Connect Kull bid answers and group transport
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Verify and publish checkpoint container / container (push) Successful in 12m6s
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import assert from 'node:assert/strict';
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import test from 'node:test';
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import { baseDeck } from '../game/cards';
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import { coalitionOf, emptyCoalitionState } from '../game/coalition-alliance';
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import { applyAction, createGame, newPlayer, type Action, type Game } from '../game/engine';
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const send = (game: Game, id: string, action: Action) => applyAction(game, id, action);
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const seat = (game: Game, id: string) => game.players.find(player => player.id === id)!;
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/** The group is formed through actual Nexus actions. The turn, forces and
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* unrelated accepted Truthtrance No answer are staged for this interaction. */
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function fixture() {
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let game = createGame('GROUPTRUTHSHIP', newPlayer('g', 'Guild', 'guild'), false);
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game.players.push(newPlayer('e', 'Emperor', 'emperor'), newPlayer('f', 'Fremen', 'fremen'),
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newPlayer('h', 'Harkonnen', 'harkonnen'));
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Object.assign(game, {status:'playing', phase:1, turn:2, nexus:true, order:['g','e','f','h'],
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ready:[], storm:18, deck:baseDeck(), response:null, decision:null, phaseOpening:null});
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game.coalitionState = emptyCoalitionState();
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game = send(game, 'g', {type:'alliance', target:'e'});
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game = send(game, 'e', {type:'alliance', target:'g'});
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const pair = coalitionOf(game.players, game.coalitionState, 'g'); assert.ok(pair);
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game = send(game, 'g', {type:'coalitionPropose', groupId:pair.id, entrant:'f',
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expectedRevision:game.coalitionState!.revision});
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for (const id of ['e', 'f']) {
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const offer = game.coalitionState!.proposal!;
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game = send(game, id, {type:'coalitionAnswer', event:offer.event, nexus:offer.nexus,
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turn:offer.turn, accept:true, expectedRevision:game.coalitionState!.revision});
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}
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Object.assign(game, {phase:5, nexus:false, active:'e', ready:[],
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movementRemaining:['e','g','f','h'], guildTimingGranted:false, guildTimingLocked:false});
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for (const player of game.players) {
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player.forces = {}; player.reserves = 20; player.tanks = 0; player.spice = 10;
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player.hand = []; player.traitors = []; player.traitorChoices = [];
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player.shipped = false; player.moved = 0;
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}
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seat(game, 'e').forces = {'imperial_basin:10':3}; seat(game, 'e').reserves = 17;
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const index = game.deck.findIndex(card => card.effect === 'karama'); assert.ok(index >= 0);
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const [karama] = game.deck.splice(index, 1); seat(game, 'h').hand.push(karama);
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game.bribePromises = [{event:'other-player-no', player:'h', asker:'e', turn:game.turn,
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recipient:'f', minimum:1, answer:false, progress:0}];
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return {game, karama};
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}
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function passKind(game: Game, kind: string): Game {
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for (let count = 0; game.response?.kind === kind && count < 24; count++) {
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const next = game.players.find(player => !game.response!.passed.includes(player.id));
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assert.ok(next); game = send(game, next.id, {type:'passResponse'});
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}
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assert.notEqual(game.response?.kind, kind);
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return game;
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}
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function passAll(game: Game): Game {
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for (let count = 0; game.response && count < 32; count++) {
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const next = game.players.find(player => !game.response!.passed.includes(player.id));
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assert.ok(next); game = send(game, next.id, {type:'passResponse'});
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}
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assert.equal(game.response ?? null, null);
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return game;
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}
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const transport: Action = {type:'guildShip', forces:{'imperial_basin:10':3},
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territory:'red_chasm', sector:7, allyPayment:0};
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void test('an unrelated Truthtrance No retains self-funded group Guild transport and both response windows', () => {
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let {game} = fixture();
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game = send(game, 'e', transport);
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assert.equal(game.response?.kind, 'guildTransportPermission');
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assert.equal(seat(game, 'e').forces['imperial_basin:10'], 3);
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game = passKind(game, 'guildTransportPermission');
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assert.equal(game.response?.kind, 'guildRate');
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assert.equal(game.pendingGuildTransport?.cost, 3);
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game = passAll(game);
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assert.equal(seat(game, 'e').forces['red_chasm:7'], 3);
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assert.equal(seat(game, 'e').spice, 7);
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assert.equal(seat(game, 'g').spice, 13);
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assert.ok(game.bribePromises?.some(row => row.event === 'other-player-no' && !row.fulfilled && !row.released));
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});
