b14593fa407341cb818e4bb3944bfd55ca69c5dc
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Commits
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b14593fa40 | Refresh disposable container port after restart | ||
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64e8299aeb | Build verified checkpoint containers for TrueNAS | ||
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d1bf33d0bc |
Connect Basic CHOAM skills and preserve market Ghola choices
Connect ordinary Leader Skill paths to Basic CHOAM with base opponents, the real 35-card Treachery deck and all fourteen skills. Retain wider development initializer behavior and existing mode/publication gates. Pause a declared sale until its Ghola revival and private skill choice finish. Bind the actual revived leader, offer event and completion to the saved interruption. Preserve nested Truthtrance disposal and exact sale responses; canceling a resumed sale leaves the free revival completed. Keep force-only and retained-skill revivals free of replacement offers. Add genuine setup, native card-sale, mandatory disposal, private custody, corruption and concurrent authenticated recovery regressions plus a two-through-six-player complete-game sample profile. Record the unresolved Sandmaster/native-HMS eligibility question without inventing a bonus. Validation: types, lint, 5101 offline tests and production build passed. Five genuine 2-6 player CHOAM Skills games completed with zero rejected actions. Independent review and 50 focused compatibility tests passed. Browser Y2UJGMCS exercised real setup, Ghola draw, exact private refresh, mobile assignment and resumed sale paying two spice once. Screenshot capture timed out; full visual acceptance remains open. All 1,583 prior rooms, 3,351 seats and auxiliary records remain intact; one QA room and human seat were added. No restart, reset or automation. Full AI implementation and tuning remain deferred until all non-AI features are complete, then target roughly 75% for each adjacent tier. |
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3efda2128e |
Connect Basic Ixians to the full Leader Skills prototype
Admit genuine Basic Ixian setup with the full fourteen-skill deck, real starting-card choice, optional Tleilaxu/base opponents and first-Storm HMS. Keep public starts, Advanced and other module combinations gated. Share per-origin cyborg movement range across engine, controls and legal bots. Preserve independent Planetologist range after native Karama cancellation. Connect Sandmaster force routes through room-local HMS pointer adjacency. Retain canceled movement's no-op contract while validating actual execution. Resolve Suk rescue before substitution with explicit ambiguous cyborg rescue origins and exact remaining Tank losses. Finish Rihani before native substitution, bind saved physical losses and declared exchange, and resume mandatory/optional winner disposal on allow, decline or cancellation. Admit exact green Ix Thumper, Harvester and Amal as Planetologist substitutes. Validation: types, lint, 5,082 offline tests and production build passed. Five genuine 2-6 player games completed with zero rejected actions and 54 JSON restores. Authenticated in-memory concurrent starting-card recovery, private setup, physical card/force custody and independent review passed. Browser FLGHBSA4 completed real setup, first Storm/HMS placement and a conserved staged Suk battle. Mobile rescue, refresh and one-for-one substitution passed. Screenshot capture timed out; full visual acceptance remains open. All 1,582 prior rooms, 3,350 human seats and auxiliary records were preserved; one new QA room/seat remains. No restart, reset or automation. AI work remains limited to legal participation until every non-AI feature is complete, then targets roughly 75% higher-tier wins for each adjacent pair. |
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d3559f65ad |
Connect Basic Tleilaxu to the full Leader Skills prototype
Admit genuine Basic Tleilaxu/base setup with the full fourteen-skill deck, Ix card inventories and native three Face Dancers. Share public profile guards across existing skill effects while retaining public-start and Advanced gates. Record native own-leader skill offers at successful revival commitment so automatic Tleilaxu response chains preserve the optional private draw. Connect Rihani to unrevealed Face Dancer exchange with exact physical/status custody, private controls and existing legal AI choices. Release completed Rihani's live snapshot only after validated Face Dance admission; keep signed history and current census checks. Zoal Smuggler uses opposing printed disc value at reveal, excluding opposing skill bonuses and his separate revival value. Add genuine setup, response/cancellation, private choice, custody, Face Dance reset, Zoal, legal AI and authenticated concurrent recovery regressions. Add a reproducible two-through-six-player sample profile and saved continuation. Preserve unresolved skill effects, foreign-ghola boundaries and delayed AI tuning. Validation: types, lint, 5,058 offline tests and production build passed. Five full games completed with zero rejected actions and 74 JSON restores. Browser QA CRY4DD4J used genuine setup and an explicitly conserved staged battle; real Rihani draw/exchange and same-state refresh passed on mobile and desktop. Screenshot capture timed out; full visual acceptance remains open. No HTTP endpoint/auth/storage implementation changed; authenticated SQLite recovery was verified. All 1,581 prior rooms, 3,349 seats and auxiliary records were preserved. One new QA room/seat remains. No server restart, database reset or automation. |
