Admit clean Ix Stone and Mirror with existing revealed priorities
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@@ -3096,6 +3096,11 @@ export function GameTable({
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tokens or change Stone Burner’s comparison.
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</p>
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)}
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{g.expansions.includes('ix') && <p className="fine">
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Provisional original Stone/Tooth order: Stone chooses first,
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then uncopied Tooth. A Mirror copy still chooses before its
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original, as printed. Traitor decisions follow all choices.
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</p>}
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<a href="/rules?topic=stone-burner">
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Read Stone Burner rules
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</a>
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@@ -3135,6 +3140,11 @@ export function GameTable({
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leaders, including yours. Chemistry as a defense protects;
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Snoopers do not. Traitor decisions follow.
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</p>
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{g.expansions.includes('ix') && <p className="fine">
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A Mirror copy chooses before the original Tooth.
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With uncopied Stone and Tooth, this prototype provisionally
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chooses Stone first. Both answers precede Traitor decisions.
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</p>}
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{actionButton('Activate Poison Tooth', {
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type: 'decision',
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event: g.decision.event,
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@@ -5368,6 +5378,12 @@ export function GameTable({
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Discard it after this battle, even if you win.
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</p>
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)}
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{g.expansions.includes('ix') &&
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(selectedSpecialWeapon || selectedBattleWeapon?.kind === 'poisonTooth') && <p className="fine">
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Provisional original Stone/Tooth order: Stone chooses
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first, then uncopied Tooth. Mirror copies still choose
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before their originals, as printed.
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</p>}
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{selectedSpecialWeapon && (
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<div className="my-3 flex flex-col gap-3">
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<p>
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