e2dc5f3d0df59b54f1bbbfdcc2bb2f675fc420ea
6
Commits
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b2fcef8d51 |
Add Storm and Spice Blow practice
Expand the interactive introduction to thirteen lessons and eleven Basic examples. Separate storm sealing, reveal and movement; compare first-turn and later-turn ranges, wraparound, exposure and shelter. Offer four spice sequences for accumulation, storm loss, later worms and first-turn worm return, with Nexus opening only after the replacement blow finishes. Reuse existing card inspection and preserve all previous lesson identities and results through version 6 migration. Extract unchanged storm-sector, exposure, worm-protection and spice-placement calculations into a focused module shared by engine, preflight and teaching. Existing battle-wheel defaults stay intact while storm practice supplies its minimum and accessible label. No live state schema, rules interpretation, mode gate or AI strategy changes. All 4954 offline tests, types, lint and production build pass on stable final source. Focused tests compare all 24 offered storm dials and four spice cases with actual engine actions, verify exact ignored-worm return, and exercise every saved stage and v1–v5 migration. Independent review found no material findings. Earlier broad runs passed but were invalidated by a final rules-copy clarification and migration documentation correction; final3 verifies the stable source. Browser checks retain the earlier Fremen revival outcome after migration, restore a sealed storm and completed Nexus across refresh, verify wrap/shelter/zero movement, exercise all four spice cases and inspect the revealed worm. Mobile controls and modal fit 390px; Escape restores the trigger. Screenshot capture remains unavailable. Full faction, Fremen-ride, Advanced/expansion teaching and complete game acceptance remain open. All 1373 rooms, 2883 seats and auxiliary rows remain unchanged; SQLite integrity and foreign keys pass. Server reused without restart. HTTP tests not repeated because HTTP, auth, persistence and state shape are unchanged. Private evidence: 20260921-opening-phase-practice. Verified source tree: 6bd333ec6938904b31523f8b20042e516ba55b6ac4c63973e5bb7ee74baa71fb |
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67e429e32f |
Add Charity and Revival resource practice
Expand the internal introduction to eleven lessons and nine independent Basic exercises. Charity shows the ordinary top-up to two spice and prevents duplicate claims. Revival lets Atreides, Emperor and Fremen return ordinary forces in batches and revive an eligible leader using the same spice balance. Reuse production charity and revival calculations; only narrow the leader-options TypeScript signature, with no live rules or AI strategy changes. Version 5 practice saves retain all earlier lesson identities and accepted choices. Replay a bounded, validated history to reconstruct spice, Tanks, reserves, leader custody and turn allowances. Cover first-cycle, surviving-leader and repeat-death rosters, cumulative free allowances, paid returns, the three-force cap, separate leader allowance and unaffordable choices. Seven new tests compare real engine actions, immutable inputs, migration and impossible-save rejection. Independent review found no material issues. Types, lint, 4941 offline tests and production build passed on stable final source. Browser checks confirm previous alliance migration, keyboard Charity, shared revival spending, refreshed force/leader outcomes, roster restrictions, faction free rates, cap rejection and leader inspection. At390px all observed new controls fit, with 44px or taller targets. Screenshot capture remains unavailable; DOM bounds are narrower evidence. The full curriculum, faction/expansion teaching and rules/publication gates remain incomplete. Reused the running server. A stale development import for the newly-created file cleared through import-graph invalidation and reload without restarting. All 1337 rooms, 2805 seats and existing recovery, entry, handover, delegation and migration rows remain unchanged. SQLite integrity and foreign keys pass. No database migration/reset, automation, usage check or AI calibration. HTTP/auth/persistence source is unchanged; the required offline suite includes recovery checks and no broad HTTP suite was rerun. Private evidence: 20260921-resource-practice. Verified source tree: 40e207a5d46f53501a9ec8f77a8b48a5e4f0b3d67278bf670b1e53050770a40b |
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c4ff75a56d |
Add Nexus alliance and shared-victory practice
Expand the internal introduction to nine lessons and seven Basic exercises. The four-player Nexus example teaches incoming consent, outgoing accepted and unanswered offers, withdrawal, unilateral breaks and the ordinary three-solo/four-allied stronghold target. Formation shows prospective progress; victory appears only at an explicit later Mentat check on the unchanged teaching board. Fixed responses demonstrate legal choices without refining live AI. Extract ordinary pairing into quoteNexusAlliance used by both practice and engine. Keep phase and Homeworld checks, alliance dates, Nexus-card forfeiture, readiness and history in the authoritative engine. Use production strongholdProgress and quoteVictory for the example; physical forces remain separately owned. No mode, expansion or publication gate changes. Version 