Bind Truthtrance Karama promises to shipment beneficiaries

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Quintine committed 2026-10-27 03:41:27 +11:00
1 parent fd0b2f0fa5
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@@ -4,7 +4,8 @@ import { PrintedCardPlayError, printedCardPlayCount, recordPrintedCardPlay,
type PrintedCardEffect, type PrintedCardPlayCounts } from './printed-card-play';
import { battlePowerOf, battlePowerMatches, nativeBattlePowerOpportunity,
type NativeBattlePower, type BattlePowerDeclaration } from './battle-power-question';
import { WINDOW_CARD_EFFECTS, windowCardNativeEffect, windowCardOpportunity, type WindowCardEffect } from './window-card-play';
import { WINDOW_CARD_EFFECTS, windowCardNativeEffect, windowCardOpportunity, karamaShipmentOpportunities,
parseKaramaShipmentSource, type WindowCardEffect } from './window-card-play';
import { TurnActionError, liveTurnActionPromises, turnActionBranches, recordTurnActionPayment,
recordTurnActionShipment, recordTurnActionMovement, closeTurnActionTransport, closeTurnActionPayments, finishTurnActionTurn,
validateTurnActionPromises, recordTurnActionBid, closeTurnActionBidding, recordTurnActionRevival, recordTurnActionCardPlay,
@@ -16246,10 +16247,12 @@ function karamaSpendingBlock(g: Game, p: Player, card: Card, purpose?: KullPurpo
if ((g as TurnActionCardProbe)._turnActionUnknownCards?.includes(card.id))
return 'An unseen future auction card cannot fund this completion.';
const policy = (g as TurnActionCardProbe)._turnActionWindowCardPolicy;
if (purpose === 'auction-free-purchase' && card.kind === 'special' && card.effect === 'karama' &&
policy?.player === p.id && policy.forbidden.some(required => required.effect === 'karamaAuction' &&
if (card.kind === 'special' && card.effect === 'karama' && policy?.player === p.id &&
policy.forbidden.some(required =>
(required.effect === 'karamaAuction' && purpose === 'auction-free-purchase' ||
required.effect === 'karamaShipment' && purpose === 'shipment-price') &&
windowCardOpportunity(g, required.effect)?.source === required.source))
return 'Retain this lot without a forbidden printed Karama purchase.';
return 'Retain this opportunity without a forbidden printed Karama cost.';
const kullBlock = kullKaramaBlock(g, p, purpose);
if (kullBlock) return kullBlock;
if (g.pendingKull?.stage === 'counter' &&
@@ -17446,6 +17449,7 @@ function spendKarama(g: Game, p: Player, card: Card, use: KaramaUse, kullOffered
if (use.kind === 'shipment') use = { ...use, card: card.id };
const auctionRows = liveTurnActionPromises(g.turnActionPromises ?? [], p.id, g.turn);
let auctionWindow: string | undefined;
const shipmentWindow = use.kind === 'shipment' ? windowCardOpportunity(g, 'karamaShipment') : null;
if (card.kind === 'special' && card.effect === 'karama' &&
(use.kind === 'purchase' || use.kind === 'auctionPayment')) {
const window = windowCardOpportunity(g, 'karamaAuction');
@@ -17453,12 +17457,21 @@ function spendKarama(g: Game, p: Player, card: Card, use: KaramaUse, kullOffered
auctionWindow = window.source;
recordNativeTurnActionWindowCard(g, p.id, 'karamaAuction', window.source);
}
if (shipmentWindow && card.kind === 'special' && card.effect === 'karama')
recordNativeTurnActionWindowCard(g, p.id, 'karamaShipment', shipmentWindow.source);
const used = discard(g, p, card.id);
if (auctionWindow && auctionRows.some(row => row.windowCards?.karamaAuction?.source === auctionWindow))
guardTurnActionAuctionClosure(g, p.id, auctionRows);
if (!auctionWindow && card.kind === 'special' && card.effect === 'karama' && auctionRows.some(row => {
const stage = row.windowCards?.karamaAuction;
return stage && !stage.closed && windowCardOpportunity(g, 'karamaAuction')?.source === stage.source;
if (shipmentWindow && use.kind === 'shipment') {
