Support earlier classic Basic movement promises
Allow current-round classic Basic questions before Movement, with owned Charity, ordinary auction payment and Revival preparation. Reopen readiness, retain combined shipment obligations, reset stale allowances and release forced storm impossibility. Current-phase guidance and minimal bots preserve the route; held Karama now prepares its actual Guild shipment rate. Validation: affected rules/control tests, types/lint, production build and four gameplay/control/table-rendering programmes. Native early invoices, wider preparations/modules, full rules and deployed acceptance remain open. No saved-game, database, restart or deployment operation.
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@@ -54,7 +54,7 @@ export function createTruthtranceEarlyShipmentFixture() {
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});
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const beforeStartingDeal = structuredClone(game);
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reach(state => state.status === 'playing');
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const afterSetup = structuredClone(game);
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const afterSetup = structuredClone(game), afterSetupActionCount = actions.length;
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assert.ok(truthtranceEarlyShipmentPlayer(game, asker).hand.some(card => card.id === truth.id));
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assert.ok(truthtranceEarlyShipmentPlayer(game, counterHolder).hand.some(card => card.id === karama.id));
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assert.ok(truthtranceEarlyShipmentPlayer(game, target).hand.some(card => card.id === filler[0]!.id));
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@@ -80,7 +80,7 @@ export function createTruthtranceEarlyShipmentFixture() {
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const declarationStep: TruthtranceEarlyShipmentStep = { actor: asker,
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action: { type: 'card', card: truth.id } };
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const askStep: TruthtranceEarlyShipmentStep = { actor: asker, action: { type: 'truthAsk', question } };
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return { game, lobby, setup, beforeStartingDeal, afterSetup, beforeSpiceOrder, spiceOrder,
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return { game, lobby, setup, beforeStartingDeal, afterSetup, afterSetupActionCount, beforeSpiceOrder, spiceOrder,
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deal, dealOrder, originalTreachery, originalSpice, asker, target, counterHolder, guild: 'guild',
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card: truth.id, karama: karama.id, question, declarationStep, askStep,
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territory: 'carthag', sector: 11, location: 'carthag:11', minimum: 8,
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