional. Verified: 14 affected offline files100/100, types/lint and production build; six actual choice/gameplay/GameTable SSR journeys and twelve profile paths. Native capture source47 actions; actual paid Ghola prefix140 actions followed by explicit conserved seven-action battle. No saved-room/D1/reset/restart or deployment operation. Runtime-only driver fixes reused unchanged passed checks.
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@@ -178,7 +178,7 @@ void test('normal held Suk physical rescue precedes unused-disc assassination, c
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assert.equal(player(pending, f.opponent).spice, player(f.revealed, f.opponent).spice - 3);
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const d = pending.decision;
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if (d?.kind !== 'moritaniAssassinate') throw Error('Expected loss choice');
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assert.equal(viewGame(pending, f.moritani).moritaniAssassinate!.pending!.cards.find(c => c.card === target.id)!.bounty, 3);
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assert.equal(viewGame(pending, f.moritani).moritaniAssassinate!.pending!.cards.find(c => c.card === target.id)!.potentialBounty, 3);
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const action = { type: 'decision', event: d.event, card: target.id };
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reject(pending, f.opponent, action); reject(pending, f.moritani, { ...action, event: 'stale' });
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reject(pending, f.moritani, { ...action, card: f.opponentLeader });
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