const trial = structuredClone(g);
trial.karamaShipping = { player: use.recipient, owner: p.id, card: card.id };
guardTurnActionShipmentPriceBoundary(trial, p.id, auctionRows, shipmentWindow.source);
}
if (!auctionWindow && !shipmentWindow && card.kind === 'special' && card.effect === 'karama' && auctionRows.some(row => {
return (['karamaAuction', 'karamaShipment'] as const).some(effect => {
const stage = row.windowCards?.[effect];
return stage && !stage.closed && windowCardOpportunity(g, effect, stage.source)?.source === stage.source;
});
})) guardTurnActionPrintedCardCost(g, p, used);
const semutaRoleCost = g.semutaPreview && semutaKaramaRoleCost(g, p.id, card);
const guildShipmentDiscard = semutaRoleCost &&
@@ -18878,6 +18891,8 @@ type TurnActionCardProbe = Game & {
_turnActionCardPolicy?: { player: string; forbidden: PrintedCardEffect[] };
_turnActionWindowCardPolicy?: { player: string; forbidden: { effect: WindowCardEffect; source: string }[] };
_turnActionUnknownCards?: string[];
_turnActionPriceCursor?: { order: string[]; index: number };
_turnActionShipmentReceipt?: { player: string; event?: { territory: string; amount: number } | null };
};
function printedCardRule<T>(operation: () => T): T {
try { return operation(); }
@@ -18963,6 +18978,18 @@ function quotedAuctionKaramaCards(g: Game, player: Player): string[] {
} catch (error) { if (error instanceof RuleError) return false; throw error; }
}).map(card => card.id);
}
function quotedShipmentKaramaCards(g: Game, player: Player): string[] {
const opportunity = windowCardOpportunity(g, 'karamaShipment');
if (!opportunity || opportunity.effect !== 'karamaShipment' || g.truthtrance || g.response || g.decision ||
g.phaseOpening || g.pendingKarama || g.pendingTreacheryDiscard || g.pendingKull) return [];
return player.hand.filter(card => {
if (card.kind !== 'special' || card.effect !== 'karama' || karamaSpendingBlock(g, player, card, 'shipment-price')) return false;
try {
validateKaramaUse(g, player, { kind: 'shipment', recipient: opportunity.recipient }, card);
return true;
} catch (error) { if (error instanceof RuleError) return false; throw error; }
}).map(card => card.id);
}
function* nativeWindowCardActions(g: Game, actor: string, effect: WindowCardEffect): Generator<Action> {
if (!windowCardOpportunity(g, effect)) return;
const player = getPlayer(g, actor);
@@ -18971,6 +18998,12 @@ function* nativeWindowCardActions(g: Game, actor: string, effect: WindowCardEffe
? { type: 'decision', karama: true, card } : { type: 'card', card, mode: 'purchase' };
return;
}
if (effect === 'karamaShipment') {
const opportunity = windowCardOpportunity(g, effect);
if (opportunity?.effect === 'karamaShipment') for (const card of quotedShipmentKaramaCards(g, player))
yield { type: 'card', card, mode: 'shipment', target: opportunity.recipient };
return;
}
for (const card of player.hand.filter(card => card.effect === windowCardNativeEffect(effect) && !transferCardBlock(g, player, card)))
for (const amount of effect === 'weather' ? Array.from({ length: 11 }, (_, value) => value) : [undefined]) {
const availability = ordinaryCardAvailability({ status: g.status, phase: g.phase, turn: g.turn,
@@ -18993,8 +19026,27 @@ function* turnActionWindowCardSeeds(source: Game, actor: string, requirements: r
return;
}
for (const required of pending) {
if (windowCardOpportunity(game, required.effect)?.source !== required.source) continue;
if (windowCardOpportunity(game, required.effect, required.source)?.source !== required.source) continue;
const play = function* (state: Game, prefix: Action[]): Generator<{ game: Game; actions: Action[] }> {
if (required.effect === 'karamaShipment') {
const opportunity = windowCardOpportunity(state, required.effect, required.source);
