Extend the existing reserve-shipment promise pipeline to base Advanced
games without Guild or optional modules. Share scope between parser, save
validation and UI. Reuse canonical Ghola normal/elite revival eligibility
and retain live BG conversion responses while proving conditional private
feasibility. Hide future-price guidance until pending responses finish.
Show exact Sardaukar/Fedaykin allocation in private executable steps.
Validation: types, lint and all 4,192 offline tests pass; production build
and all 40 HTTP tests pass. 41 focused shipment tests include 15 new cases
covering genuine Advanced setup, all five non-Guild factions and four bot
profiles, typed Ghola quota, BG allowance/cancellation/alternatives,
private views, saved continuations and production SQLite duplicate races.
Independent review found and resolved optional-module scope and pending
price-guidance issues. Browser rooms EUZZ8D4M and GWNCVCAP verified an AI No
route and human Yes with four-force/one-Sardaukar Ghola then six-force
shipment. Phone settlement controls and refresh passed. Both existing
browser room hashes/versions preserved through HTTP tests; 30 rooms added.
Full source-bound report: 20260913-advanced-shipment-final; fingerprint
6c2f29d9b3e61bf6b9544ee3a95c47538abfb05e1c3b2ae9d0a603ef0cef38dd
Broad checks ran once after focused fixes/review. No full-game AI study
or complete Advanced mode acceptance is claimed; all existing release
gates and pending Guild settlement questions remain intact.
Consolidate current readiness and existing rule decisions, preserve selective
subagents and automatic verified Git pushes, and record the efficiency pilot.
Add source-bound compact checks, private saved-game snapshots/online backups,
and bounded HTTP seat-restoration checks with 15 meaningful regressions.
At the user's explicit request, archive and clear 3,644 old local rooms and
related records while retaining schema/migrations; preserve future games from
a fresh empty baseline. Private backups and credentials are outside Git.
Validation: npm run check passes types, lint and all 4,177 offline tests.
Full report: 20260913-efficiency-check-3, 130.147 seconds; source fingerprint
344ce1d44475b0cd4ff10a915f28331cb4e2fcacbc7595636fbaa645c0568f64.
Two earlier broad attempts stopped at new type/lint errors before tests;
both were fixed. Independent review found cancellation falsely passing;
SIGINT/SIGTERM regressions and review confirm the fix. Documentation links,
example test selection, private backup integrity and empty baseline verified.
No app/build/dependency/HTTP implementation changed; no production build,
HTTP suite, browser acceptance or AI calibration claimed for this checkpoint.
The full game goal and existing release gates remain unfinished.
Connect typed Homeworld custody, transport, battle, income, revival and Caladan reinforcement flows with private multiplayer recovery and controls. Preserve the optimized test workflow and keep unfinished rules modes gated. Verified with 3682 offline tests, typecheck, lint, production build and 40 HTTP tests; existing saved games remain unchanged.