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void test('Karama still cancels the native group Guild rate when another player has an unrelated commitment', () => {
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const fixtureState = fixture();
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let game = fixtureState.game;
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const {karama} = fixtureState;
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game = send(game, 'e', transport);
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game = passKind(game, 'guildTransportPermission');
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assert.equal(game.response?.kind, 'guildRate');
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game = send(game, 'h', {type:'card', mode:'cancel', card:karama.id});
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game = passAll(game);
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assert.equal(seat(game, 'e').forces['red_chasm:7'], 3);
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assert.equal(seat(game, 'e').spice, 4, 'The shipper pays the full six-spice rate.');
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assert.equal(seat(game, 'g').spice, 16);
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assert.equal(game.discard.filter(card => card.id === karama.id).length, 1);
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assert.ok(game.bribePromises?.some(row => row.event === 'other-player-no' && !row.fulfilled && !row.released));
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});
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@@ -16,7 +16,7 @@ void test('Basic printed Kull admits native bid commitments only in its supporte
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const scope = { advanced: false, expansions: ['choam', 'ix'],
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players: [{ faction: 'choam' }, { faction: 'emperor' }], kullPreview: true };
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assert.equal(bidPromiseModeSupported(scope), true);
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assert.equal(phaseBidPromiseModeSupported(scope), false);
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assert.equal(phaseBidPromiseModeSupported(scope), true);
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assert.equal(bidPromiseModeSupported({ ...scope, advanced: true }), false);
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assert.equal(bidPromiseModeSupported({ ...scope, expansions: ['choam'] }), false);
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assert.equal(bidPromiseModeSupported({ ...scope, semutaPreview: true }), false);
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@@ -0,0 +1,131 @@
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import assert from 'node:assert/strict';
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import test from 'node:test';
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import { viewGame, type Game } from '../game/engine';
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import { DIFFICULTIES } from '../game/bot-profiles';
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import { botActions } from '../game/bots';
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import { phaseBidPromiseModeSupported } from '../game/turn-bid-promises';
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import { act, advance, clean, createKullBribeFixture, inventory, player } from './fixture-kull-bribe';
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/** The fixture selects physical cards in the unopened deal; the Truthtrance,
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* Kull and auction actions below all use the genuine public Basic start. */
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function bound(answer: 'yes' | 'no') {
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const f = createKullBribeFixture();
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let game = advance(structuredClone(f.charity), state =>
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state.phase === 3 && clean(state) && state.auction?.active === f.actor);
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game = act(game, f.asker, {type:'card', card:f.truth});
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while (game.truthtrance?.stage === 'priority') {
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const actor = game.players.find(seat => !game.truthtrance!.passed.includes(seat.id));
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assert.ok(actor);
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game = act(game, actor.id, {type:'truthPass'});
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}
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game = act(game, f.asker, {type:'truthAsk', question:{
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kind:'phaseBid', target:f.actor, turn:game.turn, minimum:4,
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}});
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assert.ok(viewGame(game, f.actor).truthPhaseBidAnswers?.includes(answer));
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for (const difficulty of DIFFICULTIES) {
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const view = viewGame(game, f.actor);
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view.players.find(seat => seat.id === f.actor)!.bot = difficulty;
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const choice = botActions(view)[0];
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assert.equal(choice?.type, 'truthAnswer');
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assert.ok(view.truthPhaseBidAnswers!.includes(choice.answer as 'yes' | 'no' | 'unknown'));
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}
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game = act(game, f.actor, {type:'truthAnswer', answer});
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assert.deepEqual(inventory(game), f.originalCards);
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return {f, game};
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}
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function offered(source: Game, f: ReturnType<typeof createKullBribeFixture>) {
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const before = structuredClone(source.phaseBidPromises);
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const lot = source.auction!.cards[source.auction!.index].id;
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const game = act(source, f.counterOwner, {type:'card', mode:'purchase', card:f.counter});
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assert.equal(game.pendingKull?.stage, 'offer');
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assert.deepEqual(game.phaseBidPromises, before);
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assert.equal(viewGame(game, f.actor).phaseBidPromiseGuide, null);
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const reaction = viewGame(game, f.reactor).kullReaction; assert.ok(reaction);
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return {game, reaction, before, lot};
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}
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void test('pre-bidding phase Yes cannot rely on an unfunded Karama bid in Kull preview', () => {
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const f = createKullBribeFixture();
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let game = structuredClone(f.charity);
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// Controlled wallet supplement: the original physical Karama remains in
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// Emperor's hand, but its only spice cannot fund the promised four bid.