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489bd3265d |
Connect Basic Moritani to the full Leader Skills prototype
Admit the genuine private setup profile for Basic Moritani with base opponents, exactly the Ecaz expansion and no other optional modules. Keep all14 physical skills, private two-card offers, starting-card/Traitor order and Moritani's final six-force placement. Public starts and complete-mode/publication gates remain. Share public profile eligibility across Banker, Diplomat, Sandmaster movement and worm riding, Smuggler shipping/collection, Bureaucrat payments, Planetologist controls/bots and Suk/Rihani/Sandmaster battle settlement. Admission reads no hidden cards or random deal. Preserve base/CHOAM boundaries and existing source questions; no full AI implementation, strategy or calibration changes. Genuine setup regressions cover all14 assignments, legal profiles and guards, Terror Assassination death and exact skill return, optional own revival draw/privacy, Sabotage, movement controls/bots, Smuggler shipment and Bureaucrat paid bribes. Battle actions cover Rihani exchange, Sandmaster spice, Banker funds, Suk casualties and Smuggler collection. Actual enemy alliances prove losing-ally retention excludes mandatory Planetologist Special and Diplomat-copy disposal. A real worm/Nexus ride collects Sandmaster spice once. Authenticated in-memory SQLite restarts and concurrent skill choices preserve one assignment, private offers, saved seats and final Moritani placement. Conserved staged positions are explicitly distinct from played phase histories. Add a reproducible moritani-skills profile to the existing faction-game runner, including fixed2-6-player Basic rosters, seed offsets16-20 and saved resume. Verify expected module presence, all14 physical skills and ordinary Traitor custody alongside existing card/force/private-view checks. Default six expansion samples and base samples retain their rosters/ordinals. No live DB is used by these complete-game samples. CLI regressions check interrupted continuation and Advanced refusal; corruption tests catch lost cards and entire module loss. Independent review caught an old all-base worm guard and a sample checker that missed whole-module deletion; both fixed with meaningful regressions and reviewed. Initial edits had a stale helper reference and final lint found an unused import; these were corrected. Types, lint, all 5034 offline tests and build pass on stable final source. Five genuine complete-game samples passed with no rejected actions:2 players189 actions/5 restores,3 players53/1,4 players862/23, 5 players116/3 and6 players1338/36. These are legality samples, not calibration or exhaustive faction/card acceptance. No endpoint/auth/storage changes; existing HTTP suite not repeated, while new authenticated storage and live browser actions exercise the newly admitted profile through production boundaries. Browser created a fresh Basic human Moritani/Easy Emperor lobby, then the existing backed-up local initializer started that named ready room without replacing seats. Human inspected both Killer Medic bands, assigned Lupino Ord, chose a private Traitor and placed six in Polar Sink after all other setup. Refresh preserved the two public skills, own hand/Traitor and6 deployed/14 reserves at pending Storm. Mobile skill panel339px, client/scroll337; viewport restored afterward. Screenshot capture timed out, so full visual/screen-reader acceptance stays open. All 1580 opening games, 3348 saved seats and auxiliary rows remain identical. One isolated QA game adds one human seat and entry receipt; its row is unchanged after setup through refresh, with all seats unchanged. SQLite integrity and foreign keys pass. No server restart, migration, reset or recurring automation. Existing unfinished Leader Skill bands and material rulings remain explicit in the new integration guide and internal checklist. Private evidence: 20260921-moritani-skills. Verified source tree: d5078661ecc2199b2bbfebd18034b16585d06410a697a78dc514bfa5b3b77a1c |
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368a7a5144 |
Add reusable base game samples across player counts