if (opportunity?.effect !== 'karamaShipment') return;
const prior = (state as TurnActionCardProbe)._turnActionPriceCursor;
const order = prior?.order ?? [...(typeof state.active === 'string' ? [state.active] : []),
...(state.movementRemaining ?? []).filter(id => id !== state.active)];
const index = order.indexOf(opportunity.recipient);
if (index < (prior?.index ?? 0)) return;
const advanced = structuredClone(state);
advanced.active = opportunity.recipient;
if (advanced.karamaShipping && advanced.karamaShipping.player !== opportunity.recipient) {
if (order.indexOf(advanced.karamaShipping.player) >= index) return;
// A later native turn has retired the earlier recipient's unused
// price grant. Quote no foreign force, payment or arrival outcome.
advanced.karamaShipping = null;
}
(advanced as TurnActionCardProbe)._turnActionPriceCursor = { order, index };
state = advanced;
}
const lot = required.effect === 'karamaAuction' ? bidOpportunity(state) : null;
if (lot && bidRequired(state.bidPromises ?? [], actor, lot)) {
// Quote after any owned recovery, so its actual two-spice cost and
@@ -19064,7 +19116,7 @@ function reconcileTurnActionWindowCards(g: Game) {
const stage = promise.windowCards?.[effect];
const foreignInvoice = effect === 'karamaAuction' && g.decision?.kind === 'auctionPayment' &&
g.decision.player !== promise.player;
if (!stage || stage.closed || !foreignInvoice && promise.turn === g.turn && windowCardOpportunity(g, effect)?.source === stage.source) continue;
if (!stage || stage.closed || !foreignInvoice && promise.turn === g.turn && windowCardOpportunity(g, effect, stage.source)?.source === stage.source) continue;
g.turnActionPromises = turnActionRule(() => closeTurnActionWindowCardPlay(g.turnActionPromises!,
promise.player, promise.turn, effect, stage.source));
}
@@ -19086,7 +19138,7 @@ function reopenTurnActionWindowReady(g: Game, actor: string) {
if (g.ready.includes(actor) && liveTurnActionPromises(g.turnActionPromises ?? [], actor, g.turn).some(promise =>
WINDOW_CARD_EFFECTS.some(effect => {
const stage = promise.windowCards?.[effect];
return stage && !stage.closed && windowCardOpportunity(g, effect)?.source === stage.source;
return stage && !stage.closed && windowCardOpportunity(g, effect, stage.source)?.source === stage.source;
}))) g.ready = g.ready.filter(player => player !== actor);
}
/** Check the actual spent card and returned pieces before a later foreign
@@ -19125,6 +19177,49 @@ function guardTurnActionAuctionClosure(g: Game, actor: string, original: readonl
reconcileBidPromises(trial, { actor, action: { type: 'card' } });
requireRule(!!turnActionCompletion(trial, actor), 'Retain a whole Truthtrance completion after this auction closes.');
}
/** A native shipment declaration must retain the answer if delivery succeeds;
* the owner cannot rely on another faction stopping it. Grant costs instead
* quote the resulting native rate before its optional conversion/discard suffix. */
function guardTurnActionShipmentPriceBoundary(g: Game, actor: string, original: readonly TurnActionPromise[],
source?: string, shipment?: { territory: string; amount: number } | null) {
const relevant = original.filter(row => {
const stage = row.windowCards?.karamaShipment;
const identity = stage && parseKaramaShipmentSource(stage.source);
return !row.fulfilled && !row.released && identity?.turn === g.turn &&
(source ? stage!.source === source : identity.recipient === actor);
});
if (!relevant.length) return;
const trial = structuredClone(g);
trial.truthtrance = null; trial.response = null; trial.decision = null;
trial.pendingKarama = null; trial.phaseOpening = null; trial.pendingTreacheryDiscard = null;
const forbidden = relevant.map(row => ({ effect: 'karamaShipment' as const, source: row.windowCards!.karamaShipment!.source }));
