Support Planetologist range for concealed Richese No-Fields

This commit is contained in:
Quintine committed 2026-10-26 09:30:02 +11:00
1 parent 2c3dde51d4
commit f6e6671ac5
14 files changed
+1041 -181

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@@ -0,0 +1,190 @@
'use client';
import type { Action, GameView } from '@/game/engine';
import {
planetologistLeader,
planetologistMovementModeSupported,
selectedOriginElites,
planetologistGatherAdvisorEntry,
type PlanetologistMoveMode,
} from '@/game/planetologist-movement';
import { botGroundMoveAllowed } from '@/game/bot-mobility';
import { isAdvisor } from '@/game/advisors';
import { quoteAdvisorGatherMatching, AdvisorGatherMatchingError } from '@/game/advisor-gather-matching';
import { location, splitLocation, validGameLocation } from '@/game/board';
import { nexusGuildMovementAvailable } from '@/game/nexus-guild-cunning-options';
import { Button } from './ui/button';
type Counts = Record<string, number>;
type Draft = { action: Action | null; blocked: string | null };
const record = (value: unknown): value is Counts =>
!!value && typeof value === 'object' && !Array.isArray(value);
/** Only the owning seat's current deployed identity is a selectable marker. */
export function planetologistNoFieldMarker(game: GameView) {
const me = game.players.find(player => player.id === game.me);
const info = game.richeseNoField;
if (!me || me.faction !== 'richese' || info?.owner !== me.id) return null;
const state = info.private;
const marker = state?.deployed;
const publicMarker = info.public.deployed;
if (!state || !marker || marker.controller !== me.id ||
!publicMarker || publicMarker.controller !== me.id ||
marker.location.territory !== publicMarker.location.territory ||
marker.location.sector !== publicMarker.location.sector ||
marker.tokenId !== state.lastShipped ||
!state.tokens.some(token => token.id === marker.tokenId) ||
typeof info.event !== 'string' || !info.event.trim() ||
!Number.isSafeInteger(marker.location.sector) ||
!validGameLocation(game, marker.location.territory, marker.location.sector))
return null;
return { tokenId: marker.tokenId, event: info.event, location: { ...marker.location } };
}
export function planetologistMoveDraft(
game: GameView,
mode: PlanetologistMoveMode,
destination: string,
sector: number,
forces: Counts,
elites: Counts,
includeNoField = false,
): Draft {
const me = game.players.find((player) => player.id === game.me);
if (!me || !planetologistLeader(game, me.id))
return { action: null, blocked: 'A living, uncaptured Planetologist is required.' };
if (!planetologistMovementModeSupported(game))
return {
action: null,
blocked: 'Planetologist movement with expansion factions awaits its movement audit.',
};
if (mode !== 'range' && mode !== 'gather')
return { action: null, blocked: 'Choose a Planetologist movement mode.' };
if (!Number.isSafeInteger(sector) || !validGameLocation(game, destination, sector))
return { action: null, blocked: 'Choose an available destination and sector.' };
if (!record(forces) || !record(elites))
return { action: null, blocked: 'Choose available whole force counts.' };
const entered = Object.entries(forces);
if (entered.some(([from, count]) => {
const source = splitLocation(from);
return !Number.isSafeInteger(count) || count < 0 || count > (me.forces[from] ?? 0) ||
!validGameLocation(game, source.territory, source.sector) ||
from !== location(source.territory, source.sector);
})) return { action: null, blocked: 'Choose available whole force counts at exact board locations.' };
const selected = entered.filter(([, count]) => count > 0);
for (const [from, count] of selected) {
const owned = me.forces[from] ?? 0;
const elite = elites[from] ?? 0;
const ownedElite = me.elites?.forces[from] ?? 0;
const minimumElite = Math.max(0, count - (owned - ownedElite));
if (!Number.isSafeInteger(elite) || elite < minimumElite || elite > Math.min(count, ownedElite))
return { action: null, blocked: 'Choose an available normal and elite mix for every source.' };
}
const marker = includeNoField ? planetologistNoFieldMarker(game) : null;
if (includeNoField) {
if (mode !== 'range')
return { action: null, blocked: 'A concealed No-Field can use extra range, but cannot join a Planetologist gather.' };
if (!marker)
return { action: null, blocked: 'Choose your current deployed No-Field.' };
if (game.homeworldMobility?.noFieldMovementBlocked)
return { action: null, blocked: game.homeworldMobility.noFieldMovementBlocked };
if (selected.some(([from]) => splitLocation(from).territory !== marker.location.territory))
return { action: null, blocked: 'The selected No-Field and physical forces must share one origin territory.' };
}
const origins = new Set(selected.map(([from]) => splitLocation(from).territory));
if (marker) origins.add(marker.location.territory);
if ((mode === 'range' && origins.size !== 1) || (mode === 'gather' && origins.size !== 2))
return {
action: null,
blocked: mode === 'range'
? 'Select forces from one territory, or your deployed No-Field.'