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player(game, f.actor).spice = 1;
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assert.ok(player(game, f.actor).hand.some(card => card.id === f.karama));
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game = act(game, f.asker, {type:'card', card:f.truth});
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while (game.truthtrance?.stage === 'priority') {
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const actor = game.players.find(seat => !game.truthtrance!.passed.includes(seat.id)); assert.ok(actor);
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game = act(game, actor.id, {type:'truthPass'});
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}
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game = act(game, f.asker, {type:'truthAsk', question:{
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kind:'phaseBid', target:f.actor, turn:game.turn, minimum:4,
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}});
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assert.ok(!viewGame(game, f.actor).truthPhaseBidAnswers?.includes('yes'),
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'A non-CHOAM Karama cannot witness the Kull-fenced unfunded overbid.');
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const before = structuredClone(game);
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assert.throws(() => act(game, f.actor, {type:'truthAnswer', answer:'yes'}));
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assert.deepEqual(game, before);
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assert.deepEqual(inventory(game), f.originalCards);
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});
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void test('phase-wide Kull questions remain fenced with native Richese and Semuta', () => {
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const scope = {advanced:false, expansions:['choam','ix'], kullPreview:true,
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semutaPreview:true, players:[{faction:'choam'}, {faction:'richese'}]};
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assert.equal(phaseBidPromiseModeSupported(scope), false);
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});
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void test('phase-wide Yes survives a real Kull interception and completes its original bid', () => {
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const {f, game: source} = bound('yes');
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const pending = offered(source, f);
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let game = act(pending.game, f.reactor, {type:'kullDecision', event:pending.reaction.event,
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source:'printed', card:f.kull});
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assert.equal(game.pendingKull?.stage, 'counter');
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assert.deepEqual(game.phaseBidPromises, pending.before);
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game = advance(game, clean);
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assert.equal(game.auction!.cards[game.auction!.index].id, pending.lot);
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assert.deepEqual(game.phaseBidPromises, pending.before);
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const guide = viewGame(game, f.actor).phaseBidPromiseGuide; assert.ok(guide);
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assert.equal(guide.action.type, 'bid'); assert.equal(guide.action.amount, 4);
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game = act(game, f.actor, guide.action);
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assert.ok(game.phaseBidPromises?.some(row => row.player === f.actor && row.fulfilled));
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assert.ok(player(game, f.counterOwner).hand.some(card => card.id === f.counter));
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assert.deepEqual(inventory(game), f.originalCards);
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});
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void test('phase-wide No still caps a bid after the Kull interception', () => {
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const {f, game: source} = bound('no');
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const pending = offered(source, f);
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let game = act(pending.game, f.reactor, {type:'kullDecision', event:pending.reaction.event,
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source:'printed', card:f.kull});
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game = advance(game, clean);
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assert.deepEqual(game.phaseBidPromises, pending.before);
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const before = structuredClone(game);
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assert.throws(() => act(game, f.actor, {type:'bid', amount:4, allyPayment:0}));
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assert.deepEqual(game, before);
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game = act(game, f.actor, {type:'bid', amount:3, allyPayment:0});
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assert.equal(game.auction?.bid, 3);
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assert.deepEqual(inventory(game), f.originalCards);
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});
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void test('countering Kull keeps a phase Yes for a real later lot', () => {
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const {f, game: source} = bound('yes');
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const pending = offered(source, f);
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const originalIndex = source.auction!.index;
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assert.ok(source.auction!.cards[originalIndex + 1], 'The real auction has another physical lot.');
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let game = act(pending.game, f.reactor, {type:'kullDecision', event:pending.reaction.event,
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source:'printed', card:f.kull});
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assert.equal(game.pendingKull?.stage, 'counter');
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assert.ok(viewGame(game, f.actor).responseControls?.cancelCards?.includes(f.karama));
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game = act(game, f.actor, {type:'card', mode:'cancel', card:f.karama});
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game = advance(game, state => clean(state) && !!state.auction &&
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state.auction.index > originalIndex && state.auction.active === f.actor);
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const promise = game.phaseBidPromises?.find(row => row.player === f.actor);
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assert.ok(promise && !promise.fulfilled && !promise.released,
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'A real future lot keeps the original phase-wide answer binding.');
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assert.ok(player(game, f.counterOwner).hand.some(card => card.id === pending.lot));
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const guide = viewGame(game, f.actor).phaseBidPromiseGuide; assert.ok(guide);
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assert.equal(guide.action.type, 'bid'); assert.equal(guide.action.amount, 4);
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game = act(game, f.actor, guide.action);
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assert.ok(game.phaseBidPromises?.some(row => row.player === f.actor && row.fulfilled));
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assert.deepEqual(inventory(game), f.originalCards);
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});
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@@ -31,7 +31,7 @@ void test('public host lobby shows the explicitly selected Kull preview and its
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assert.equal(host.lobbyModules?.kullPreview,true);
