88bcb33342d3bde16faeb12675fb9653cd3feba7
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Commits
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9ea50a792e | Prototype neutral Semuta reactions on clean ordinary discards | ||
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c04cb93830 |
Connect the Recruits independent-card revival preview
The explicit development initializer now includes the complete three-card Ecaz Treachery variant before genuine Basic/Advanced faction setup. Recruits has owned play/discard controls, full inspection, a public current-rate table, shared authoritative revival quotes, all four AI profiles and persistent exact free-use ledgers. Existing CHOAM/Tleilaxu choices settle before returning forces. Inactive games retain their prior allowance arithmetic. Clean activation before normal returns or after exactly recorded free returns is connected. Prior-paid/unknown use, later Fremen grants, pending repricing, same-turn recovered-card replay and additional optional modules stay gated. Native unlimited faction advantages remain unlimited. The independent seven-force cap after faction cancellation is explicitly documented as an inference from independent effects, not a direct combined FAQ. Reinforcements and Harass & Withdraw remain unfinished; public starts and publication stay gated. Independent rules/privacy/persistence review passed. Review fixed auction alias double-counting after a physical card sale, malformed canonical cards, legacy zero-ledger activation, a seat-control validation bypass and an ordinary-start bypass. Focused tests cover readiness and turn expiry as well as authenticated restart, exact free/paid accounting, stale/duplicate requests, competing writes and malformed-save rejection. Types, lint, 4743 offline tests, build and 43 HTTP tests passed with unchanged source. Eight fixed-seed genuine six-seat samples finish: basic/Easy: 1961 accepted, 0 Recruits plays, 53 JSON restores; basic/Medium: 711 accepted, 0 Recruits plays, 19 JSON restores; basic/Hard: 239 accepted, 0 Recruits plays, 6 JSON restores; basic/Brutal: 1367 accepted, 1 Recruits plays, 36 JSON restores; advanced/Easy: 1402 accepted, 0 Recruits plays, 37 JSON restores; advanced/Medium: 530 accepted, 0 Recruits plays, 14 JSON restores; advanced/Hard: 545 accepted, 1 Recruits plays, 14 JSON restores; advanced/Brutal: 1240 accepted, 1 Recruits plays, 33 JSON restores. Reports retain rejected candidates and earlier harness attempts. All 216 game-source hashes remain identical to the samples; a later presentation-test expectation update changes no game code. Actual card use, custody and periodic/terminal private views are checked; this is bounded playability evidence, not full variant acceptance or AI calibration. A separate conserved browser Revival fixture verifies the full inspector, physical play, public rates, four free returns and active/resolved refresh. All 902 opening games and original seat/recovery records remain unchanged (936 after checks). All 903 present immediately before broad checks are also preserved. Database integrity and foreign keys pass. The healthy server recovered after the power failure and was reused without restart, reset or recurring automation. Verified source tree: 1f934f996268b35c8a20d0d617fa962aad878108496fa1a4a05323360757b0e3 |
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58ae84f8e2 |
Prototype Moritani Assassinate Leaders with saved Mentat replacement
Connect a qualifying native Advanced Moritani battle loss to private reveal/continue controls, live or already-dead opposing-faction targets, printed-strength bank bounty, and automatic Mentat replacement. Keep the revealed physical card held until Mentat, then set it aside as a public per-faction use marker and draw one private card. All four AI profiles use the owner-only legal quote. New local preview profile supports genuine setup without opening public starts. Keep unresolved normal traitor-call duration and uniform private no-choice UX explicit. Record normal calls and guard later use without claiming a settled permanent loss. Exclude exceptional captured/foreign leader custody, other expansion factions and combined optional modules from this bounded preview. No mode or publication gate opens. Independent source/privacy/persistence review and 32 focused cases pass. Battle obligations independently bind cleanup, sealed normal-call logs wait for public revelation, physical replacement custody rejects missing cards and forged same-turn chains, and invalid actions remain immutable. Five authenticated SQLite