Queue a committed Terror entry whose arrival also opened its own
interaction — Guild income, a Bene Gesserit fighter Intrusion or advisor
choice, or Fremen storm protection — in the additive
Game.pendingArrivalReaction list, and open the oldest queued entry from
settleAutomaticContinuations once nothing is pending. Payment, force
transfer and the original movement never replay; a Terror entry already in
flight and every Ambassador combination still reject.
Both withdrawn mixed E3 programme pairs are green: Moritani 9/9 and Ecaz
14/14, stable across 20 consecutive full-file runs. Their recorded resume
constraints became real fixture repairs, and the two restored consumer
omissions were corrected against the engine rather than re-pinned.
Repair pre-existing failures inherited at 45e6084 against current engine
behavior: stale Discovery and module gates in the native skills, Ix and
expansion-faction prototypes, the advanced Moritani skill boundary, the
Richese Nexus betrayal sale-credit expectation, one incidental gate
message and one flaky Collection-readiness assertion that reproduced at
HEAD.
Offline suite 7,793/7,793 with typecheck and lint clean. No game, seat,
saved-state, deployment, public-start or played-save conversion changes.
Add an offline Ix initializer through the real setup pipeline, supporting Basic
and Advanced play, base factions, Ixians and Tleilaxu with the full 47-card deck
and 22-card spice deck. Preserve all normal start and publication gates.
Add a reusable local prototype starter: back up the named fresh ready lobby,
initialize it once by exact version/state comparison and preserve seat/recovery
tables and other rooms. Update the existing checklist with a separate prototype
stage and document functional scope, source interpretations and later refinement.
Six new tests cover all-profile private setup, exact typed starting forces,
Face Dancer/treachery custody, JSON continuation, two fixed-seed complete games
and local SQLite write/rejection boundaries. Independent review caught a missing
JSON version update, now fixed and covered; focused checking fixed one test typing
error before the stable broad check. No new rule interpretation was introduced.
Validation: types, lint and 4,211 offline tests passed (123.237s); production build
passed (6.543s); all 40 HTTP tests passed (23.578s). Source-bound report:
20260913-ix-prototype-final/report.json, fingerprint
3b8f295593bcb314bb72308d81739006b11d949d1e5906dbf6ce0704b15ebd72.
Browser W5LE6VFB: human Ixian + Medium Tleilaxu + Hard Atreides from genuine
setup, private starting-card refresh, Weather Control, mobile stronghold placement,
then owned Brutal autopilot. Atreides won on turn 1; this short complete journey
is not proof of every card or faction interaction. Finished private hand restored
at phone width; expanded Poison Tooth was readable. Fixed-seed offline games
2026091301 (Basic) and 2026091302 (Advanced) both completed with both Ix factions.
All 64 opening room versions/hashes are unchanged. One browser room and 30 HTTP
rooms were added, totaling 95. Reused the running server; no restart or automation.
Aggregate goal counters: 59,524,858 to 59,976,567 at completed verification,
451,709 tokens before final Git overhead. Two bounded workhorse helpers handled
inventory/tests and independent review; one stable full check/build/HTTP run.
Full game scope remains active and unfinished; future work prioritizes missing
functional prototypes before exhaustive refinement and final acceptance.