: 'Select forces from exactly two different territories.',
};
const entry = planetologistGatherAdvisorEntry(game, me, [...origins], destination);
if (entry.blocked) return { action: null, blocked: entry.blocked };
const target = location(destination, sector);
const sources = [...selected.map(([from]) => from), ...(marker ? [location(marker.location.territory, marker.location.sector)] : [])];
if (sources.some(from => !botGroundMoveAllowed(game, me, from, target,
selectedOriginElites(selected, elites, splitLocation(from).territory), mode)))
return {
action: null,
blocked: mode === 'range'
? 'The selected route is beyond the boosted range or is blocked.'
: 'Each selected source must reach the destination using its normal range.',
};
if (mode === 'gather') {
try {
quoteAdvisorGatherMatching(game, { owner: me.id, move: me.moved ?? 0, destination, sector,
advisors: isAdvisor(me, destination), group: Object.fromEntries(selected) });
} catch (error) {
if (!(error instanceof AdvisorGatherMatchingError)) throw error;
return { action: null, blocked: error.message };
}
}
return {
action: {
type: 'move', planetologist: mode,
...(entry.requiresFlip ? { fighters: true } : {}),
forces: Object.fromEntries(selected),
...(me.elites ? { eliteForces: Object.fromEntries(selected.map(([from]) => [from, elites[from] ?? 0])) } : {}),
...(marker ? { noField: marker.tokenId, event: marker.event } : {}),
territory: destination, sector,
},
blocked: null,
};
}
export function planetologistMovementBlocked(game: GameView, draft: Draft, unavailableReason?: string | null): string | null {
const me = game.players.find(player => player.id === game.me);
return unavailableReason ??
(!me || game.status !== 'playing' || game.phase !== 5 || game.active !== me.id
? 'Planetologist movement is available only during your movement turn.'
: game.ornithopter?.active
? 'Finish the current Ornithopter movement first.'
: game.response || game.decision || game.phaseOpening || game.truthtrance ||
game.nexusTraitors?.pending || game.nexusCards?.waiting.length
? 'Resolve the current response or decision first.'
: me.autopilot || game.automaticContinuationPending
? 'Wait for the current automatic action to finish.'
: !nexusGuildMovementAvailable(game)
? 'No ordinary movement remains this turn.'
: draft.blocked);
}
export interface PlanetologistMovementActionProps {
game: GameView;
mode: PlanetologistMoveMode;
destination: string;
sector: number;
forces: Counts;
elites: Counts;
includeNoField?: boolean;
busy: boolean;
unavailableReason?: string | null;
reasonId?: string;
act: (action: Action) => void;
}
/** Hook-free leaf owns the actual guarded submission callback. */
export function PlanetologistMovementAction({ game, mode, destination, sector, forces, elites,
includeNoField = false, busy, unavailableReason, reasonId, act }: PlanetologistMovementActionProps) {
const draft = planetologistMoveDraft(game, mode, destination, sector, forces, elites, includeNoField);
const blocked = planetologistMovementBlocked(game, draft, unavailableReason);
const marker = includeNoField ? planetologistNoFieldMarker(game) : null;
return <Button
className="min-h-11 whitespace-normal motion-reduce:transition-none"
data-testid="planetologist-move"
disabled={busy || !!blocked || !draft.action}
aria-describedby={blocked ? reasonId : undefined}
onClick={() => {
if (busy || blocked || !draft.action) return;
const current = planetologistMoveDraft(game, mode, destination, sector, forces, elites, includeNoField);
if (planetologistMovementBlocked(game, current, unavailableReason) || !current.action) return;
const currentMarker = includeNoField ? planetologistNoFieldMarker(game) : null;
if (includeNoField && (!marker || !currentMarker || marker.tokenId !== currentMarker.tokenId ||
marker.event !== currentMarker.event || marker.location.territory !== currentMarker.location.territory ||
marker.location.sector !== currentMarker.location.sector)) return;
act(current.action);
}}
>Move with Planetologist</Button>;
}
+68 -140
View File
@@ -4,145 +4,61 @@ import { useId, useState } from 'react';
import type { Action, GameView } from '@/game/engine';
import {
planetologistLeader,
planetologistMovementModeSupported,
selectedOriginElites,
planetologistGatherAdvisorEntry,
type PlanetologistMoveMode,
} from '@/game/planetologist-movement';
import { botGroundMoveAllowed } from '@/game/bot-mobility';
import { isAdvisor } from '@/game/advisors';
import { quoteAdvisorGatherMatching, AdvisorGatherMatchingError } from '@/game/advisor-gather-matching';
import {