cases cover pending/resolved restoration, Truthtrance interruption, competing submissions, stale/duplicate actions and corrupt saves. The local writer preserves seats and unrelated rooms. Validation: types, lint, 4690 offline tests, production build and 43 HTTP tests passed with unchanged source. Two genuine Advanced four-profile games finish in 296 and 101 actions with zero rejected candidates, ten periodic JSON rounds and eight restored final seat views. All physical cards, forces and elites remain conserved. Two observed assassination opportunities are declined; these complete games do not establish natural reveal/replacement use. The separate browser exercise explicitly stages conserved battle forces and one physical traitor swap after genuine setup. Actual battle actions open the choice. Master Bewt dies once and pays three spice; the card remains held through cleanup and is automatically replaced at Mentat with a public set-aside marker. Pending and resolved refresh, readable context-correct inspectors, physical custody and private projection pass. Guild independently collects two spice from Arrakeen. The saved QA game remains at human Terror placement. After the reported outage, all 801 opening games and original seat/recovery records are preserved (835 after HTTP checks). All 802 rooms and original records immediately before verification also remain unchanged. Database integrity and foreign keys pass. The healthy server was reused without restart, reset or recurring automation. Verified source tree: ad64f6775fb4c481002cc5eccf6d31e490085d11e10b7b19fb7df4947bcf0ccd |
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8e1cd7b75b |
Connect Emperor Nexus extra revival with private saved continuation
Add the absent-Emperor Secret Ally alternative returning exactly three eligible forces free in Basic/Advanced base-faction Nexus games. Preserve ordinary force/free-revival allowances and the shared Advanced Fedaykin cap. Keep the action optional and private, consume the physical Nexus once, and validate durable source receipts through later ordinary revival and Ghola. Purchase timing remains pending the earlier uniform winner-payment UX question; partial returns and combined-module interactions remain guarded. No mode or publication gate opens. Connect private controls, explicit physical elite selection, all four legal AI profiles and a dedicated rules checklist entry. Extend the reusable local prototype writer with genuine twelve-card Nexus setup. Independent review covers rules timing, private projection, physical custody, JSON and production SQLite restore, lost-response replay and competing requests. Seventeen focused effect cases and four prototype-writer cases pass. Validation: typecheck, lint, 4649 offline tests, production build and 43 HTTP tests passed with unchanged source. Genuine-start Basic and Advanced samples completed in 715 and 263 actions with 19 and 7 periodic JSON restores, respectively, and no Emperor uses. Two explicitly staged continuations completed in 18 and 17 actions with one normal-force Emperor return each. All four had zero rejections and preserved exact Treachery, force, elite and Nexus custody; all fourteen final seat views restored unchanged. They are bounded continuation evidence, not natural full-game acceptance of the effect or AI calibration. In the conserved staged browser scenario, Advanced Fremen returned three forces including one Fedaykin using the Nexus, then three normal forces using the ordinary allowance. Reserves rose from three to nine, Tanks fell from seven to one, spice stayed three and the physical Nexus was spent once. The inspector was readable, the action notice displayed, and pending/resolved refresh restoration, physical custody and private projection passed. After the reported power outage, all 733 opening games and original seat/recovery records were preserved (767 after HTTP checks); database integrity and foreign keys passed. All 734 rooms immediately before broad verification remained unchanged. Reused the healthy server without restart, reset or recurring automation. Verified source tree: fd09a4bc71018cb7ef98c7e25c25dacc495ffed304dbd0cdfa223e539e8fa5e1 |
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cab2f1c42d |
Connect expansion faction setup and saved Ixian auction decline
