Prototype Jacurutu income, Testing Station and Shrine effects
Connect automatic unambiguous Jacurutu physical-force income, a sole-occupant Testing Station storm choice and Shrine reciprocal physical card roles to engine actions, player controls, legal AI and saved continuation. Preserve Weather Control exclusion, exact card/force custody, private hand boundaries and committed effects after restart. Shared role checks cover existing ordinary and special Karama paths; reserved cards cannot enter another pending use. Keep Orgiz, mixed-force Jacurutu allocation and contested Cistern/Testing Station benefits explicitly pending. These are bounded prototypes; complete Discovery/Advanced/expansion and publication gates remain closed. Validation: types, lint and 4,345 offline tests passed (32 added), production build passed, and 40 HTTP tests passed. Independent cross-reviews repaired reserved-card deadlock, physical-card selection, alternate-role permission, storm source/token binding and public-entitlement bot ordering. The first broad run found five failures; focused repairs preceded the stable repeated check. Browser A5EJQ2W4 used genuine Discovery setup/reveal/free entry with targeted QA positioning. A human increased storm movement from two to three sectors, moving sector 6 to 9. Refresh restored station forces and the private Snooper. This was targeted control/recovery evidence, not an unmodified full game. All 187 opening saved rooms remained unchanged; 31 QA/HTTP rooms were added (218 total). Reused the running server; no restart or save reset. Source-bound report: /home/quintine/.local/share/dune/checkpoints/20260913-discovery-location-effects/verification-final/report.json Source fingerprint: beecb85ab7ec39319115389c115434d161591e8549802c542a6343a0fc19bea6 Durations: check 140540ms; build 6741ms; integration 24956ms. Aggregate goal counter 63,116,444 to 64,295,091 at final verification: 1,178,647 tokens before final Git/push overhead for three bounded functions. Standing authorization: Push all from now on.
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# Discovery functional prototype
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13 September 2026. The first connected Discovery batch is **Prototyped**, with
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13 September 2026. The connected Discovery batches are **Prototyped**, with
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partial rules coverage. It connects physical components, real actions, private
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controls, AI choices and saved continuation. Normal public Discovery and
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Advanced start gates, and the publication gate, remain closed.
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@@ -73,7 +73,23 @@ to redeal a started game. The default `ix` profile remains available.
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factions occupy Cistern, the unresolved benefit is withheld without blocking
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Collection; this boundary does not decide which occupant should receive it.
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Great Maker vote/ride, Discovery token/discard, next-turn entry and carried
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- **Jacurutu:** winning a battle here automatically grants one bank spice per
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opposing undialed physical force sent to the Tanks. Winner casualties and
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pre-existing Tanks do not count. Ordinary and unambiguous Advanced plans are
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playable. Mixed normal/elite plans with different possible physical counts
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leave an explicit unpaid gap pending the allocation ruling below.
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- **Ecological Testing Station:** a sole non-advisor occupant receives an owned
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decrease/keep/increase choice after the ordinary storm-card window closes,
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before traversal and CHOAM/Fremen protection. The original natural dial/card
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source, turn, physical station and chosen distance remain bound through saved
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protection and typed loss continuations. Weather Control bypasses the station.
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- **Shrine:** current non-advisor occupation of the publicly revealed location
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authorizes Truthtrance as Karama or Karama as Truthtrance in the existing effect
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paths. Cards retain their physical identity and custody. A committed converted
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Truthtrance retains its use receipt through departure, answering and discard.
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This does not implement missing special powers or resolve their pending rules.
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Great Maker vote/ride, Discovery token/discard, next-turn entry, station and carried
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Ornithopter controls use the same private legal choices as the four AI profiles.
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Token backs expose only permitted information; authorized faces have readable
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explanations of all eight effects. Busy and autopilot states disable human
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@@ -109,6 +125,25 @@ settle whether a stacked board deposit represents one or several collected
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spice blows; contested occupancy and unresolved Ecaz shared collection add
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further unanswered cases.