The existing offline faction runner now selects genuine Basic and Advanced base games with two through six players. Original six expansion defaults and seed offsets remain stable; player-count filters require the explicit base profile. Saved AI profiles choose every setup and game action. This replaces repeated private harness copies while preserving source-bound private reports, failed traces and explicit snapshot resume. Shared custody checks include every physical Treachery zone, nonnegative integer resources, twenty-force totals, the distinct Emperor/Fremen/Ixian elite totals and subsets, and canonical base Traitor identities after dealing. Rejected actions must leave their input unchanged; periodic JSON restoration compares all private views and excludes rival private hand/spice/Traitor/Face Dancer fields. Optional modules and separate private previews cannot be resumed as ordinary fixed scenarios. Resume still requires checking original setup provenance and intentionally restarts the selected random stream. Independent review caught and corrected seven-cyborg accounting, save-derived Traitor expectations, missing elite records and private-preview classification. Meaningful regressions cover those failures plus strict filters, original names/seeds, failed subprocess reporting, source stability and resume. Types, lint and 4823 offline tests pass. No application, dependency, HTTP or database code changed, so build/HTTP suites were not repeated. All ten base and six existing expansion samples completed on the final unchanged source: 6746 accepted actions, 175 periodic restores, 82 rejected candidates retained in traces. The expansion guarded-arrival fallbacks remain visible; these samples do not certify every faction, optional module, player-count rule or difficulty ordering. Exact expansion Traitor/Face Dancer custody still needs its own adapter. The earlier pilot/source-changed report remains private; the required check was repeated after the late review correction rather than accepting results from changing source. All 1038 opening games and original seat/recovery records are unchanged; 1038 rooms remain. SQLite integrity and foreign keys pass. The existing QA table restored its saved seat and fulfilled shipment after browser refresh. The healthy server was reused without reset or restart. The rules register now explicitly records the Moritani Secret Ally after-loss privacy blocker. A holder-only pause exposes its hidden Nexus; the existing alliance-retention helper does not resolve the shared pending response UX decision. No duplicate user question, new house rule or mode/publication gate change was introduced. Verified source tree: 85d5a53fa72efb9704c1828526aaccba1554670307ce476f729eae9c5c4abff9 |
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c04cb93830 |
Connect the Recruits independent-card revival preview
The explicit development initializer now includes the complete three-card Ecaz Treachery variant before genuine Basic/Advanced faction setup. Recruits has owned play/discard controls, full inspection, a public current-rate table, shared authoritative revival quotes, all four AI profiles and persistent exact free-use ledgers. Existing CHOAM/Tleilaxu choices settle before returning forces. Inactive games retain their prior allowance arithmetic. Clean activation before normal returns or after exactly recorded free returns is connected. Prior-paid/unknown use, later Fremen grants, pending repricing, same-turn recovered-card replay and additional optional modules stay gated. Native unlimited faction advantages remain unlimited. The independent seven-force cap after faction cancellation is explicitly documented as an inference from independent effects, not a direct combined FAQ. Reinforcements and Harass & Withdraw remain unfinished; public starts and publication stay gated. Independent rules/privacy/persistence review passed. Review fixed auction alias double-counting after a physical card sale, malformed canonical cards, legacy zero-ledger activation, a seat-control validation bypass and an ordinary-start bypass. Focused tests cover readiness and turn expiry as well as authenticated restart, exact free/paid accounting, stale/duplicate requests, competing writes and malformed-save rejection. Types, lint, 4743 offline tests, build and 43 HTTP tests passed with unchanged source. Eight fixed-seed genuine six-seat samples finish: basic/Easy: 1961 accepted, 0 Recruits plays, 53 JSON restores; basic/Medium: 711 accepted, 0 Recruits plays, 19 JSON restores; basic/Hard: 239 accepted, 0 Recruits plays, 6 JSON restores; basic/Brutal: 1367 accepted, 1 Recruits plays, 36 JSON restores; advanced/Easy: 1402 accepted, 0 Recruits plays, 37 JSON restores; advanced/Medium: 530 accepted, 0 Recruits plays, 14 JSON restores; advanced/Hard: 545 accepted, 1 Recruits plays, 14 JSON restores; advanced/Brutal: 1240 accepted, 1 Recruits plays, 33 JSON restores. Reports retain rejected candidates and earlier harness attempts. All 216 game-source hashes remain identical to the samples; a later presentation-test expectation update changes no game code. Actual card use, custody and periodic/terminal private views are checked; this is bounded playability evidence, not full variant acceptance or AI calibration. A separate conserved browser Revival fixture verifies the full inspector, physical play, public rates, four free returns and active/resolved refresh. All 902 opening games and original seat/recovery records remain unchanged (936 after checks). All 903 present immediately before broad checks are also preserved. Database integrity and foreign keys pass. The healthy server recovered after the power failure and was reused without restart, reset or recurring automation. Verified source tree: 1f934f996268b35c8a20d0d617fa962aad878108496fa1a4a05323360757b0e3 |