(trial as TurnActionCardProbe)._turnActionWindowCardPolicy = { player: actor, forbidden };
for (const row of relevant) trial.turnActionPromises = turnActionRule(() => closeTurnActionWindowCardPlay(
trial.turnActionPromises ?? [], actor, row.turn, 'karamaShipment', row.windowCards!.karamaShipment!.source));
if (shipment !== undefined) trial.turnActionPromises = turnActionRule(() => recordTurnActionShipment(
trial.turnActionPromises ?? [], actor, g.turn, shipment ? { territory: shipment.territory, amount: shipment.amount } : null));
requireRule(!relevant.some(row => trial.turnActionPromises?.find(next => next.event === row.event)?.released),
'Play your promised printed Karama or complete its alternative before closing this shipment.');
requireRule(!!turnActionCompletion(trial, actor), 'Retain a whole Truthtrance completion after this shipment-price opportunity closes.');
}
/** Quote successful native delivery before another faction owns a response.
* Use its actual fee, forces and canonical shipment receipt, not a second price
* calculation or an assumption that the Guild will stop the declaration. */
function guardTurnActionShipmentPriceDelivery(g: Game, shipment: PendingShipment) {
const original = liveTurnActionPromises(g.turnActionPromises ?? [], shipment.player, g.turn);
if (!original.some(row => {
const source = parseKaramaShipmentSource(row.windowCards?.karamaShipment?.source);
return source?.turn === g.turn && source.recipient === shipment.player;
})) return;
const trial = structuredClone(g);
delete trial.turnActionPromises;
(trial as TurnActionCardProbe)._turnActionShipmentReceipt = { player: shipment.player };
commitShipment(trial, structuredClone(shipment), undefined, true);
const receipt = (trial as TurnActionCardProbe)._turnActionShipmentReceipt!.event;
requireRule(receipt !== undefined, 'Retain the actual native shipment delivery before its counter response.');
trial.turnActionPromises = structuredClone(g.turnActionPromises);
guardTurnActionShipmentPriceBoundary(trial, shipment.player, original, undefined, receipt);
}
function turnActionTargetAvailable(g: Game, _actor: string): boolean {
return bribeQuestionWindow(g) && movementPromiseModeSupported(g);
}
@@ -19378,7 +19473,11 @@ function turnActionCompletion(source: Game, actor: string, unknownConsent?: { va
const forbiddenWindows = leaves.flatMap(leaf => leaf.kind === 'windowCardPlay' && !leaf.answer
? [{ effect: leaf.effect, source: leaf.source }] : []);
if (forbiddenWindows.length) (trial as TurnActionCardProbe)._turnActionWindowCardPolicy = {
player: actor, forbidden: forbiddenWindows,
player: actor, forbidden: [
...((trial as TurnActionCardProbe)._turnActionWindowCardPolicy?.player === actor
? (trial as TurnActionCardProbe)._turnActionWindowCardPolicy!.forbidden : []),
...forbiddenWindows,
],
};
trial.bribePromises ??= [];
trial.shipmentPromises ??= [];
@@ -19704,7 +19803,10 @@ function projectedTurnActionGuide(g: Game, player: Player): { event: string; act
let action = !bribeTimingBlock(g) ? completion.payments[0] : undefined;
if (!action) {
const preparation = completion.cardPreparations?.[0];
if (preparation?.type !== 'bid' || g.auction?.active === player.id) action = preparation;
const shipmentTarget = preparation?.type === 'card' && preparation.mode === 'shipment'
? preparation.target ?? player.id : null;
if ((preparation?.type !== 'bid' || g.auction?.active === player.id) &&
(shipmentTarget === null || shipmentTarget === g.active)) action = preparation;
}
if (!action && g.phase <= 5) {
const lot = g.phase === 3 && !g.decision ? bidOpportunity(g) : null;
@@ -19756,7 +19858,8 @@ function projectedTurnActionGuide(g: Game, player: Player): { event: string; act
// answer remains live. Window controls must bind the row naming that source.
