Handle Sabotage gifts at the recipient hand limit
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@@ -4118,7 +4118,7 @@ export const RULE_TOPICS: RuleTopic[] = [
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'Atomics sends every faction’s forces in the territory to the Tanks and places public Aftermath. Native revelation retains original Guild invoices, Ambassador/Terror arrival order and selected modules. A caught No-Field provisionally materializes capped reserves before all physical losses. Later alliances now retain the original affected hand-limit targets under the explicit provisional interpretation in the Aftermath topic.',
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'Extortion: set aside five spice from the bank for collection during Mentat Pause. After collection, recover this token unless one player pays you three spice in the storm-order opportunity. The Extortion topic explains the two separate payments.',
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'Robbery: choose between taking half the entrant’s spice, rounded up, and drawing the top Treachery Card. If the draw exceeds your hand limit, choose a card to discard afterward; a full hand does not remove the draw option.',
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'Sabotage: randomly draw and discard a Treachery Card from the entrant if possible. Then you may give that player a card of your choice from your own hand. Giving a card is optional.',
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'Sabotage: randomly draw and discard a Treachery Card from the entrant if possible. Then you may give that player a card of your choice from your own hand. Giving a card is optional. If the gift puts the recipient above their hand limit, the recipient provisionally chooses one held card to discard, including the gift; the original entry waits for that fresh discard and any supported Semuta reaction.',
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'Sneak Attack: send up to five of your reserve forces into the triggered territory at no cost, respecting storm and occupancy restrictions. This particular entry is allowed even when Atomics Aftermath is present.',
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'Before revealing Sneak Attack, inspect its private available maximum and any reason positive entry is blocked. You may keep it hidden. Revealing spends the token even if you then choose Send no forces. For a supported entry, select zero through the displayed maximum; forces enter the arrival’s territory and sector without consuming your ordinary shipment or movement turn. Zero remains available when positive entry is blocked. Aftermath’s printed exception allows this reserve entry even after Atomics resolves. A positive entry during Shipment and Movement is treated as an off-planet shipment for the Heighliners token, which accrues its once-per-turn income for its owner, and the committed entry finishes before Bene Gesserit may answer it with an Intrusion choice or a free spiritual-advisor shipment.',
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'The random Assassination token is separate from the advanced Assassinate Leaders advantage. Neither ability supplies the other’s selection or timing rules.',
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