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58ae84f8e2 |
Prototype Moritani Assassinate Leaders with saved Mentat replacement
Connect a qualifying native Advanced Moritani battle loss to private reveal/continue controls, live or already-dead opposing-faction targets, printed-strength bank bounty, and automatic Mentat replacement. Keep the revealed physical card held until Mentat, then set it aside as a public per-faction use marker and draw one private card. All four AI profiles use the owner-only legal quote. New local preview profile supports genuine setup without opening public starts. Keep unresolved normal traitor-call duration and uniform private no-choice UX explicit. Record normal calls and guard later use without claiming a settled permanent loss. Exclude exceptional captured/foreign leader custody, other expansion factions and combined optional modules from this bounded preview. No mode or publication gate opens. Independent source/privacy/persistence review and 32 focused cases pass. Battle obligations independently bind cleanup, sealed normal-call logs wait for public revelation, physical replacement custody rejects missing cards and forged same-turn chains, and invalid actions remain immutable. Five authenticated SQLite cases cover pending/resolved restoration, Truthtrance interruption, competing submissions, stale/duplicate actions and corrupt saves. The local writer preserves seats and unrelated rooms. Validation: types, lint, 4690 offline tests, production build and 43 HTTP tests passed with unchanged source. Two genuine Advanced four-profile games finish in 296 and 101 actions with zero rejected candidates, ten periodic JSON rounds and eight restored final seat views. All physical cards, forces and elites remain conserved. Two observed assassination opportunities are declined; these complete games do not establish natural reveal/replacement use. The separate browser exercise explicitly stages conserved battle forces and one physical traitor swap after genuine setup. Actual battle actions open the choice. Master Bewt dies once and pays three spice; the card remains held through cleanup and is automatically replaced at Mentat with a public set-aside marker. Pending and resolved refresh, readable context-correct inspectors, physical custody and private projection pass. Guild independently collects two spice from Arrakeen. The saved QA game remains at human Terror placement. After the reported outage, all 801 opening games and original seat/recovery records are preserved (835 after HTTP checks). All 802 rooms and original records immediately before verification also remain unchanged. Database integrity and foreign keys pass. The healthy server was reused without restart, reset or recurring automation. Verified source tree: ad64f6775fb4c481002cc5eccf6d31e490085d11e10b7b19fb7df4947bcf0ccd |
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8e1cd7b75b |
Connect Emperor Nexus extra revival with private saved continuation
Add the absent-Emperor Secret Ally alternative returning exactly three eligible forces free in Basic/Advanced base-faction Nexus games. Preserve ordinary force/free-revival allowances and the shared Advanced Fedaykin cap. Keep the action optional and private, consume the physical Nexus once, and validate durable source receipts through later ordinary revival and Ghola. Purchase timing remains pending the earlier uniform winner-payment UX question; partial returns and combined-module interactions remain guarded. No mode or publication gate opens. Connect private controls, explicit physical elite selection, all four legal AI profiles and a dedicated rules checklist entry. Extend the reusable local prototype writer with genuine twelve-card Nexus setup. Independent review covers rules timing, private projection, physical custody, JSON and production SQLite restore, lost-response replay and competing requests. Seventeen focused effect cases and four prototype-writer cases pass. Validation: typecheck, lint, 4649 offline tests, production build and 43 HTTP tests passed with unchanged source. Genuine-start Basic and Advanced samples completed in 715 and 263 actions with 19 and 7 periodic JSON restores, respectively, and no Emperor uses. Two explicitly staged continuations completed in 18 and 17 actions with one normal-force Emperor return each. All four had zero rejections and preserved exact Treachery, force, elite and Nexus custody; all fourteen final seat views restored unchanged. They are bounded continuation evidence, not natural full-game acceptance