Retain printed native identity and valid original custody while projecting only
uniform potential bounty before commitment. Resolve living/dead targets once,
clear selected capture/concealment and retain ordinary Ghola return custody.
Selected concealed-outcome disclosure is explicitly provisional.
Verified: 14 affected offline files100/100, types/lint and production build;
six actual choice/gameplay/GameTable SSR journeys and twelve profile paths.
Native capture source47 actions; actual paid Ghola prefix140 actions followed
by explicit conserved seven-action battle. No saved-room/D1/reset/restart or
deployment operation. Runtime-only driver fixes reused unchanged passed checks.
Unify fresh/live classic and native phase admission, retaining original counts, earned custody, separate income ledgers and physical card/skill continuations. Plain paired E3 phases no longer require cards or Nexus. Coupled44-file471/471, types/lint/build, genuine programmes and390px normal entry pass. Controlled card inputs explicit; no save retrofit or deployment.
Reuse original paired roster validation with plain all14 native setup and optional independent cards. Preserve real coalition, trained death and Mentat paths; extend the existing paid Ambassador/Terror queue to paired Skills and card-only factions. Frozen29-file323/323, types/lint/build, native programmes and390px entry pass. No save conversion or deployment.
Operations now report the SQLite database size and page count, read through
PRAGMA page_count/page_size in the same authority-checked batch as the
lifecycle counters with non-numeric values clamped to zero; the page renders
both and states that free disk space is still unknown.
replaceMoritaniAssassinationTraitors draws the first distinct physical Traitor
Card from the reserve instead of the reserve's first entry, because the face-up
set-aside card can still sit in that list: re-drawing it produced a receipt
whose replacement equalled the revealed card, which the assassination integrity
check rejects mid-Mentat. With no distinct card left the step is blocked with an
explicit reason instead of committing an invalid receipt.
Four tests were made reproducible after measuring their real failure rates,
because a suite that fails for random reasons cannot act as a checkpoint gate:
the Discovery typed Spice Blow test now removes other cards for the same
territory so one blow deposits the printed amount (0/20 after, ~20% before); the
Discovery E2 skills deal is pinned with the new shared
tests/deterministic-random.ts helper so a Lasgun-shield explosion cannot
pre-empt its skill consumer (0/12 after, ~20% before); the Ecaz Occupy Ix/CHOAM
policy check accepts any legal continuation and still asserts the phase it
reaches (0/30 after, ~10% before); and the mixed-E3 Moritani Cunning test keeps
the random storm off red_chasm's single sector (0/25 after, ~20% before).
Offline suite 7,801/7,801 with typecheck and lint clean. No game, seat, saved
state or deployment changes.
Connect a qualifying native Advanced Moritani battle loss to private reveal/continue controls, live or already-dead opposing-faction targets, printed-strength bank bounty, and automatic Mentat replacement. Keep the revealed physical card held until Mentat, then set it aside as a public per-faction use marker and draw one private card. All four AI profiles use the owner-only legal quote. New local preview profile supports genuine setup without opening public starts.
Keep unresolved normal traitor-call duration and uniform private no-choice UX explicit. Record normal calls and guard later use without claiming a settled permanent loss. Exclude exceptional captured/foreign leader custody, other expansion factions and combined optional modules from this bounded preview. No mode or publication gate opens.
Independent source/privacy/persistence review and 32 focused cases pass. Battle obligations independently bind cleanup, sealed normal-call logs wait for public revelation, physical replacement custody rejects missing cards and forged same-turn chains, and invalid actions remain immutable. Five authenticated SQLite cases cover pending/resolved restoration, Truthtrance interruption, competing submissions, stale/duplicate actions and corrupt saves. The local writer preserves seats and unrelated rooms.
Validation: types, lint, 4690 offline tests, production build and 43 HTTP tests passed with unchanged source. Two genuine Advanced four-profile games finish in 296 and 101 actions with zero rejected candidates, ten periodic JSON rounds and eight restored final seat views. All physical cards, forces and elites remain conserved. Two observed assassination opportunities are declined; these complete games do not establish natural reveal/replacement use.
The separate browser exercise explicitly stages conserved battle forces and one physical traitor swap after genuine setup. Actual battle actions open the choice. Master Bewt dies once and pays three spice; the card remains held through cleanup and is automatically replaced at Mentat with a public set-aside marker. Pending and resolved refresh, readable context-correct inspectors, physical custody and private projection pass. Guild independently collects two spice from Arrakeen. The saved QA game remains at human Terror placement.
After the reported outage, all 801 opening games and original seat/recovery records are preserved (835 after HTTP checks). All 802 rooms and original records immediately before verification also remain unchanged. Database integrity and foreign keys pass. The healthy server was reused without restart, reset or recurring automation.
Verified source tree: ad64f6775fb4c481002cc5eccf6d31e490085d11e10b7b19fb7df4947bcf0ccd