Commit Graph
2 Commits
Author SHA1 Message Date
Quintine c4ff75a56d Add Nexus alliance and shared-victory practice
Expand the internal introduction to nine lessons and seven Basic exercises. The four-player Nexus example teaches incoming consent, outgoing accepted and unanswered offers, withdrawal, unilateral breaks and the ordinary three-solo/four-allied stronghold target. Formation shows prospective progress; victory appears only at an explicit later Mentat check on the unchanged teaching board. Fixed responses demonstrate legal choices without refining live AI.

Extract ordinary pairing into quoteNexusAlliance used by both practice and engine. Keep phase and Homeworld checks, alliance dates, Nexus-card forfeiture, readiness and history in the authoritative engine. Use production strongholdProgress and quoteVictory for the example; physical forces remain separately owned. No mode, expansion or publication gate changes.

Version 4 practice saves migrate all five v1, seven v2 and eight v3 lesson identities and preserve prior auction, movement, combat, Traitor and collection choices. Alliance inputs are whitelisted and semantically replayed, with impossible action sequences and phase order rejected. Nine new regression tests cover helper immutability, live engine side effects, all 24 offered practice combinations, prior-version migration and saved continuation. Existing Nexus-card forfeiture tests also pass.

Independent review found no material defect. Required types, lint, 4934 offline tests and production build pass on stable final source. Browser checks confirm old completed-auction migration, keyboard consent, formed and pending refresh restoration, withdrawal/break, closed-Nexus controls, three-stronghold shortfall and four-stronghold joint win with saved result. Controls fit a 390px viewport at 309px wide and at least44px high; viewport reset. No external lesson links. Screenshot capture remains unavailable, so visual screenshot acceptance remains unverified. Fixed lessons do not certify the full curriculum, live AI strength or all rules interactions.

The local development server was confirmed stopped by refused localhost connection and no matching processes. Started it once against the existing database without migration/reset. The existing K2V47CSN QA seat restored in setup with owning Atreides private hand/Traitors and rival privacy intact; its Hard Guild and circle6 remained visible. All 1337 rooms, 2805 seats and every original recovery/entry/handover/delegation/migration row are unchanged. SQLite integrity and foreign keys pass. No human play was interrupted, no recurring automation installed and no usage check or AI calibration run. HTTP/auth/schema source did not change; offline checks include recovery tests, and no broad HTTP suite was rerun.

Private evidence: 20260921-alliance-practice. Full rules, expansion, multiplayer and presentation goal remains incomplete.
Verified source tree: 9c74a3141aca4e049e0734209b96f68ee0e6d0e127a155a2a7562a79ea8a1a6b
2026-09-21 08:03:01 +10:00
Quintine b7ec94015a Add interactive bidding practice with shared ordinary auction quotes
Expand the internal introduction to eight lessons and six Basic exercises. A Fremen practice auction teaches budget limits, raising, passing and re-entry, full-hand exclusion, all-pass termination, winner-only payment and private purchase inspection. Two explicitly fixed opponent scripts make legal teaching moves without a confirmation step or changes to actual AI strategies.

Extract ordinary bid validation and next-seat/payment/unbid selection into shared pure helpers used by both the practice and live engine. The engine retains actual card custody, ally contribution, Karama, Bureaucrat, payment and response handling. Inconsistent order/eligibility fails closed instead of an unbounded loop. No mode/expansion/publication gate changes.

Version 3 lesson saves retain the existing key and migrate all five v1 and seven v2 positions by identity. Prior committed movement, battle and Traitor choices persist. Only learner bid/pass choices are saved and semantically replayed; over-budget, underbid, full-hand and post-terminal choices are rejected, and unrelated fields are stripped.

Independent review found no material defect. Types, lint, 4925 offline tests and production build pass on stable final source. Nine new tests cover shared bidding order/eligibility/funding and practice outcomes, actual engine payment/card-custody comparisons, all-pass/full-hand paths, all v2 lesson migrations and saved replay. Existing v1, movement, combat and Traitor checks remain green. HTTP/auth/schema code did not change; offline checks include existing in-memory persistence tests, and no live HTTP suite was rerun for this checkpoint.

Browser checks confirm preserved older movement practice, heading focus, keyboard budget control, invalid bid blocking, pass/re-entry, refresh during and after the auction, private Shield inspection, full-hand and all-pass results. The completed bid display stays at the actual committed amount. At 390px controls fit at 309px wide with at least 44px height and no document overflow; the viewport was reset. Screenshot capture still times out, so visual screenshot acceptance remains unverified. The page has no external links and the existing Learn tab is retained.

All 1337 original rooms, 2805 seats and every existing recovery/entry/handover/delegation/migration row are unchanged. SQLite integrity and foreign keys pass. No reset, migration, restart, automation, account-usage check or AI strength calibration occurred. Bounded current-state review also confirmed Extortion, Atomics and Kull still cross previously recorded material rulings; no duplicate questions or house rules were introduced. Alliances, faction/Advanced/expansion teaching and the full game objective remain unfinished.

Verified source tree: b5d318722db155645e98ec3319ffea47f4caa049a06ff5d97abc850db59cb717
2026-09-20 17:19:18 +10:00