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assert.match(html,/Kull Wahad · Basic development preview/);
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assert.match(html,/Printed Kull is enabled by default/);
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assert.match(html,/Phase-wide bid and combined turn-action Truthtrance questions are unavailable/);
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assert.match(html,/Combined turn-action Truthtrance questions are unavailable/);
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assert.match(html,/Unfunded non-CHOAM Karama-dependent bids remain deferred/);
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assert.match(html,/When Richese is seated, structured bid, alliance, Revival and bribe commitments are also unavailable/);
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const off = act(f.lobby,f.lobby.host,{type:'moduleOption',module:'kullPreview',enabled:false});
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@@ -39,7 +39,7 @@ void test('public host lobby shows the explicitly selected Kull preview and its
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assert.equal(unselected.lobbyModules?.kullPreview,false);
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assert.match(table(unselected),/Kull Wahad · Basic development preview/);
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assert.match(table(unselected),/The host has turned off the printed Kull preview/);
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assert.doesNotMatch(table(unselected),/Phase-wide bid and combined turn-action Truthtrance questions are unavailable/);
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assert.doesNotMatch(table(unselected),/Combined turn-action Truthtrance questions are unavailable/);
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const nonhost = table(viewGame(f.lobby,f.actor));
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assert.match(nonhost,/disabled=""[^>]*type="checkbox"|type="checkbox"[^>]*disabled=""/);
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});
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@@ -0,0 +1,118 @@
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import assert from 'node:assert/strict';
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import test from 'node:test';
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import { registerHooks } from 'node:module';
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import { readFileSync } from 'node:fs';
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import { createElement } from 'react';
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import { renderToStaticMarkup } from 'react-dom/server';
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import { RosterAlliance } from '../components/roster-alliance';
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import { baseDeck } from '../game/cards';
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import { coalitionOf, emptyCoalitionState } from '../game/coalition-alliance';
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import { applyAction, createGame, newPlayer, viewGame, type Game } from '../game/engine';
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const aliases = registerHooks({
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resolve(specifier, context, next) {
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return next(specifier === 'next/image' ? 'vinext/shims/image' :
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specifier === 'next/link' ? 'vinext/shims/link' : specifier, context);
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},
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load(url, context, next) {
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if (!url.endsWith('.module.css')) return next(url, context);
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const css = readFileSync(new URL(url), 'utf8');
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const classes = Object.fromEntries([...css.matchAll(/\.([a-zA-Z_][\w-]*)/g)].map(match => [match[1], match[1]]));
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return {format:'module', source:`export default ${JSON.stringify(classes)}`, shortCircuit:true};
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},
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});
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const {GameTable} = await import('../components/game-table');
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aliases.deregister();
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function fixture(staged: boolean): Game {
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const game = createGame('ROSTER', newPlayer('a', 'A', 'atreides'), false);
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game.players.push(newPlayer('b', 'B', 'emperor'), newPlayer('c', 'C', 'fremen'),
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newPlayer('d', 'D', 'harkonnen'));
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Object.assign(game, {status:'playing', phase:1, turn:2, nexus:true,
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order:['a', 'b', 'c', 'd'], ready:[]});
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if (staged) game.coalitionState = emptyCoalitionState();
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return game;
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}
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function pair(game: Game): Game {
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game = applyAction(game, 'a', {type:'alliance', target:'b'});
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return applyAction(game, 'b', {type:'alliance', target:'a'});
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}
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function rendered(game: Game, playerId: string): string {
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return renderToStaticMarkup(createElement(RosterAlliance, {game:viewGame(game, 'd'), playerId}));
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}
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function formedGroup(): Game {
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let game = pair(fixture(true));
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const group = coalitionOf(game.players, game.coalitionState, 'a'); assert.ok(group);
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game = applyAction(game, 'a', {type:'coalitionPropose', groupId:group.id,
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entrant:'c', expectedRevision:game.coalitionState!.revision});
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for (const id of ['b', 'c']) {
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const proposal = game.coalitionState!.proposal!;
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game = applyAction(game, id, {type:'coalitionAnswer', event:proposal.event,
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nexus:proposal.nexus, turn:proposal.turn, accept:true,
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expectedRevision:game.coalitionState!.revision});
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}
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game.nexus = false; game.phase = 5;
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return game;
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}
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void test('the roster retains legacy pair labels and omits an unallied seat', () => {
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const game = pair(fixture(false));
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assert.match(rendered(game, 'a'), /Allied with (?:<!-- -->)?Emperor/);
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assert.match(rendered(game, 'b'), /Allied with (?:<!-- -->)?Atreides/);
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assert.equal(rendered(game, 'c'), '');
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});
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void test('the public roster names both allies after a real staged group formation', () => {
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const game = formedGroup();
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// Membership is projected publicly even after the Nexus ends.
