diff --git a/components/game-table.tsx b/components/game-table.tsx index a7aff641..d7f57627 100644 --- a/components/game-table.tsx +++ b/components/game-table.tsx @@ -1149,7 +1149,7 @@ export function GameTable({ automaticSequence: automaticEvents.reduce((last, entry) => Math.max(last, entry.seq), -1), }} /> - {g.status === 'lobby' ? 'Gathering players' : `Turn ${g.turn} / 10`} + {g.status === 'lobby' ? 'Gathering players' : `Turn ${g.turn} / ${g.victoryFinalTurn}`} Git revision: {buildRevisionLabel} diff --git a/components/victory-progress.tsx b/components/victory-progress.tsx index 356daf96..5bb1421c 100644 --- a/components/victory-progress.tsx +++ b/components/victory-progress.tsx @@ -148,7 +148,7 @@ export function VictoryProgress({ {fremen && (

Fremen final-turn victory

-

At the end of turn ten, if nobody has a stronghold victory, these conditions let Fremen and its ally win before Guild. A Bene Gesserit prediction cannot replace this special victory.

+

At the end of the final turn, if nobody has a stronghold victory, these conditions let Fremen and its ally win before Guild. A Bene Gesserit prediction cannot replace this special victory. An agreed extra turn provisionally moves this check to the new final turn.