Support Moritani assassination of captured and foreign-ghola targets

Retain printed native identity and valid original custody while projecting only
uniform potential bounty before commitment. Resolve living/dead targets once,
clear selected capture/concealment and retain ordinary Ghola return custody.
Selected concealed-outcome disclosure is explicitly provisional.

Verified: 14 affected offline files100/100, types/lint and production build;
six actual choice/gameplay/GameTable SSR journeys and twelve profile paths.
Native capture source47 actions; actual paid Ghola prefix140 actions followed
by explicit conserved seven-action battle. No saved-room/D1/reset/restart or
deployment operation. Runtime-only driver fixes reused unchanged passed checks.
This commit is contained in:
Quintine committed 2026-10-24 19:03:03 +11:00
1 parent 61828150b9
commit eff668b202
25 files changed
+1041 -57

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@@ -160,7 +160,7 @@ for (const hasKarama of [false, true]) void test(`the normal Guild Suk rescue an
if (d?.kind !== 'moritaniAssassinate') throw Error('Expected original loss choice');
const action: Action = { type: 'decision', event: d.event, card: f.target };
const privateMenu = viewGame(pending, f.moritani).moritaniAssassinate!.pending!.cards;
assert.equal(privateMenu.find(c => c.card === f.target)!.bounty, 3);
assert.equal(privateMenu.find(c => c.card === f.target)!.potentialBounty, 3);
assert.equal(privateMenu.some(c => c.card === f.opponentLeader), false);
reject(pending, f.opponent, action); reject(pending, f.moritani, { ...action, event: `${d.event}:stale` });
reject(pending, f.moritani, { ...action, card: f.opponentLeader });