Connect provisional Basic full-hand Nullentropy Box exchange
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@@ -5,6 +5,8 @@ import type { Action, GameView } from '@/game/engine';
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import { Button } from './ui/button';
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import { CardInspector, CardRules } from './card-inspector';
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const fullHandPolicy = 'Provisional Basic full-hand exchange: retrieval and the played Box discard settle atomically, leaving your final hand at its limit. The printed intermediate-capacity timing remains unresolved.';
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type BoxProps = {
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game: GameView;
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act: (action: Action) => void;
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@@ -21,6 +23,7 @@ export function NullentropyBox({ game, act, busy }: BoxProps) {
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<p className="notice">
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Your Nullentropy Box search is paid. Complete the private card choice in
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the decision panel above.
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{box.fullHandExchange && <span className="block">{fullHandPolicy}</span>}
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</p>
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);
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return (
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@@ -39,6 +42,7 @@ export function NullentropyBox({ game, act, busy }: BoxProps) {
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the cards. If only one card is eligible, the server takes it
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automatically.
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</p>
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{box.fullHandExchange && <p className="notice">{fullHandPolicy}</p>}
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<CardRules card={box.card} />
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<CardInspector card={box.card} />
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{box.blocked && (
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@@ -80,6 +84,7 @@ export function NullentropySearch({ game, act, busy }: BoxProps) {
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These discard cards are visible only to you during this paid search.
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Inspection does not select a card.
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</p>
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{game.nullentropy?.fullHandExchange && <p className="notice">{fullHandPolicy}</p>}
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<div
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className="grid min-w-0 gap-4"
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style={{ gridTemplateColumns: 'repeat(auto-fit, minmax(min(100%, 16rem), 1fr))' }}
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