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The Testing Station's two-occupant case leaves ordering and cumulative adjustment
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unresolved. The prototype opens only the sole-occupant path and continues an
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ordinary storm without that contested benefit. Choosing after the ordinary
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storm-card window is an implementation timing interpretation: the printed
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source specifies the Storm phase and excludes Weather Control, but does not
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supply a separate station/card priority order. A legacy pending storm without
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new source metadata keeps its existing movement; a subsequent naturally
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produced storm can use the station. No source is inferred from display logs.
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Jacurutu's text says opposing **undialed forces**, not a numeric wheel difference.
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Advanced combat permits different physical allocations: an Emperor with one
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ordinary force and one Sardaukar, dial two and one paid support, can dial the
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supported Sardaukar alone or the supported ordinary plus unsupported Sardaukar.
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Those choices leave one or zero undialed counters. The existing loser resolution
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has no physical allocation choice. The user question asks whether the defeated
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player should select those counters; it remains pending. The prototype records
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the unpaid gap instead of silently choosing a reward. Source: publisher-authored
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Ecaz & Moritani rulebook p13, with no clarification in its bundled Q&A.
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## Evidence and next dependencies
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Focused suites cover component inventory and private projection
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@@ -124,7 +159,8 @@ engine, saved interaction and human/AI paths are covered by
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and disposal are covered by `tests/discovery-flight.test.ts`. They exercise
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immutable rejections, physical custody, hidden information and JSON restoration.
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They do not certify a complete module, all combined routes or difficulty strength
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ordering. Required broad checkpoint checks are pending for this expanded batch.
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ordering. The free-entry/flight checkpoint `ab0ab52` passed 4,313 offline tests,
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build and 40 HTTP tests, preserving all 156 opening rooms (187 after checks).
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Browser room `CA782FQE` began through the genuine Discovery setup with one human
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and two AI seats, then used a targeted QA state to reach the new controls without
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@@ -158,11 +194,27 @@ The room is paused at acceptance of that blow. No other saved room was changed
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and no server restart was needed. Required broad verification results and the
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source-bound report are recorded in the checkpoint commit.
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1. Connect the four remaining special location benefits: Jacurutu battle income,
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Ecological Testing Station storm adjustment, Shrine card conversion and Orgiz
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collection transfer. Ordinary Jacurutu victory counting does not implement its
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battle income; Orgiz awaits the collected-pile ruling above.
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2. Resolve contested Cistern ownership, then integrate combined modules and
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complete games before refining or opening gates.
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3. Run the required broad checkpoint, browser and saved-room verification for
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this expanded prototype. Focused evidence does not open normal public starts.
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The location-effects batch adds focused Jacurutu engine/SQLite tests, Testing
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Station Basic/Advanced producers, Weather exclusion, saved Fremen losses,
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private controls, all four AI paths and concurrent SQLite choices. Shrine tests
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cover ordinary/special card substitution, reserved-card rejection, individual
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physical-card controls and committed JSON/SQLite continuation. Concurrent
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declarations preserve one exact physical discard and resume the prior effect. Independent
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reviews check all three effects and required broad results are recorded in the
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checkpoint commit and its source-bound report.
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Browser room `A5EJQ2W4` began as a fresh three-player lobby through the backed-up
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Discovery starter, then used real setup, reveal and free-entry actions in a
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focused QA scenario. Its human Atreides occupant chose to increase an ordinary
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two-sector storm to three; the storm moved from sector six to nine and proceeded
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to Spice Blow. Refresh restored the same station forces and private Snooper.
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This is targeted control/recovery evidence, not an unmodified complete game.
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The 187 opening saved rooms remain preserved; no server restart was needed.
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1. Resolve Orgiz's collected-blow interpretation, contested Cistern/Testing
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Station benefits and Jacurutu's mixed physical dial allocation; complete their
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remaining controls and effects when settled.
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2. Integrate combined modules and complete games, then refine interaction,
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strategy and presentation coverage before opening normal start gates.
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3. Use the existing prototype starter and saved-room verification for further
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batches. Focused evidence does not establish complete module compliance.
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