of the effect or AI calibration. In the conserved staged browser scenario, Advanced Fremen returned three forces including one Fedaykin using the Nexus, then three normal forces using the ordinary allowance. Reserves rose from three to nine, Tanks fell from seven to one, spice stayed three and the physical Nexus was spent once. The inspector was readable, the action notice displayed, and pending/resolved refresh restoration, physical custody and private projection passed. After the reported power outage, all 733 opening games and original seat/recovery records were preserved (767 after HTTP checks); database integrity and foreign keys passed. All 734 rooms immediately before broad verification remained unchanged. Reused the healthy server without restart, reset or recurring automation. Verified source tree: fd09a4bc71018cb7ef98c7e25c25dacc495ffed304dbd0cdfa223e539e8fa5e1 |
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903d861170 |
Prevent saved CHOAM movement arrival deadlocks
Preflight ordinary movement through the existing arrival quote before creating new Ornithopter escrow or opening Ixian, Fremen and CHOAM prevention windows. An explicit legacy CHOAM decline can return an uncommitted unsupported arrival for another choice without consuming movement or touching forces, spice, cards or tokens. Preserve an existing Ornithopter and retire it exactly once on a legal replacement move. Keep dedicated Ambassador relocation handling and Karama cancellation validation before cost; unrelated exceptions remain atomic. Simultaneous Ambassador/Terror priority still awaits the recorded material interpretation, with no invented ordering. Add reusable offline faction-game samples with genuine Basic/Advanced setup, all four AI profiles, physical custody checks, JSON restorations, private traces and failed snapshots. Source-bound reports and input snapshot hashes make fresh and resumed samples repeatable; document that a resumed continuation starts a new seeded stream and does not prove input setup provenance. Validation: independently reviewed fresh declaration, native cancellation, supported single arrivals, legacy retry and card custody tests. Two production SQLite tests cover authenticated private restoration, stale/duplicate/wrong-owner rejection, resource conservation and concurrent version races. Typecheck, lint, 4583 offline tests, production build and 43 HTTP tests passed. Retain the initial failed check log for the corrected numeric-sort lint issue. All six fresh samples complete. CHOAM Basic 1054 actions/28 JSON restores, CHOAM Advanced 225/6, Ecaz Basic 91/2, Ecaz Advanced 523/14, all-three Basic 476/12, all-three Advanced 1303/35 with a turn-six CHOAM win. Combined Advanced has 46 guarded arrival candidates with legal alternatives. The exact prior 614-action failed snapshot separately finishes after 691 additional actions/18 restores and 39 guarded candidates. These are bounded paths, not complete faction or combination certification. Gameplay source hashes match the final checkpoint; later evidence-only documentation and recovery-test lint edits are explicit. After the reported outage, all 632 opening games and original seat/recovery records were preserved (665 after HTTP tests); integrity and foreign keys passed. Existing Ecaz and Ixian browser seats restored their same private hands, resources and pending choices after reload. This is browser restoration evidence, not a staged arrival-return claim. The healthy server was reused; no restart, database reset, recurring automation or publication. Verified source tree: 550221850f4802c41155f7bbc35d623965bc7db3330825636d50f26bb42868f8 |
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cab2f1c42d |
Connect expansion faction setup and saved Ixian auction decline
Add a local faction-only prototype profile for all seven nonempty expansion selections, genuine Basic/Advanced initialization and existing private setup, controls, AI and saved continuation. Ecaz allocates six forces across Imperial Basin sectors and retains fourteen reserves before later setup; preserve Fremen, Advanced BG and Moritani ordering with printed and inferred boundaries explicit. Keep optional Ecaz Treachery cards separate, ordinary deck counts 33/35/47, and Richese cache separate. Public start and publication gates remain closed. Replace the Advanced Ixian/Richese pre-offer stop with an explicit per-lot Ixian decline. Bind the saved original offer to its round, turn, owner, independent event, exact card custody and terms before view/action/normalization. Decline resumes that unchanged lot once without using Technology; later normal lots still offer the exchange. Protect reserved cards across transfers, spending and random Harkonnen exchange, and preserve legitimate Gift/Truthtrance interruptions. The actual special-lot exchange still awaits replacement-custody interpretation. Validation: focused setup, rules, UI/bot, private JSON/SQLite reload and concurrent CAS tests and independent custody/persistence review passed. Typecheck, lint, 4573 offline