Connect Kull bid answers and group transport
Verify and publish checkpoint container / container (push) Successful in 12m6s
Verify and publish checkpoint container / container (push) Successful in 12m6s
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import assert from 'node:assert/strict';
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import test from 'node:test';
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import { registerHooks } from 'node:module';
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import { readFileSync } from 'node:fs';
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import { createElement } from 'react';
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import { renderToStaticMarkup } from 'react-dom/server';
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import { RosterAlliance } from '../components/roster-alliance';
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import { baseDeck } from '../game/cards';
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import { coalitionOf, emptyCoalitionState } from '../game/coalition-alliance';
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import { applyAction, createGame, newPlayer, viewGame, type Game } from '../game/engine';
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const aliases = registerHooks({
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resolve(specifier, context, next) {
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return next(specifier === 'next/image' ? 'vinext/shims/image' :
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specifier === 'next/link' ? 'vinext/shims/link' : specifier, context);
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},
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load(url, context, next) {
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if (!url.endsWith('.module.css')) return next(url, context);
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const css = readFileSync(new URL(url), 'utf8');
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const classes = Object.fromEntries([...css.matchAll(/\.([a-zA-Z_][\w-]*)/g)].map(match => [match[1], match[1]]));
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return {format:'module', source:`export default ${JSON.stringify(classes)}`, shortCircuit:true};
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},
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});
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const {GameTable} = await import('../components/game-table');
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aliases.deregister();
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function fixture(staged: boolean): Game {
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const game = createGame('ROSTER', newPlayer('a', 'A', 'atreides'), false);
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game.players.push(newPlayer('b', 'B', 'emperor'), newPlayer('c', 'C', 'fremen'),
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newPlayer('d', 'D', 'harkonnen'));
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Object.assign(game, {status:'playing', phase:1, turn:2, nexus:true,
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order:['a', 'b', 'c', 'd'], ready:[]});
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if (staged) game.coalitionState = emptyCoalitionState();
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return game;
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}
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function pair(game: Game): Game {
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game = applyAction(game, 'a', {type:'alliance', target:'b'});
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return applyAction(game, 'b', {type:'alliance', target:'a'});
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}
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function rendered(game: Game, playerId: string): string {
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return renderToStaticMarkup(createElement(RosterAlliance, {game:viewGame(game, 'd'), playerId}));
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}
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function formedGroup(): Game {
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let game = pair(fixture(true));
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const group = coalitionOf(game.players, game.coalitionState, 'a'); assert.ok(group);
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game = applyAction(game, 'a', {type:'coalitionPropose', groupId:group.id,
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entrant:'c', expectedRevision:game.coalitionState!.revision});
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for (const id of ['b', 'c']) {
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const proposal = game.coalitionState!.proposal!;
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game = applyAction(game, id, {type:'coalitionAnswer', event:proposal.event,
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nexus:proposal.nexus, turn:proposal.turn, accept:true,
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expectedRevision:game.coalitionState!.revision});
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}
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game.nexus = false; game.phase = 5;
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return game;
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}
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void test('the roster retains legacy pair labels and omits an unallied seat', () => {
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const game = pair(fixture(false));
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assert.match(rendered(game, 'a'), /Allied with (?:<!-- -->)?Emperor/);
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assert.match(rendered(game, 'b'), /Allied with (?:<!-- -->)?Atreides/);
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assert.equal(rendered(game, 'c'), '');
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});
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void test('the public roster names both allies after a real staged group formation', () => {
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const game = formedGroup();
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// Membership is projected publicly even after the Nexus ends.
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assert.match(rendered(game, 'a'), /Allied with (?:<!-- -->)?Emperor and Fremen/);
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assert.match(rendered(game, 'b'), /Allied with (?:<!-- -->)?Atreides and Fremen/);
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assert.match(rendered(game, 'c'), /Allied with (?:<!-- -->)?Atreides and Emperor/);
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assert.equal(rendered(game, 'd'), '');
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});
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void test('the actual game table roster displays public group membership after Nexus', () => {
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const game = formedGroup();
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const markup = renderToStaticMarkup(createElement(GameTable, {
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game:viewGame(game, 'd'), busy:false, send:async () => {}, onExit() {},
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}));
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assert.match(markup, /Allied with (?:<!-- -->)?Emperor and Fremen/);
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assert.match(markup, /Allied with (?:<!-- -->)?Atreides and Fremen/);
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assert.match(markup, /Allied with (?:<!-- -->)?Atreides and Emperor/);
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});
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void test('the game table offers group Guild transport while an unrelated commitment hides group funding', () => {
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let game = createGame('GROUPTRANSPORTVIEW', newPlayer('g', 'Guild', 'guild'), false);
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game.players.push(newPlayer('e', 'Emperor', 'emperor'), newPlayer('f', 'Fremen', 'fremen'),
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newPlayer('h', 'Harkonnen', 'harkonnen'));
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Object.assign(game, {status:'playing', phase:1, turn:2, nexus:true, order:['g','e','f','h'],
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ready:[], storm:18, deck:baseDeck(), response:null, decision:null, phaseOpening:null});
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game.coalitionState = emptyCoalitionState();
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game = applyAction(game, 'g', {type:'alliance', target:'e'});
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game = applyAction(game, 'e', {type:'alliance', target:'g'});
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const group = coalitionOf(game.players, game.coalitionState, 'g'); assert.ok(group);
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game = applyAction(game, 'g', {type:'coalitionPropose', groupId:group.id, entrant:'f',
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expectedRevision:game.coalitionState!.revision});
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for (const id of ['e', 'f']) {
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const offer = game.coalitionState!.proposal!;
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game = applyAction(game, id, {type:'coalitionAnswer', event:offer.event, nexus:offer.nexus,
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turn:offer.turn, accept:true, expectedRevision:game.coalitionState!.revision});
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}
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Object.assign(game, {phase:5, nexus:false, active:'e', ready:[],
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movementRemaining:['e','g','f','h'], guildTimingGranted:false, guildTimingLocked:false});
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for (const player of game.players) {
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player.forces = {}; player.reserves = 20; player.tanks = 0; player.spice = 10;
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player.hand = []; player.traitors = []; player.traitorChoices = [];
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player.shipped = false; player.moved = 0;
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}
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game.players.find(player => player.id === 'e')!.forces = {'imperial_basin:10':3};
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game.players.find(player => player.id === 'e')!.reserves = 17;
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game.bribePromises = [{event:'other-player-no', player:'h', asker:'e', turn:game.turn,
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recipient:'f', minimum:1, answer:false, progress:0}];
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const view = viewGame(game, 'e');
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assert.equal(view.coalitionFunding, null);
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const markup = renderToStaticMarkup(createElement(GameTable, {
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game:view, busy:false, send:async () => {}, onExit() {},
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}));
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assert.match(markup, /<button\b[^>]*>(?:(?!<\/button>)[\s\S])*Guild transport(?:(?!<\/button>)[\s\S])*<\/button>/);
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});
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