4 practice saves migrate all five v1, seven v2 and eight v3 lesson identities and preserve prior auction, movement, combat, Traitor and collection choices. Alliance inputs are whitelisted and semantically replayed, with impossible action sequences and phase order rejected. Nine new regression tests cover helper immutability, live engine side effects, all 24 offered practice combinations, prior-version migration and saved continuation. Existing Nexus-card forfeiture tests also pass. Independent review found no material defect. Required types, lint, 4934 offline tests and production build pass on stable final source. Browser checks confirm old completed-auction migration, keyboard consent, formed and pending refresh restoration, withdrawal/break, closed-Nexus controls, three-stronghold shortfall and four-stronghold joint win with saved result. Controls fit a 390px viewport at 309px wide and at least44px high; viewport reset. No external lesson links. Screenshot capture remains unavailable, so visual screenshot acceptance remains unverified. Fixed lessons do not certify the full curriculum, live AI strength or all rules interactions. The local development server was confirmed stopped by refused localhost connection and no matching processes. Started it once against the existing database without migration/reset. The existing K2V47CSN QA seat restored in setup with owning Atreides private hand/Traitors and rival privacy intact; its Hard Guild and circle6 remained visible. All 1337 rooms, 2805 seats and every original recovery/entry/handover/delegation/migration row are unchanged. SQLite integrity and foreign keys pass. No human play was interrupted, no recurring automation installed and no usage check or AI calibration run. HTTP/auth/schema source did not change; offline checks include recovery tests, and no broad HTTP suite was rerun. Private evidence: 20260921-alliance-practice. Full rules, expansion, multiplayer and presentation goal remains incomplete. Verified source tree: 9c74a3141aca4e049e0734209b96f68ee0e6d0e127a155a2a7562a79ea8a1a6b |
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b7ec94015a |
Add interactive bidding practice with shared ordinary auction quotes
Expand the internal introduction to eight lessons and six Basic exercises. A Fremen practice auction teaches budget limits, raising, passing and re-entry, full-hand exclusion, all-pass termination, winner-only payment and private purchase inspection. Two explicitly fixed opponent scripts make legal teaching moves without a confirmation step or changes to actual AI strategies. Extract ordinary bid validation and next-seat/payment/unbid selection into shared pure helpers used by both the practice and live engine. The engine retains actual card custody, ally contribution, Karama, Bureaucrat, payment and response handling. Inconsistent order/eligibility fails closed instead of an unbounded loop. No mode/expansion/publication gate changes. Version 3 lesson saves retain the existing key and migrate all five v1 and seven v2 positions by identity. Prior committed movement, battle and Traitor choices persist. Only learner bid/pass choices are saved and semantically replayed; over-budget, underbid, full-hand and post-terminal choices are rejected, and unrelated fields are stripped. Independent review found no material defect. Types, lint, 4925 offline tests and production build pass on stable final source. Nine new tests cover shared bidding order/eligibility/funding and practice outcomes, actual engine payment/card-custody comparisons, all-pass/full-hand paths, all v2 lesson migrations and saved replay. Existing v1, movement, combat and Traitor checks remain green. HTTP/auth/schema code did not change; offline checks include existing in-memory persistence tests, and no live HTTP suite was rerun for this checkpoint. Browser checks confirm preserved older movement practice, heading focus, keyboard budget control, invalid bid blocking, pass/re-entry, refresh during and after the auction, private Shield inspection, full-hand and all-pass results. The completed bid display stays at the actual committed amount. At 390px controls fit at 309px wide with at least 44px height and no document overflow; the viewport was reset. Screenshot capture still times out, so visual screenshot acceptance remains unverified. The page has no external links and the existing Learn tab is retained. All 1337 original rooms, 2805 seats and every existing recovery/entry/handover/delegation/migration row are unchanged. SQLite integrity and foreign keys pass. No reset, migration, restart, automation, account-usage check or AI strength calibration occurred. Bounded current-state review also confirmed Extortion, Atomics and Kull still cross previously recorded material rulings; no duplicate questions or house rules were introduced. Alliances, faction/Advanced/expansion teaching and the full game objective remain unfinished. Verified source tree: b5d318722db155645e98ec3319ffea47f4caa049a06ff5d97abc850db59cb717 |
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e13ad454e2 |
Add movement and Traitor practice to the introduction
