Hold both physical groups until all required matching responses allow the original movement. Share normal packet denials across gather and ordinary moves, then resume one original movement suffix.
Admit genuine Basic Ixian setup with the full fourteen-skill deck, real
starting-card choice, optional Tleilaxu/base opponents and first-Storm HMS.
Keep public starts, Advanced and other module combinations gated.
Share per-origin cyborg movement range across engine, controls and legal bots.
Preserve independent Planetologist range after native Karama cancellation.
Connect Sandmaster force routes through room-local HMS pointer adjacency.
Retain canceled movement's no-op contract while validating actual execution.
Resolve Suk rescue before substitution with explicit ambiguous cyborg rescue
origins and exact remaining Tank losses. Finish Rihani before native
substitution, bind saved physical losses and declared exchange, and resume
mandatory/optional winner disposal on allow, decline or cancellation.
Admit exact green Ix Thumper, Harvester and Amal as Planetologist substitutes.
Validation: types, lint, 5,082 offline tests and production build passed.
Five genuine 2-6 player games completed with zero rejected actions and 54
JSON restores. Authenticated in-memory concurrent starting-card recovery,
private setup, physical card/force custody and independent review passed.
Browser FLGHBSA4 completed real setup, first Storm/HMS placement and a
conserved staged Suk battle. Mobile rescue, refresh and one-for-one
substitution passed. Screenshot capture timed out; full visual acceptance
remains open. All 1,582 prior rooms, 3,350 human seats and auxiliary records
were preserved; one new QA room/seat remains. No restart, reset or automation.
AI work remains limited to legal participation until every non-AI feature
is complete, then targets roughly 75% higher-tier wins for each adjacent pair.
Admit the genuine private setup profile for Basic Moritani with base opponents,
exactly the Ecaz expansion and no other optional modules. Keep all14 physical
skills, private two-card offers, starting-card/Traitor order and Moritani's final
six-force placement. Public starts and complete-mode/publication gates remain.
Share public profile eligibility across Banker, Diplomat, Sandmaster movement
and worm riding, Smuggler shipping/collection, Bureaucrat payments, Planetologist
controls/bots and Suk/Rihani/Sandmaster battle settlement. Admission reads no
hidden cards or random deal. Preserve base/CHOAM boundaries and existing source
questions; no full AI implementation, strategy or calibration changes.
Genuine setup regressions cover all14 assignments, legal profiles and guards,
Terror Assassination death and exact skill return, optional own
revival draw/privacy, Sabotage, movement controls/bots, Smuggler shipment and
Bureaucrat paid bribes. Battle actions cover Rihani exchange, Sandmaster spice,
Banker funds, Suk casualties and Smuggler collection. Actual enemy alliances
prove losing-ally retention excludes mandatory Planetologist Special and
Diplomat-copy disposal. A real worm/Nexus ride collects Sandmaster spice once.
Authenticated in-memory SQLite restarts and concurrent skill choices preserve
one assignment, private offers, saved seats and final Moritani placement.
Conserved staged positions are explicitly distinct from played phase histories.
Add a reproducible moritani-skills profile to the existing faction-game runner,
including fixed2-6-player Basic rosters, seed offsets16-20 and saved resume.
Verify expected module presence, all14 physical skills and ordinary Traitor
custody alongside existing card/force/private-view checks. Default six expansion
samples and base samples retain their rosters/ordinals. No live DB is used by
these complete-game samples. CLI regressions check interrupted continuation
and Advanced refusal; corruption tests catch lost cards and entire module loss.
Independent review caught an old all-base worm guard and a sample checker that
missed whole-module deletion; both fixed with meaningful regressions and reviewed.
Initial edits had a stale helper reference and final lint found an unused import;
these were corrected. Types, lint, all 5034 offline tests and build pass on
stable final source. Five genuine complete-game samples passed with no rejected
actions:2 players189 actions/5 restores,3 players53/1,4 players862/23,
5 players116/3 and6 players1338/36. These are legality samples, not calibration
or exhaustive faction/card acceptance. No endpoint/auth/storage changes; existing
HTTP suite not repeated, while new authenticated storage and live browser actions
exercise the newly admitted profile through production boundaries.
Browser created a fresh Basic human Moritani/Easy Emperor lobby, then the existing
backed-up local initializer started that named ready room without replacing seats.
Human inspected both Killer Medic bands, assigned Lupino Ord, chose a private
Traitor and placed six in Polar Sink after all other setup. Refresh preserved
the two public skills, own hand/Traitor and6 deployed/14 reserves at pending
Storm. Mobile skill panel339px, client/scroll337; viewport restored afterward.
Screenshot capture timed out, so full visual/screen-reader acceptance stays open.
All 1580 opening games, 3348 saved seats and auxiliary rows
remain identical. One isolated QA game adds one human seat and entry receipt;
its row is unchanged after setup through refresh, with all seats unchanged.
SQLite integrity and foreign keys pass. No server restart, migration, reset or
recurring automation. Existing unfinished Leader Skill bands and material
rulings remain explicit in the new integration guide and internal checklist.
Private evidence: 20260921-moritani-skills.
Verified source tree: d5078661ecc2199b2bbfebd18034b16585d06410a697a78dc514bfa5b3b77a1c
Connect capped extra range, two-origin gathering, Fremen cancellation and
saved replacement choices. Add human controls and actual first-choice AI
paths for all four profiles. Admit the exact nine base green Specials in
the actual skilled leader's weapon slot for +2 on survival, with mandatory
physical discard and no native utility effect. Reject stale dead-disc plans.
Independent movement/battle review closed after the saved-dead-disc fix.
84 focused tests passed. Two four-profile Basic/Advanced samples completed
(194/186 accepted actions, six JSON restorations each, zero rejected actions).
Basic used both movement branches; Advanced used added range. Browser genuine
setup/gather/refresh and a separate targeted Special/traitor-loss fixture passed.
Required verification: types, lint, 4435 offline tests, build and 43 HTTP tests
passed. First attempt stopped at missing explicit test promise markers;
corrected before the successful broad run. Final check/build/HTTP durations:
144157/6638/25048 ms. Source fingerprint (1260 files):
bb7be69cf3e925bf7338ea444f77279ed7b37faadc3c44ed7db01b941f27b861
Private report: checkpoints/20260913-planetologist/checks-final/report.json.
Preserved all 325 opening games and all original application/seat/recovery
records; 359 rooms after 34 new QA/HTTP rooms. SQLite quick_check ok and zero
foreign-key violations. Healthy existing server reused; no reset/restart.
Boundaries: eight other Leader Skills, enemy-only mixed BG gather response,
expansion roster/green-card/optional-module combinations remain unfinished.
Winning traitor caller discard remains a documented card-specific inference.
No mode or publication gates opened.
Efficiency measure: aggregate goal counter 67321978 -> 68710948 (1388970),
including context and coordination; not billing tokens or a savings claim.
One skill's three connected effects, selective implementation/research/review,
one interrupted lint attempt followed by the required complete verification.