gameTerritories,
location,
splitLocation,
territory,
} from '@/game/board';
import { Button } from './ui/button';
import {
PlanetologistMovementAction,
planetologistMoveDraft,
planetologistMovementBlocked,
planetologistNoFieldMarker,
} from './planetologist-movement-action';
import { Input } from './ui/input';
export { planetologistMoveDraft } from './planetologist-movement-action';
type Counts = Record<string, number>;
export function planetologistMoveDraft(
game: GameView,
mode: PlanetologistMoveMode,
destination: string,
sector: number,
forces: Counts,
elites: Counts,
): { action: Action | null; blocked: string | null } {
const me = game.players.find((player) => player.id === game.me);
if (!me || !planetologistLeader(game, me.id))
return {
action: null,
blocked: 'A living, uncaptured Planetologist is required.',
};
if (
!planetologistMovementModeSupported(game)
)
return {
action: null,
blocked:
'Planetologist movement with expansion factions awaits its movement audit.',
};
const selected = Object.entries(forces).filter(([, count]) => count > 0);
for (const [from, count] of selected) {
const owned = me.forces[from] ?? 0;
if (!Number.isSafeInteger(count) || count < 1 || count > owned)
return { action: null, blocked: 'Choose available whole force counts.' };
const elite = elites[from] ?? 0;
const ownedElite = me.elites?.forces[from] ?? 0;
const minimumElite = Math.max(0, count - (owned - ownedElite));
if (
!Number.isSafeInteger(elite) ||
elite < minimumElite ||
elite > Math.min(count, ownedElite)
)
return {
action: null,
blocked: 'Choose an available normal and elite mix for every source.',
};
}
const origins = new Set(
selected.map(([from]) => splitLocation(from).territory),
);
if (
(mode === 'range' && origins.size !== 1) ||
(mode === 'gather' && origins.size !== 2)
)
return {
action: null,
blocked:
mode === 'range'
? 'Select forces from one territory.'
: 'Select forces from exactly two different territories.',
};
const entry = planetologistGatherAdvisorEntry(game, me, [...origins], destination);
if (entry.blocked) return { action: null, blocked: entry.blocked };
const target = location(destination, sector);
if (
selected.some(
([from]) =>
!botGroundMoveAllowed(game, me, from, target,
selectedOriginElites(selected, elites, splitLocation(from).territory), mode),
)
)
return {
action: null,
blocked:
mode === 'range'
? 'The selected route is beyond the boosted range or is blocked.'
: 'Each selected source must reach the destination using its normal range.',
};
if(mode==='gather'){
try{
quoteAdvisorGatherMatching(game,{owner:me.id,move:me.moved??0,destination,sector,
advisors:isAdvisor(me,destination),group:Object.fromEntries(selected)});
}catch(error){if(!(error instanceof AdvisorGatherMatchingError))throw error;return {action:null,blocked:error.message};}
}
return {
action: {
type: 'move',
planetologist: mode,
...(entry.requiresFlip ? { fighters: true } : {}),
forces: Object.fromEntries(selected),
...(me.elites
? {
eliteForces: Object.fromEntries(
selected.map(([from]) => [from, elites[from] ?? 0]),
),
}
: {}),
territory: destination,
sector,
},
blocked: null,
};
}
export function PlanetologistMovement({
game,
act,
busy,
destination,
sector,
unavailableReason,
}: {
type Props = {
game: GameView;
act: (action: Action) => void;
busy: boolean;
destination: string;
sector: number;
unavailableReason?: string | null;
}) {
};
export function PlanetologistMovement(props: Props) {
const marker = planetologistNoFieldMarker(props.game);
const me = props.game.players.find(player => player.id === props.game.me);
return <PlanetologistMovementDraft
key={JSON.stringify([props.game.me, props.game.turn, me?.moved, marker?.tokenId, marker?.event, marker?.location])}
{...props}
/>;
}
function PlanetologistMovementDraft({
game,
act,
busy,
destination,
sector,
unavailableReason,
}: Props) {
const id = useId();
const [mode, setMode] = useState<PlanetologistMoveMode>('range');
const [forces, setForces] = useState<Counts>({});
const [elites, setElites] = useState<Counts>({});
const [includeNoField, setIncludeNoField] = useState(false);
const me = game.players.find((player) => player.id === game.me);
const leader = me && planetologistLeader(game, me.id);
if (!me || !leader) return null;
const sources = Object.entries(me.forces).filter(([, count]) => count > 0);
const marker = planetologistNoFieldMarker(game);
const draft = planetologistMoveDraft(
game,
mode,
@@ -150,18 +66,9 @@ export function PlanetologistMovement({
sector,
forces,
elites,
includeNoField,
);
const blocked =
unavailableReason ??
