Prototype Jacurutu income, Testing Station and Shrine effects

Connect automatic unambiguous Jacurutu physical-force income, a sole-occupant
Testing Station storm choice and Shrine reciprocal physical card roles to
engine actions, player controls, legal AI and saved continuation. Preserve
Weather Control exclusion, exact card/force custody, private hand boundaries
and committed effects after restart. Shared role checks cover existing ordinary
and special Karama paths; reserved cards cannot enter another pending use.

Keep Orgiz, mixed-force Jacurutu allocation and contested Cistern/Testing
Station benefits explicitly pending. These are bounded prototypes; complete
Discovery/Advanced/expansion and publication gates remain closed.

Validation: types, lint and 4,345 offline tests passed (32 added), production
build passed, and 40 HTTP tests passed. Independent cross-reviews repaired
reserved-card deadlock, physical-card selection, alternate-role permission,
storm source/token binding and public-entitlement bot ordering. The first broad
run found five failures; focused repairs preceded the stable repeated check.

Browser A5EJQ2W4 used genuine Discovery setup/reveal/free entry with targeted QA
positioning. A human increased storm movement from two to three sectors,
moving sector 6 to 9. Refresh restored station forces and the private Snooper.
This was targeted control/recovery evidence, not an unmodified full game.
All 187 opening saved rooms remained unchanged; 31 QA/HTTP rooms were added
(218 total). Reused the running server; no restart or save reset.

Source-bound report:
/home/quintine/.local/share/dune/checkpoints/20260913-discovery-location-effects/verification-final/report.json
Source fingerprint: beecb85ab7ec39319115389c115434d161591e8549802c542a6343a0fc19bea6
Durations: check 140540ms; build 6741ms; integration 24956ms.
Aggregate goal counter 63,116,444 to 64,295,091 at final verification:
1,178,647 tokens before final Git/push overhead for three bounded functions.
Standing authorization: Push all from now on.
This commit is contained in:
Quintine committed 2026-09-13 14:50:09 +10:00
1 parent ab0ab52849
commit f0d3d9c464
31 files changed
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@@ -10,6 +10,7 @@ import {
} from '../game/engine';
import { baseDeck, type Card } from '../game/cards';
import type { FactionId } from '../game/catalog';
import { placeFixtureHand } from './fixture-hand';
const reload = (g: Game): Game => JSON.parse(JSON.stringify(g));
const cards = baseDeck();
@@ -264,14 +265,16 @@ void test('pending conversion never offers a nested Worthless conversion; real K
void test('Truthtrance and phase-opening overlays pause normalization without payment or response alteration', () => {
for (const overlay of ['truth', 'phase'] as const) {
const g = fixture();
if (overlay === 'truth')
if (overlay === 'truth') {
const truth = cards.find((card) => card.effect === 'truthtrance')!;
placeFixtureHand(g, 1, [truth]);
g.truthtrance = {
stage: 'ask',
queue: [{ player: 'b', card: 'spent-truth' }],
queue: [{ player: 'b', card: truth.id }],
passed: [],
question: null,
};
else g.phaseOpening = { initialize: false, passed: [] };
} else g.phaseOpening = { initialize: false, passed: [] };
const next = normalizeAutomaticGame(g);
assert.deepEqual(next.response, g.response);
assert.equal(next.players[0].spice, 10);