Expand /learn from five lessons/three exercises to seven lessons/five exercises. Movement practice uses shared board geometry and occupancy rules to teach ordinary range, separate-city ornithopters, storm blocking, full strongholds, one-group movement and conserved force counts. Traitor practice uses the production combat quote for an optional post-reveal call, a declined losing plan, a sole successful call and mutual betrayal, with the existing full private Traitor inspector. The fixed opponent scenario is explicitly teaching data, not live private information or an AI match. Migrate every v1 saved lesson to its same identity after insertion, preserving previous choices and outcomes under the existing browser key. Validate v2 movement commitments and reveal/call stages, whitelist saved fields and default only new choices. Browser testing exposed stale pre-update React state surviving hot refresh; a schema-keyed lesson remount runs the migration for development updates too. No live rules, AI strategy, room persistence or server scheduling changed. Eleven focused cases include all 96 movement combinations against actual authoritative actions, exact force/spice preservation, sole/mutual/declined Traitor outcomes, all five old lesson mappings and malformed or impossible save rejection. Independent review found no material teaching, privacy or restore issue. Types, lint, all 4899 offline tests and production build pass on the unchanged source fingerprint. HTTP and complete-game runs were not repeated for this browser-local guidance change. Browser checks verified range, storm and full-stronghold explanations, committed movement after refresh, private Traitor inspection, decline and successful-call outcomes, and mutual calls after a refresh at the revealed-choice stage. At a 390px viewport both new lessons fit within the 375px client width without horizontal overflow; keyboard movement selection committed four arrivals and one source remainder. Screenshot acceptance remains open. The viewport was reset and /learn retained as the deliverable. All 1174 rooms, 2456 seats and every original recovery/entry/handover row remain unchanged. SQLite integrity and foreign keys pass. No new live room, migration, reset, restart, usage check or automation was needed. Broader curriculum, rules/mode acceptance and publication remain unfinished. The status dashboard identifies durable unattended bot recovery as the next independent backend capability; pending faction-rule questions were preserved. Verified source tree: 6f25e31c2d8865dac823762d7da782f21f7538034c9d3c0e853872d796ced6f7 |
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9be7dfb9fb |
Add an interactive Basic-game introduction
New players can open Learn to play from the lobby or rules reference. Five lessons explain public/private information and turn phases, then offer three independent exercises for ordinary shipment budgets, a sealed battle plan and spice collection, followed by joining and recovering a real table. Shipping, combat and collection use existing production quotes rather than a separate simplified calculator. The fixed opposing plan is a teaching example, not an AI match. Reuse the battle wheel and card inspectors, provide keyboard inputs, move focus to the current lesson heading and stack the layout on phones. Versioned browser-local choices preserve lesson position, shipment, defense/dial and reveal state. Whitelisted validation rejects corrupt saves and impossible committed shipments. SSR uses a stable hydration placeholder before reading browser storage; direct user handlers save choices and retain usable in-memory state on storage failure. No room, seat credential or multiplayer API is used. Six new tests cover prices and affordability, every offered battle dial/defense, protected ties, weapon death, actual losses/bounty, collection limits and city capacity, saved-choice validation and internal rule links. Types, lint, 4872 offline tests and production build pass on the unchanged source fingerprint below. The first required check stopped on React setState-in-effect and semantic-status lint findings; these were fixed before the successful complete run. Independent review found no material defect in the examples or final hydration/save implementation. Browser controls verified an unaffordable shipment, legal six-force shipment, card inspection, protected 8-8 aggressor victory, Snooper/projectile death and bounty, sealed refresh, city collection, lobby return/re-entry and newly changed choices after the hydration correction. At 390px the battle controls and lobby Learn link stayed within page bounds; the viewport override was reset. Screenshot capture timed out, so visual screenshot acceptance is still open. Storage-denial browser testing and the broader faction, movement, bidding, alliance, Advanced and expansion curriculum remain unfinished. All 1106 current rooms, 2314 seats and all original recovery/entry/handover rows exactly match the fresh outage backup. SQLite integrity and foreign-key checks pass. The healthy server was reused; no restart, database migration/reset or maintenance automation was needed. HTTP integration and full-game samples were not rerun for this isolated teaching surface; server game behavior did not change. A bounded independent primary-source review supports Smuggler's reveal-bound deferred survival receipt but found no exact ruling for modified leader strength. Record the one new user question and preserve the unanswered gate; lower collection remains missing. This does not enable any rules mode, expansion or publication gate. Verified source tree: 99718ab49c4fec14820cbaf35f2e0f815e6424e910ee67c4daa1941afdeca2f0 |