const held = action.type === 'card' ? player.hand.find(card => card.id === action.card) : undefined;
const printedWindow = held?.kind === 'special' && held.effect === 'karama' && action.mode === 'purchase'
? 'karamaAuction' : isWindowCardEffect(held?.effect) ? held.effect : null;
? 'karamaAuction' : held?.kind === 'special' && held.effect === 'karama' && action.mode === 'shipment'
? 'karamaShipment' : isWindowCardEffect(held?.effect) ? held.effect : null;
const windows: WindowCardEffect[] = printedWindow ? [printedWindow]
: action.type === 'decision' && action.karama === true ? ['karamaAuction']
: action.type === 'ready' || held?.effect === 'nullentropyBox' ? [...WINDOW_CARD_EFFECTS] : [];
@@ -28852,6 +28955,8 @@ function checkShipmentPromises(
),
'Honor your Truthtrance shipment answer before using this shipment opportunity.',
);
if (g.phase === 5 && g.active === p.id) guardTurnActionShipmentPriceBoundary(g, p.id,
liveTurnActionPromises(g.turnActionPromises ?? [], p.id, g.turn), undefined, shipment);
}
function finishShipmentPromises(
g: Game,
@@ -28859,6 +28964,9 @@ function finishShipmentPromises(
shipment: { territory: string; amount: number } | null,
) {
checkShipmentPromises(g, p, shipment);
const probe = (g as TurnActionCardProbe)._turnActionShipmentReceipt;
if (probe?.player === p.id && probe.event === undefined)
probe.event = shipment ? { territory: shipment.territory, amount: shipment.amount } : null;
if (g.phase === 5 && g.turnActionPromises) g.turnActionPromises = turnActionRule(() =>
recordTurnActionShipment(g.turnActionPromises!, p.id, g.turn, shipment ? { territory: shipment.territory, amount: shipment.amount } : null));
if (g.phase === 5 && g.travelPromises) g.travelPromises = travelRule(() => recordTravelShipment(g.travelPromises!, p.id, g.turn,
@@ -35299,6 +35407,7 @@ function finishGuildTransportRateResponse(g: Game, response: ResponseWindow, can
function offerShipment(g: Game, shipment: PendingShipment, matchingApproved = false) {
validatePhysicalShipment(g, shipment);
validateShipmentArrival(g, shipment);
guardTurnActionShipmentPriceDelivery(g, shipment);
if (!shipment.ambassadorMarker) checkShipmentIncomeFunding(g, getPlayer(g, shipment.player), shipment.cost, shipment.allyPayment);
const p = getPlayer(g, shipment.player),
id = p.id;
@@ -42250,6 +42359,8 @@ export function viewGame(state: Game, id: string, now?: number) {
: null,
bidPromiseLot: (() => { const lot = bidOpportunity(g); return lot ? { turn: lot.turn, lot: lot.lot } : null; })(),
karamaAuctionCards: quotedAuctionKaramaCards(g, me),
karamaShipmentCards: quotedShipmentKaramaCards(g, me),
karamaShipmentWindows: karamaShipmentOpportunities(g),
truthBidTargets: bidQuestionWindow(g) ? g.players.filter(player => {
const lot = bidOpportunity(g)!;
return lot.eligible.includes(player.id) && !lot.passed.includes(player.id) && lot.bidder !== player.id;