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assert.match(rendered(game, 'a'), /Allied with (?:<!-- -->)?Emperor and Fremen/);
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assert.match(rendered(game, 'b'), /Allied with (?:<!-- -->)?Atreides and Fremen/);
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assert.match(rendered(game, 'c'), /Allied with (?:<!-- -->)?Atreides and Emperor/);
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assert.equal(rendered(game, 'd'), '');
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});
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void test('the actual game table roster displays public group membership after Nexus', () => {
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const game = formedGroup();
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const markup = renderToStaticMarkup(createElement(GameTable, {
|
||||
game:viewGame(game, 'd'), busy:false, send:async () => {}, onExit() {},
|
||||
}));
|
||||
assert.match(markup, /Allied with (?:<!-- -->)?Emperor and Fremen/);
|
||||
assert.match(markup, /Allied with (?:<!-- -->)?Atreides and Fremen/);
|
||||
assert.match(markup, /Allied with (?:<!-- -->)?Atreides and Emperor/);
|
||||
});
|
||||
|
||||
void test('the game table offers group Guild transport while an unrelated commitment hides group funding', () => {
|
||||
let game = createGame('GROUPTRANSPORTVIEW', newPlayer('g', 'Guild', 'guild'), false);
|
||||
game.players.push(newPlayer('e', 'Emperor', 'emperor'), newPlayer('f', 'Fremen', 'fremen'),
|
||||
newPlayer('h', 'Harkonnen', 'harkonnen'));
|
||||
Object.assign(game, {status:'playing', phase:1, turn:2, nexus:true, order:['g','e','f','h'],
|
||||
ready:[], storm:18, deck:baseDeck(), response:null, decision:null, phaseOpening:null});
|
||||
game.coalitionState = emptyCoalitionState();
|
||||
game = applyAction(game, 'g', {type:'alliance', target:'e'});
|
||||
game = applyAction(game, 'e', {type:'alliance', target:'g'});
|
||||
const group = coalitionOf(game.players, game.coalitionState, 'g'); assert.ok(group);
|
||||
game = applyAction(game, 'g', {type:'coalitionPropose', groupId:group.id, entrant:'f',
|
||||
expectedRevision:game.coalitionState!.revision});
|
||||
for (const id of ['e', 'f']) {
|
||||
const offer = game.coalitionState!.proposal!;
|
||||
game = applyAction(game, id, {type:'coalitionAnswer', event:offer.event, nexus:offer.nexus,
|
||||
turn:offer.turn, accept:true, expectedRevision:game.coalitionState!.revision});
|
||||
}
|
||||
Object.assign(game, {phase:5, nexus:false, active:'e', ready:[],
|
||||
movementRemaining:['e','g','f','h'], guildTimingGranted:false, guildTimingLocked:false});
|
||||
for (const player of game.players) {
|
||||
player.forces = {}; player.reserves = 20; player.tanks = 0; player.spice = 10;
|
||||
player.hand = []; player.traitors = []; player.traitorChoices = [];
|
||||
player.shipped = false; player.moved = 0;
|
||||
}
|
||||
game.players.find(player => player.id === 'e')!.forces = {'imperial_basin:10':3};
|
||||
game.players.find(player => player.id === 'e')!.reserves = 17;
|
||||
game.bribePromises = [{event:'other-player-no', player:'h', asker:'e', turn:game.turn,
|
||||
recipient:'f', minimum:1, answer:false, progress:0}];
|
||||
const view = viewGame(game, 'e');
|
||||
assert.equal(view.coalitionFunding, null);
|
||||
const markup = renderToStaticMarkup(createElement(GameTable, {
|
||||
game:view, busy:false, send:async () => {}, onExit() {},
|
||||
}));
|
||||
assert.match(markup, /<button\b[^>]*>(?:(?!<\/button>)[\s\S])*Guild transport(?:(?!<\/button>)[\s\S])*<\/button>/);
|
||||
});
|
||||
Reference in new issue
Block a user