Bind Truthtrance Karama promises to original auction lots

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Quintine committed 2026-10-27 03:07:33 +11:00
1 parent e88f871385
commit fd0b2f0fa5
18 files changed
+1128 -68

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@@ -1,6 +1,10 @@
import { harvesterAvailable } from './cards';
export type WindowCardEffect = 'weather' | 'atomics' | 'harvester';
export const WINDOW_CARD_EFFECTS = ['weather', 'atomics', 'harvester', 'karamaAuction'] as const;
export type WindowCardEffect = typeof WINDOW_CARD_EFFECTS[number];
export function windowCardNativeEffect(effect: WindowCardEffect): 'weather' | 'atomics' | 'harvester' | 'karama' {
return effect === 'karamaAuction' ? 'karama' : effect;
}
export type WindowCardOpportunity = { effect: WindowCardEffect; source: string; turn: number };
export type WindowCardGame = {
status: string;
@@ -21,8 +25,16 @@ export type WindowCardGame = {
decision?: unknown;
phaseOpening?: unknown;
truthtrance?: unknown;
/** Engine rows retain the physical array/index; public views expose only the lot. */
auction?: unknown;
bidPromiseLot?: { turn: number; lot: number } | null;
richeseAuction?: unknown;
currentAuctionSale?: unknown;
ixAuction?: unknown;
};
const object = (value: unknown): value is Record<string, unknown> =>
!!value && typeof value === 'object' && !Array.isArray(value);
const identifier = (value: unknown): value is string =>
typeof value === 'string' && value.length > 0 && value === value.trim();
const whole = (value: unknown): value is number =>
@@ -32,6 +44,27 @@ const whole = (value: unknown): value is number =>
* force conditions and chosen effect parameters remain native engine rules. */
export function windowCardOpportunity(game: WindowCardGame, effect: WindowCardEffect): WindowCardOpportunity | null {
if (game.status !== 'playing' || !whole(game.turn) || game.turn < 1) return null;
if (effect === 'karamaAuction') {
if (game.phase !== 3 || game.richeseAuction != null || game.currentAuctionSale != null || game.ixAuction != null ||
!object(game.auction)) return null;
const auction = game.auction;
let lot: number | undefined;
if ('index' in auction || 'cards' in auction) {
if (!whole(auction.index) || !Array.isArray(auction.cards) || auction.index >= auction.cards.length ||
!object(auction.cards[auction.index])) return null;
lot = auction.index + 1;
if (!Number.isSafeInteger(lot)) return null;
}
if ('bidPromiseLot' in game) {
const publicLot = game.bidPromiseLot;
if (!object(publicLot) || Object.keys(publicLot).sort().join(',') !== 'lot,turn' ||
publicLot.turn !== game.turn || !whole(publicLot.lot) || publicLot.lot < 1 ||
lot !== undefined && lot !== publicLot.lot) return null;
lot = publicLot.lot;
}
if (lot === undefined) return null;
return { effect, source: `ordinary-auction:${game.turn}:${lot}`, turn: game.turn };
}
if (effect === 'weather' || effect === 'atomics') {
if (game.phase !== 0 || game.stormResolution || game.stormCardWindowOpen === false ||
game.stormCardWindowOpen !== undefined && typeof game.stormCardWindowOpen !== 'boolean' ||