tests, production build and 43 HTTP tests passed. Browser Ecaz setup rejected an incomplete total, saved a 2/2/2 split, and refreshed to fourteen reserves and unchanged private cards. A separate genuine Advanced QA game restored the Ixian choice; explicit decline opened the unchanged cache lot with legal bidding and retained private hand, spice, pool count and unused Technology after refresh. Five of six genuine four-profile samples finish: CHOAM Basic 1054 actions/28 JSON restores, CHOAM Advanced 225/6, Ecaz Basic 91/2, Ecaz Advanced 523/14, all-three Basic 476/12. Combined Advanced passes three former auction stops and reaches turn three/action614 with 16 restores, then hits an existing CHOAM movement/Ambassador arrival guard. Ecaz samples also include guarded arrival candidates with legal alternatives. Full combined play is not certified; arrival integration is the next gap. Retain initial failed logs, including a corrected private harness sold-card receipt alias. After the outage, all 597 opening rooms and original seat/recovery records were preserved (632 after QA/HTTP). A stale development module cache required restart after a fresh 598-room backup; all 598 matched afterward and the QA seat restored. Final integrity and foreign keys passed. No database reset, recurring automation or publication. Verified source tree: 5e2ff244a1167f2834bb46d609b8de914a34f7049ff7b06046243068c0935131 |
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6e6fecc9d4 |
Prototype Leader Skills setup, battle disciplines and capture
Connect all fourteen physical skills and private setup to five card-role battle modifiers, public posture, Harkonnen skilled capture, death return and optional own-leader revival through controls, legal AI and persisted room actions. Nine skill effects and combined-mode/publication acceptance remain unfinished. Captured replacement entitlement and foreign ghola integration stay guarded. Fresh publisher/designer research supports skilled-capture publicity through its unique known physical card; this is recorded as a component inference. Independent review found and fixed Voice/must-use-leader and invalid saved assignment/offer cases. A pre-existing Discovery privacy assertion confused card ID prefixes; the corrected deterministic physical-pair scenario was independently reviewed. The first broad run was 4410/4411; corrected final verification passes types/lint, all 4411 offline tests, build and 43 HTTP tests. Final durations: check 149741ms, build 6659ms, integration 28274ms. Source fingerprint: aef655ac1ebc0eb2f64294e13d3d27337167312cf8ab17568a166ee9c39f6a85. Private final report: 20260913-leader-skills/checks-final/report.json. Three seeded prototype games completed with no rejected bot candidates. Browser setup/card inspection/refresh passed. Another user-reported power outage stopped the server; backup and necessary restart restored the same private seat. All 292 games at restart and their original application records remain unchanged; 33 isolated HTTP-test rooms bring the current total to 325. No database reset. Efficiency: one shared setup/lifecycle implementation supports five connected role effects; selective existing agents handled catalog/UI/tests/research and independent reviews. One repeated broad check was required by the reproduced ID-prefix assertion failure. Aggregate goal counter rose from 65529766 to 67313673 through this checkpoint (1783907), including inherited context and coordination; this is not a billing or savings estimate. Full goal remains active. |
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f0256c1b38 |
Prototype Discovery spice encounters, private tokens and stash rewards
Connect real Basic/Advanced base-faction audit setup to all seven Discovery Spice Cards and eight physical tokens. Add Great Maker's ordered majority vote and Fremen reserve ride, destructive Discovery blows, private faction peeks and Collection inspection/reveal, stash rewards and mandatory saved card overflow, and revealed nested board locations. Share private legal choices with human controls and all four AI profiles. Preserve normal gates. Independent review repairs orphaned worm/vote/ride controls, retargeted reserve arrivals, actor bindings and incomplete overflow discard receipts. Harden room-aware admission against unrevealed nested locations. Extend the backed-up local prototype starter with a Discovery profile; preserve seats. Still missing: next-turn free entry, five special location benefits and Ornithopter movement spending. Current prototype playthroughs do not certify those effects or complete module/expansion compliance. Verification: npm run check passed 4264 offline tests plus types/lint; npm run build passed; npm run test:integration passed 40 tests. The single source-bound broad run took 129358ms / 6782ms / 23918ms respectively. Report: /home/quintine/.local/share/dune/checkpoints/20260913-discovery-prototype/verification/report.json Source fingerprint: 4ea7b5209a58c369b0b1f8dc239b5dd2f3302bb759d83c32ba5406e80d8ae154 Two seeded Basic/Advanced games complete with component custody intact. SQLite races pay stashes once and resume committed discards without replay. Browser 3RJBH26Y verifies genuine human Fremen setup, a Discovery blow from one reordered physical card, native private Hiereg visibility, enlarged card/rules reading and refresh. Room remains paused at spice acceptance. All 125 opening saved rooms unchanged; 31 added, 156 total. No server restart. Efficiency: three reused bounded helpers; aggregate counter 60591430 to 61812513 after verification, 1221083 tokens before final Git/push overhead. 47 added offline tests. One stable broad run after focused review fixes; no calibration or exhaustive optional-module interaction matrix. |
