Compose paired Nexus and native skills with signed marker shipments
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@@ -33,19 +33,23 @@ export function noOtherLeaderSkillModules(game: LeaderSkillProfile): boolean {
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!game.discoveryEnabled && !game.strongholdCards && !game.techTokens && !game.ecazTreachery;
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}
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function nexusLeaderSkillModulesSupported(game: LeaderSkillProfile): boolean {
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return !!game.nexusCards && typeof game.advanced === 'boolean' &&
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!!game.players && game.players.length >= 2 && game.players.length <= 6 &&
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!game.homeworlds && !game.discoveries && !game.discoveryEnabled &&
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!game.discoveryStash && !game.greatMaker && !game.strongholdCards && !game.techTokens &&
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!game.ecazTreachery && !game.semutaPreview && !game.moritaniAssassinatePreview &&
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!game.advancedPreview && !game.kullPreview && !game.nexusKullPreview &&
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!game.guildBetrayalPreview && !game.richeseBetrayalPreview &&
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!game.nexusIxianReplacementPreview && !game.nexusIxianBetrayalPreview &&
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!game.nexusHarkonnenBetrayalPreview && !game.mentatQuestionPreview &&
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!game.spiceBankerIncomePreview;
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}
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/** Fresh classic Nexus/Skills only; other module and native compositions stay separate. */
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export function classicNexusLeaderSkillsProfile(game: LeaderSkillProfile): boolean {
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const players = game.players;
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if (!game.nexusCards || typeof game.advanced !== 'boolean' || game.expansions.length ||
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!players || players.length < 2 || players.length > 6 ||
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game.homeworlds || game.discoveries || game.discoveryEnabled ||
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game.discoveryStash || game.greatMaker || game.strongholdCards || game.techTokens ||
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game.ecazTreachery || game.semutaPreview || game.moritaniAssassinatePreview ||
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game.advancedPreview || game.kullPreview || game.nexusKullPreview ||
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game.guildBetrayalPreview || game.richeseBetrayalPreview ||
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game.nexusIxianReplacementPreview || game.nexusIxianBetrayalPreview ||
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game.nexusHarkonnenBetrayalPreview || game.mentatQuestionPreview ||
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game.spiceBankerIncomePreview) return false;
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if (game.expansions.length || !nexusLeaderSkillModulesSupported(game)) return false;
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const players = game.players!;
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for (let i = 0; i < players.length; i++) {
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for (let j = 0; j < i; j++) if (players[j].faction === players[i].faction) return false;
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let classic = false;
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@@ -56,9 +60,30 @@ export function classicNexusLeaderSkillsProfile(game: LeaderSkillProfile): boole
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return true;
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}
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/** Both original natives in one E1/E2 family; independent decks and other overlays stay separate. */
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export function pairedNexusLeaderSkillsProfile(game: LeaderSkillProfile): boolean {
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if (game.expansions.length !== 1 || !nexusLeaderSkillModulesSupported(game)) return false;
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const expansion = game.expansions[0];
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if (expansion !== 'ix' && expansion !== 'choam') return false;
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const primary = expansion === 'ix' ? 'ixians' : 'choam';
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const secondary = expansion === 'ix' ? 'tleilaxu' : 'richese';
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const players = game.players!;
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let hasPrimary = false, hasSecondary = false;
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for (let i = 0; i < players.length; i++) {
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for (let j = 0; j < i; j++) if (players[j].faction === players[i].faction) return false;
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let family: string | undefined;
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for (const faction of FACTIONS)
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if (faction.id === players[i].faction) { family = faction.expansion; break; }
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if (family !== 'base' && family !== expansion) return false;
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if (players[i].faction === primary) hasPrimary = true;
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if (players[i].faction === secondary) hasSecondary = true;
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}
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return hasPrimary && hasSecondary;
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}
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/** E1/E2 native skills may add Tech and Advanced Strongholds; original roster/decks remain. */
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function nativeLeaderSkillModulesSupported(game: LeaderSkillProfile): boolean {
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if (noOtherLeaderSkillModules(game)) return true;
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if (noOtherLeaderSkillModules(game) || pairedNexusLeaderSkillsProfile(game)) return true;
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const players = game.players;
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if ((!game.techTokens && !game.strongholdCards) || !players ||
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players.length < (game.techTokens ? 3 : 2) || players.length > 6 ||
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@@ -303,5 +328,6 @@ export function ordinaryLeaderSkillModeSupported(game: LeaderSkillProfile): bool
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return (noOtherLeaderSkillModules(game) &&
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(!game.expansions.length || nativeExpansionLeaderSkillsProfile(game))) ||
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classicTechLeaderSkillsProfile(game) || nativeTechLeaderSkillsProfile(game) ||
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strongholdLeaderSkillsProfile(game) || classicNexusLeaderSkillsProfile(game);
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strongholdLeaderSkillsProfile(game) || classicNexusLeaderSkillsProfile(game) ||
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pairedNexusLeaderSkillsProfile(game);
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}
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