Enforce ordinary auction bidding deadlines online
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@@ -0,0 +1,44 @@
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'use client';
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import { useEffect, useState } from 'react';
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import type { AuctionClockView } from '@/game/auction-clock';
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/** Browser time only animates the latest public server frame. It never submits
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* an auction action or decides that an authoritative deadline has expired. */
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export function AuctionCountdown({ clock, playerName, paused = false }: {
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clock: AuctionClockView | null;
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playerName: string;
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paused?: boolean;
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}) {
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const [local, setLocal] = useState<{ clock: AuctionClockView; remainingMs: number } | null>(null);
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const running = !!clock?.event && clock.running && !paused;
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useEffect(() => {
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if (!clock || !running || clock.remainingMs <= 0) return;
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const startedAt = performance.now();
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const timer = setInterval(() => {
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const remainingMs = Math.max(0, clock.remainingMs - Math.max(0, performance.now() - startedAt));
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setLocal({ clock, remainingMs });
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if (remainingMs === 0) clearInterval(timer);
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}, 200);
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return () => clearInterval(timer);
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}, [clock, running]);
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if (!clock) return null;
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const remainingMs = running && local?.clock === clock ? local.remainingMs : Math.max(0, clock.remainingMs);
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const seconds = Math.ceil(remainingMs / 1000);
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const status = clock.event !== null && seconds === 0
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? `${paused ? 'Auction paused. ' : ''}Awaiting server resolution.`
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: clock.event === null
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? `${paused ? 'Auction paused. ' : ''}Clock starts when ordinary bidding is ready.`
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: paused ? 'Auction paused.'
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: !clock.running ? 'Bidding clock held while the current game decision finishes.'
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: `${playerName} may bid or pass.`;
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return <section className="notice space-y-2" aria-label="Ordinary auction countdown" data-testid="auction-countdown">
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<output className="block">{status}</output>
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<p role="timer" aria-live="off" aria-atomic="true" aria-label={`${playerName}’s remaining bidding time`}
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className="font-semibold tabular-nums">{seconds} {seconds === 1 ? 'second' : 'seconds'} {clock.event === null ? 'available' : 'remaining'}</p>
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<p className="fine">Ordinary bidding gives each player 10 seconds to bid or pass. The server controls the deadline and resolves expiry.</p>
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<p className="fine">Online convention: if passing would violate a binding Truthtrance answer, the server submits only the required legal bid.
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If that bid wins, its normal payment is still owed.</p>
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</section>;
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}
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@@ -262,6 +262,7 @@ import {
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splitLocation,
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} from '@/game/board';
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import type { Action, GameView, Plan } from '@/game/engine';
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import { AuctionCountdown } from './auction-countdown';
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import { PLAYER_CIRCLE_SECTORS } from '@/game/player-positions';
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import { SeatAutopilot } from './seat-autopilot';
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import {
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@@ -2088,6 +2089,11 @@ export function GameTable({
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{g.status === 'playing' && <MixedTraitorPromises game={g} />}
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{g.status === 'playing' && <TravelPromises game={g} busy={busy} act={act} />}
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{g.status === 'playing' && <TurnActionPromises game={g} busy={busy} act={act} fillPlan={fillBattlePlan} />}
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{g.status === 'playing' && g.phase === 3 && g.auction && (
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<AuctionCountdown clock={g.auctionClock}
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playerName={g.players.find(player => player.id === g.auction!.active)?.name ?? 'The current bidder'}
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paused={g.roomControl?.paused || g.roomControl?.closed} />
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)}
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{g.guildBetrayalReaction ? (
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<NexusGuildBetrayal game={g} act={act} busy={reactionBusy} />
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) : g.richeseBetrayalReaction ? (
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@@ -6540,7 +6546,7 @@ export function GameTable({
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<p>
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Still in progress: expansion factions and modules, advanced rules,
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several special cards, optional faction reactions, ally support,
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auction deadlines, and a printed-board connectivity audit.
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special-auction timing, and a printed-board connectivity audit.
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</p>
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<a href="/rules">
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Open the rules coverage ledger <ArrowRight size={14} />
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