Bind Truthtrance Karama promises to shipment beneficiaries

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Quintine committed 2026-10-27 03:41:27 +11:00
1 parent fd0b2f0fa5
commit fd38c51ffd
19 files changed
+1148 -41

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@@ -48,7 +48,8 @@ const newPowerClaim = (game: GameView, target: string): BattlePowerClaim =>
: nativeBattlePowerOpportunity(game, target, 'prescience') ? { kind: 'prescience', use: true }
: { kind: 'voice', use: true };
const windowRoleNames: Record<WindowCardEffect, string> = { weather: 'Weather Control', atomics: 'Family Atomics', harvester: 'Harvester',
karamaAuction: 'Spend a printed Karama for this current ordinary lot' };
karamaAuction: 'Spend a printed Karama for this current ordinary lot',
karamaShipment: 'Spend a printed Karama for the current shipment-price opportunity' };
const config: MixedActionConfig<TurnActionLeaf> = {
prefix: 'turn-action',
legend: 'Current battle and this-turn action conditions, with optional current facts',
@@ -83,6 +84,10 @@ const config: MixedActionConfig<TurnActionLeaf> = {
A current-lot Karama condition requires spending a printed Karama for this original ordinary lot, through immediate purchase
or its winning invoice. Other Karama roles, Worthless conversion and a successful bid alone do not count.
Recovery alone does not count. This condition closes with the original ordinary lot.
A shipment-price Karama condition requires spending a printed Karama to grant the named active recipient this original
unused native shipment price. The giver may be another player. The price grant counts separately from an actual force shipment;
it does not require the recipient to ship forces. Other roles, Worthless conversion and recovery alone do not count.
This condition closes when that original shipment-price opportunity ends.
Shipment conditions concern the single future original reserve shipment after the answer.
Ground-movement conditions use the maximum physical forces in one actual future move to that destination; smaller moves never add together.
Bid conditions close with their named ordinary lot; Revival conditions close with your native Revival opportunity.
@@ -118,7 +123,7 @@ const config: MixedActionConfig<TurnActionLeaf> = {
if (action.kind === 'windowCardPlay') {
const opportunity = windowCardOpportunity(game, action.effect);
if (!opportunity || opportunity.turn !== game.turn || action.source !== opportunity.source)
throw new Error('Choose the original currently open Storm, fresh spice-blow or ordinary-lot window for this printed role.');
throw new Error('Choose the original current Storm, fresh spice-blow, ordinary-lot or active shipment-price opportunity for this printed role.');
}
return action;
},
@@ -153,7 +158,7 @@ const config: MixedActionConfig<TurnActionLeaf> = {
territory: value.kind === 'ship' || value.kind === 'move' ? value.territory : 'carthag', minimum });
}}>
<option value="cardPlay">Play Hajr or Tleilaxu Ghola in its printed role</option>
<option value="windowCardPlay">Use a printed card in this original Storm, spice-blow or ordinary-lot window</option>
<option value="windowCardPlay">Use a printed card in this original native window or shipment-price opportunity</option>
<option value="battlePower">Declare native Voice or Prescience in this battle</option>
<option value="battlePlan">Use an actual current battle-plan choice</option>
<option value="traitorCall">Make the current Traitor declaration</option>
@@ -180,7 +185,7 @@ const config: MixedActionConfig<TurnActionLeaf> = {
<select id={`${id}-window-effect`} value={WINDOW_CARD_EFFECTS.includes(value.effect) ? value.effect : ''}
disabled={disabled} aria-invalid={!WINDOW_CARD_EFFECTS.includes(value.effect)} onChange={event => {
const effect = event.currentTarget.value;
if (effect === 'weather' || effect === 'atomics' || effect === 'harvester' || effect === 'karamaAuction')
if (effect === 'weather' || effect === 'atomics' || effect === 'harvester' || effect === 'karamaAuction' || effect === 'karamaShipment')
onChange({ kind: 'windowCardPlay', effect, source: windowCardOpportunity(game, effect)?.source ?? '' });
}}>
<option value="">Choose a printed role</option>
@@ -197,6 +202,7 @@ const config: MixedActionConfig<TurnActionLeaf> = {
{currentWindow && <option value={currentWindow.source}>{value.effect === 'harvester'
? `Turn ${currentWindow.turn} · Fresh spice blow in ${game.combatLocations.find(location => location.id === game.spiceWindow?.territory)?.name ?? game.spiceWindow?.territory}`
: value.effect === 'karamaAuction' ? `Turn ${currentWindow.turn} · Ordinary lot ${game.bidPromiseLot?.lot}`
: currentWindow.effect === 'karamaShipment' ? `Turn ${currentWindow.turn} · ${game.players.find(player => player.id === currentWindow.recipient)?.name ?? currentWindow.recipient}’s current native shipment price`
: `Turn ${currentWindow.turn} · Before this Storm movement`}</option>}
</select>
{!currentWindow && <p className="fine">This printed role has no current original open native window.</p>}