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5a76ae0410 |
Connect genuine Ix expansion setup to playable prototypes
Add an offline Ix initializer through the real setup pipeline, supporting Basic and Advanced play, base factions, Ixians and Tleilaxu with the full 47-card deck and 22-card spice deck. Preserve all normal start and publication gates. Add a reusable local prototype starter: back up the named fresh ready lobby, initialize it once by exact version/state comparison and preserve seat/recovery tables and other rooms. Update the existing checklist with a separate prototype stage and document functional scope, source interpretations and later refinement. Six new tests cover all-profile private setup, exact typed starting forces, Face Dancer/treachery custody, JSON continuation, two fixed-seed complete games and local SQLite write/rejection boundaries. Independent review caught a missing JSON version update, now fixed and covered; focused checking fixed one test typing error before the stable broad check. No new rule interpretation was introduced. Validation: types, lint and 4,211 offline tests passed (123.237s); production build passed (6.543s); all 40 HTTP tests passed (23.578s). Source-bound report: 20260913-ix-prototype-final/report.json, fingerprint 3b8f295593bcb314bb72308d81739006b11d949d1e5906dbf6ce0704b15ebd72. Browser W5LE6VFB: human Ixian + Medium Tleilaxu + Hard Atreides from genuine setup, private starting-card refresh, Weather Control, mobile stronghold placement, then owned Brutal autopilot. Atreides won on turn 1; this short complete journey is not proof of every card or faction interaction. Finished private hand restored at phone width; expanded Poison Tooth was readable. Fixed-seed offline games 2026091301 (Basic) and 2026091302 (Advanced) both completed with both Ix factions. All 64 opening room versions/hashes are unchanged. One browser room and 30 HTTP rooms were added, totaling 95. Reused the running server; no restart or automation. Aggregate goal counters: 59,524,858 to 59,976,567 at completed verification, 451,709 tokens before final Git overhead. Two bounded workhorse helpers handled inventory/tests and independent review; one stable full check/build/HTTP run. Full game scope remains active and unfinished; future work prioritizes missing functional prototypes before exhaustive refinement and final acceptance. |
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6e26ba5daa |
Add repeatable verification and establish fresh save checkpoint
Consolidate current readiness and existing rule decisions, preserve selective subagents and automatic verified Git pushes, and record the efficiency pilot. Add source-bound compact checks, private saved-game snapshots/online backups, and bounded HTTP seat-restoration checks with 15 meaningful regressions. At the user's explicit request, archive and clear 3,644 old local rooms and related records while retaining schema/migrations; preserve future games from a fresh empty baseline. Private backups and credentials are outside Git. Validation: npm run check passes types, lint and all 4,177 offline tests. Full report: 20260913-efficiency-check-3, 130.147 seconds; source fingerprint 344ce1d44475b0cd4ff10a915f28331cb4e2fcacbc7595636fbaa645c0568f64. Two earlier broad attempts stopped at new type/lint errors before tests; both were fixed. Independent review found cancellation falsely passing; SIGINT/SIGTERM regressions and review confirm the fix. Documentation links, example test selection, private backup integrity and empty baseline verified. No app/build/dependency/HTTP implementation changed; no production build, HTTP suite, browser acceptance or AI calibration claimed for this checkpoint. The full game goal and existing release gates remain unfinished. |
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28ba1618ba |
Implement Homeworld mechanics through Caladan reinforcement checkpoint
Connect typed Homeworld custody, transport, battle, income, revival and Caladan reinforcement flows with private multiplayer recovery and controls. Preserve the optimized test workflow and keep unfinished rules modes gated. Verified with 3682 offline tests, typecheck, lint, production build and 40 HTTP tests; existing saved games remain unchanged. |
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8c709fb52f | Initial commit |