(game.phase !== 5 || game.active !== me.id
? 'Planetologist movement is available only during your movement turn.'
: game.ornithopter?.active
? 'Finish the current Ornithopter movement first.'
: game.truthtrance || game.nexusTraitors?.pending
? 'Resolve the current private response first.'
: me.autopilot || game.automaticContinuationPending
? 'Wait for the current automatic action to finish.'
: draft.blocked);
const blocked = planetologistMovementBlocked(game, draft, unavailableReason);
const leaderName =
game.allLeaders.find((candidate) => candidate.id === leader)?.name ??
leader;
@@ -184,9 +91,11 @@ export function PlanetologistMovement({
id={`${id}-mode`}
value={mode}
disabled={busy}
onChange={(event) =>
setMode(event.target.value as PlanetologistMoveMode)
}
onChange={(event) => {
const nextMode = event.target.value as PlanetologistMoveMode;
setMode(nextMode);
if (nextMode !== 'range') setIncludeNoField(false);
}}
>
<option value="range">One territory farther, maximum three</option>
<option value="gather">Gather from two territories</option>
@@ -195,6 +104,29 @@ export function PlanetologistMovement({
Destination: {territory(destination).name}, sector {sector}. Select the
physical forces to move below.
</p>
{marker && (
<>
<label className="flex min-h-11 items-center gap-3" htmlFor={`${id}-no-field`}>
<input
id={`${id}-no-field`}
type="checkbox"
checked={includeNoField}
disabled={busy || mode !== 'range' || !!game.homeworldMobility?.noFieldMovementBlocked}
onChange={(event) => setIncludeNoField(event.target.checked)}
/>
Include your concealed No-Field from {territory(marker.location.territory).name}, sector {marker.location.sector}
</label>
<p className="fine" aria-label="Provisional Planetologist No-Field range">
Provisional range composition: the concealed marker moves as one
force with Planetologist’s extra range, up to three territories.
Move it alone or with physical forces from its own territory; its
value stays concealed. No direct joint FAQ settles this combination.
</p>
{game.homeworldMobility?.noFieldMovementBlocked && (
<p className="notice">{game.homeworldMobility.noFieldMovementBlocked}</p>
)}
</>
)}
{draft.action?.fighters === true && (
<p className="notice">
Provisional mixed-gather policy: both groups arrive as fighters. The
@@ -258,25 +190,21 @@ export function PlanetologistMovement({
);
})
) : (
<p className="fine">No board forces are available to move.</p>
<p className="fine">No physical board forces are available to move.</p>
)}
{blocked && (
<output className="notice" id={`${id}-reason`}>
{blocked}
</output>
)}
<Button
className="min-h-11 whitespace-normal motion-reduce:transition-none"
disabled={busy || !!blocked || !draft.action}
aria-describedby={blocked ? `${id}-reason` : undefined}
onClick={() => {
if (!busy && !blocked && draft.action) act(draft.action);
}}
>
Move with Planetologist
</Button>
<PlanetologistMovementAction
game={game} mode={mode} destination={destination} sector={sector}
forces={forces} elites={elites} includeNoField={includeNoField}
busy={busy} unavailableReason={unavailableReason} reasonId={`${id}-reason`} act={act}
/>
<p className="fine">
This does not combine with a No-Field or either Ornithopter movement.
Concealed No-Fields cannot join gather, either Ornithopter card movement
or Discovery flight.
Normal movement and arrival rules still apply.
</p>
</section>