Add a local faction-only prototype profile for all seven nonempty expansion selections, genuine Basic/Advanced initialization and existing private setup, controls, AI and saved continuation. Ecaz allocates six forces across Imperial Basin sectors and retains fourteen reserves before later setup; preserve Fremen, Advanced BG and Moritani ordering with printed and inferred boundaries explicit. Keep optional Ecaz Treachery cards separate, ordinary deck counts 33/35/47, and Richese cache separate. Public start and publication gates remain closed. Replace the Advanced Ixian/Richese pre-offer stop with an explicit per-lot Ixian decline. Bind the saved original offer to its round, turn, owner, independent event, exact card custody and terms before view/action/normalization. Decline resumes that unchanged lot once without using Technology; later normal lots still offer the exchange. Protect reserved cards across transfers, spending and random Harkonnen exchange, and preserve legitimate Gift/Truthtrance interruptions. The actual special-lot exchange still awaits replacement-custody interpretation. Validation: focused setup, rules, UI/bot, private JSON/SQLite reload and concurrent CAS tests and independent custody/persistence review passed. Typecheck, lint, 4573 offline tests, production build and 43 HTTP tests passed. Browser Ecaz setup rejected an incomplete total, saved a 2/2/2 split, and refreshed to fourteen reserves and unchanged private cards. A separate genuine Advanced QA game restored the Ixian choice; explicit decline opened the unchanged cache lot with legal bidding and retained private hand, spice, pool count and unused Technology after refresh. Five of six genuine four-profile samples finish: CHOAM Basic 1054 actions/28 JSON restores, CHOAM Advanced 225/6, Ecaz Basic 91/2, Ecaz Advanced 523/14, all-three Basic 476/12. Combined Advanced passes three former auction stops and reaches turn three/action614 with 16 restores, then hits an existing CHOAM movement/Ambassador arrival guard. Ecaz samples also include guarded arrival candidates with legal alternatives. Full combined play is not certified; arrival integration is the next gap. Retain initial failed logs, including a corrected private harness sold-card receipt alias. After the outage, all 597 opening rooms and original seat/recovery records were preserved (632 after QA/HTTP). A stale development module cache required restart after a fresh 598-room backup; all 598 matched afterward and the QA seat restored. Final integrity and foreign keys passed. No database reset, recurring automation or publication. Verified source tree: 5e2ff244a1167f2834bb46d609b8de914a34f7049ff7b06046243068c0935131 |
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6e6fecc9d4 |
Prototype Leader Skills setup, battle disciplines and capture
Connect all fourteen physical skills and private setup to five card-role battle modifiers, public posture, Harkonnen skilled capture, death return and optional own-leader revival through controls, legal AI and persisted room actions. Nine skill effects and combined-mode/publication acceptance remain unfinished. Captured replacement entitlement and foreign ghola integration stay guarded. Fresh publisher/designer research supports skilled-capture publicity through its unique known physical card; this is recorded as a component inference. Independent review found and fixed Voice/must-use-leader and invalid saved assignment/offer cases. A pre-existing Discovery privacy assertion confused card ID prefixes; the corrected deterministic physical-pair scenario was independently reviewed. The first broad run was 4410/4411; corrected final verification passes types/lint, all 4411 offline tests, build and 43 HTTP tests. Final durations: check 149741ms, build 6659ms, integration 28274ms. Source fingerprint: aef655ac1ebc0eb2f64294e13d3d27337167312cf8ab17568a166ee9c39f6a85. Private final report: 20260913-leader-skills/checks-final/report.json. Three seeded prototype games completed with no rejected bot candidates. Browser setup/card inspection/refresh passed. Another user-reported power outage stopped the server; backup and necessary restart restored the same private seat. All 292 games at restart and their original application records remain unchanged; 33 isolated HTTP-test rooms bring the current total to 325. No database reset. Efficiency: one shared setup/lifecycle implementation supports five connected role effects; selective existing agents handled catalog/UI/tests/research and independent reviews. One repeated broad check was required by the reproduced ID-prefix assertion failure. Aggregate goal counter rose from 65529766 to 67313673 through this checkpoint (1783907), including inherited context and coordination; this is not a billing or savings estimate. Full goal remains active. |
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f0256c1b38 |
Prototype Discovery spice encounters, private tokens and stash rewards
Connect real Basic/Advanced base-faction audit setup to all seven Discovery Spice Cards and eight physical tokens. Add Great Maker's ordered majority vote and Fremen reserve ride, destructive Discovery blows, private faction peeks and Collection inspection/reveal, stash rewards and mandatory saved card overflow, and revealed nested board locations. Share private legal choices with human controls and all four AI profiles. Preserve normal gates. Independent review repairs orphaned worm/vote/ride controls, retargeted reserve arrivals, actor bindings and incomplete overflow discard receipts. Harden room-aware admission against unrevealed nested locations. Extend the backed-up local prototype starter with a Discovery profile; preserve seats. Still missing: next-turn free entry, five special location benefits and Ornithopter movement spending. Current prototype playthroughs do not certify those effects or complete module/expansion compliance. Verification: npm run check passed 4264 offline tests plus types/lint; npm run build passed; npm run test:integration passed 40 tests. The single source-bound broad run took 129358ms / 6782ms / 23918ms respectively. Report: /home/quintine/.local/share/dune/checkpoints/20260913-discovery-prototype/verification/report.json Source fingerprint: 4ea7b5209a58c369b0b1f8dc239b5dd2f3302bb759d83c32ba5406e80d8ae154 Two seeded Basic/Advanced games complete with component custody intact. SQLite races pay stashes once and resume committed discards without replay. Browser 3RJBH26Y verifies genuine human Fremen setup, a Discovery blow from one reordered physical card, native private Hiereg visibility, enlarged card/rules reading and refresh. Room remains paused at spice acceptance. All 125 opening saved rooms unchanged; 31 added, 156 total. No server restart. Efficiency: three reused bounded helpers; aggregate counter 60591430 to 61812513 after verification, 1221083 tokens before final Git/push overhead. 47 added offline tests. One stable broad run after focused review fixes; no calibration or exhaustive optional-module interaction matrix. |
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5a76ae0410 |
Connect genuine Ix expansion setup to playable prototypes
Add an offline Ix initializer through the real setup pipeline, supporting Basic and Advanced play, base factions, Ixians and Tleilaxu with the full 47-card deck and 22-card spice deck. Preserve all normal start and publication gates. Add a reusable local prototype starter: back up the named fresh ready lobby, initialize it once by exact version/state comparison and preserve seat/recovery tables and other rooms. Update the existing checklist with a separate prototype stage and document functional scope, source interpretations and later refinement. Six new tests cover all-profile private setup, exact typed starting forces, Face Dancer/treachery custody, JSON continuation, two fixed-seed complete games and local SQLite write/rejection boundaries. Independent review caught a missing JSON version update, now fixed and covered; focused checking fixed one test typing error before the stable broad check. No new rule interpretation was introduced. Validation: types, lint and 4,211 offline tests passed (123.237s); production build passed (6.543s); all 40 HTTP tests passed (23.578s). Source-bound report: 20260913-ix-prototype-final/report.json, fingerprint 3b8f295593bcb314bb72308d81739006b11d949d1e5906dbf6ce0704b15ebd72. Browser W5LE6VFB: human Ixian + Medium Tleilaxu + Hard Atreides from genuine setup, private starting-card refresh, Weather Control, mobile stronghold placement, then owned Brutal autopilot. Atreides won on turn 1; this short complete journey is not proof of every card or faction interaction. Finished private hand restored at phone width; expanded Poison Tooth was readable. Fixed-seed offline games 2026091301 (Basic) and 2026091302 (Advanced) both completed with both Ix factions. All 64 opening room versions/hashes are unchanged. One browser room and 30 HTTP rooms were added, totaling 95. Reused the running server; no restart or automation. Aggregate goal counters: 59,524,858 to 59,976,567 at completed verification, 451,709 tokens before final Git overhead. Two bounded workhorse helpers handled inventory/tests and independent review; one stable full check/build/HTTP run. Full game scope remains active and unfinished; future work prioritizes missing functional prototypes before exhaustive refinement and final acceptance. |