f0256c1b388b84e023e02ccccdcc8bb634cbc273
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Commits
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f0256c1b38 |
Prototype Discovery spice encounters, private tokens and stash rewards
Connect real Basic/Advanced base-faction audit setup to all seven Discovery Spice Cards and eight physical tokens. Add Great Maker's ordered majority vote and Fremen reserve ride, destructive Discovery blows, private faction peeks and Collection inspection/reveal, stash rewards and mandatory saved card overflow, and revealed nested board locations. Share private legal choices with human controls and all four AI profiles. Preserve normal gates. Independent review repairs orphaned worm/vote/ride controls, retargeted reserve arrivals, actor bindings and incomplete overflow discard receipts. Harden room-aware admission against unrevealed nested locations. Extend the backed-up local prototype starter with a Discovery profile; preserve seats. Still missing: next-turn free entry, five special location benefits and Ornithopter movement spending. Current prototype playthroughs do not certify those effects or complete module/expansion compliance. Verification: npm run check passed 4264 offline tests plus types/lint; npm run build passed; npm run test:integration passed 40 tests. The single source-bound broad run took 129358ms / 6782ms / 23918ms respectively. Report: /home/quintine/.local/share/dune/checkpoints/20260913-discovery-prototype/verification/report.json Source fingerprint: 4ea7b5209a58c369b0b1f8dc239b5dd2f3302bb759d83c32ba5406e80d8ae154 Two seeded Basic/Advanced games complete with component custody intact. SQLite races pay stashes once and resume committed discards without replay. Browser 3RJBH26Y verifies genuine human Fremen setup, a Discovery blow from one reordered physical card, native private Hiereg visibility, enlarged card/rules reading and refresh. Room remains paused at spice acceptance. All 125 opening saved rooms unchanged; 31 added, 156 total. No server restart. Efficiency: three reused bounded helpers; aggregate counter 60591430 to 61812513 after verification, 1221083 tokens before final Git/push overhead. 47 added offline tests. One stable broad run after focused review fixes; no calibration or exhaustive optional-module interaction matrix. |
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4af6e08b3a |
Prototype CHOAM Nexus Collection trade and inventory Discoveries
An unallied player holding CHOAM Nexus while CHOAM is absent can now discard one Worthless card during Spice Collection for two bank spice. The server spends both physical cards once, exposes only private legal card choices, and persists an already-paid discard receipt. Human controls and all four AI profiles share the action. The after-victory inspection alternative remains missing; normal unfinished modes and publication stay gated. Independent review caught and fixed a queued Grumman Collection lock mismatch. Focused tests cover Basic/Advanced, actual card custody, private controls, all AI profiles, stale and wrong-mode rejection, Truthtrance and Grumman locks, JSON corruption/replay, competing production SQLite writes and private seat restoration. A separate bounded acquisition helper recorded all seven Discovery Spice Cards, eight tokens and exact physical card placements from publisher-authored sources. Discovery runtime remains missing. Validation: types, lint, 4,217 offline tests, production build and 40 HTTP tests passed. Durations: check 139298 ms; build 6617 ms; HTTP 24329 ms. Source fingerprint dfdaaf8bafe69acd31c9d0afc13f7a0d070da43deb544f091e95fe840b399493; private report under ~/.local/share/dune/checkpoints/20260913-choam-nexus-trade/verification/report.json. Browser reference search, Prototyped label and related Collection link checked. All 95 opening saved rooms unchanged; 30 HTTP test rooms added, 125 total. No server restart or database reset. Efficiency counter: 59,982,405 at batch start; 60,581,959 after broad verification, delta 599,554 aggregate tokens before final preservation/Git/usage checks. One newly playable function plus the acquired Discovery inventory; this is not full CHOAM or Nexus compliance. |
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5a76ae0410 |
Connect genuine Ix expansion setup to playable prototypes
Add an offline Ix initializer through the real setup pipeline, supporting Basic and Advanced play, base factions, Ixians and Tleilaxu with the full 47-card deck and 22-card spice deck. Preserve all normal start and publication gates. Add a reusable local prototype starter: back up the named fresh ready lobby, initialize it once by exact version/state comparison and preserve seat/recovery tables and other rooms. Update the existing checklist with a separate prototype stage and document functional scope, source interpretations and later refinement. Six new tests cover all-profile private setup, exact typed starting forces, Face Dancer/treachery custody, JSON continuation, two fixed-seed complete games and local SQLite write/rejection boundaries. Independent review caught a missing JSON version update, now fixed and covered; focused checking fixed one test typing error before the stable broad check. No new rule interpretation was introduced. Validation: types, lint and 4,211 offline tests passed (123.237s); production build passed (6.543s); all 40 HTTP tests passed (23.578s). Source-bound report: 20260913-ix-prototype-final/report.json, fingerprint 3b8f295593bcb314bb72308d81739006b11d949d1e5906dbf6ce0704b15ebd72. Browser W5LE6VFB: human Ixian + Medium Tleilaxu + Hard Atreides from genuine setup, private starting-card refresh, Weather Control, mobile stronghold placement, then owned Brutal autopilot. Atreides won on turn 1; this short complete journey is not proof of every card or faction interaction. Finished private hand restored at phone width; expanded Poison Tooth was readable. Fixed-seed offline games 2026091301 (Basic) and 2026091302 (Advanced) both completed with both Ix factions. All 64 opening room versions/hashes are unchanged. One browser room and 30 HTTP rooms were added, totaling 95. Reused the running server; no restart or automation. Aggregate goal counters: 59,524,858 to 59,976,567 at completed verification, 451,709 tokens before final Git overhead. Two bounded workhorse helpers handled inventory/tests and independent review; one stable full check/build/HTTP run. Full game scope remains active and unfinished; future work prioritizes missing functional prototypes before exhaustive refinement and final acceptance. |
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194471e906 |
Prioritize rapid prototypes across the full game scope
Record the user's new development order: working first versions of all remaining functions, followed by integrated play, refinement and final acceptance. Track missing/prototyped/integrated/verified/polished work in the existing checklist. Keep essential legality, privacy, custody and persistence checks; defer exhaustive combinations and final polish until broader functional coverage. Preserve selective subagents, independent review where required, automatic verified Git pushes, the 80%-used weekly stop and as-needed server restarts. Material rulings and final mode/publication gates remain explicit. The canonical goal file outside Git was updated with the same instructions. Validation: documentation-only follow-up to 4a0b1ee; local links and git diff --check passed. Runtime and tests are unchanged from its passing types, lint and 4,205 offline tests. No redundant broad check or server restart was needed. |
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4a0b1ee00a |
Verify native Advanced full-plan card interactions
Replace the Basic-then-flip battle fixture with actual Advanced setup and add five tests covering Truthtrance, Voice, ordinary Prescience, Ghola preparation, private inspection and interrupted decisions. No runtime changes were needed. Keep the special offer deadline and target-first ordering explicitly provisional. Update the development maintenance policy per the user's instruction: restart only when a change or observed server condition warrants it, preserving saves and verifying restoration. No hourly schedule or recurring automation. Validation: npm run check passed: types, lint and all 4,205 offline tests (124.980 seconds). Source fingerprint: 5792403ddfed7ea7f4e0b247d367e7c000dfce6c81e1553204d9c00db376c3f6. Private report: 20260913-full-plan-final/report.json. Earlier build and HTTP evidence are reused for unchanged runtime code. Independent source/test review found no actionable defect in this boundary. Browser AZC4HGLB covers human inspection and Medium AI Ghola preparation, desktop/phone readability and private refresh after the completed restart. The earlier inventory seat also restored; all 64 saved room versions/hashes remain unchanged. No mode or publication gate is opened. Aggregate goal counters: 59,151,671 at batch start to 59,509,237 after completed verification, or 357,566 tokens before final Git and new goal-steering overhead. One bounded workhorse helper reused for source and independent test review; one stable broad check. This is an audit batch, not a new gameplay capability. |
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7454456755 |
Add verified Truthtrance hand inventory questions
Players can ask total-hand and primary-role card-count comparisons using the existing count controls and compound facts. Component presentation shares the same default-role classification, including canonical Richese cards, Ix alternate uses, and Ecaz slot-only specials. Only the respondent receives the verified aggregate answer; current facts do not impose future custody promises. Eight new tests cover all 60 catalog cards, real engine actions, malformed input, private worlds, all four bots, JSON continuation, and a legal custody transfer. Expanded production-room SQLite cases cover restored total/category/compound facts, suspended auction state, and one winning concurrent answer/discard. Independent review's two copy issues were fixed before broad verification. Validation: types, lint and 4,200 offline tests passed; production build passed; 40 HTTP tests passed. One stable broad run (check 123036 ms, build 6505 ms, integration 23467 ms). Browser room LC3E55GY verified combined role counts, total hand size, invalid-input feedback and refresh at 390px phone width. All 33 pre-integration rooms preserved unchanged; HTTP checks added 30 rooms. No complete-mode, full-game or publication gate opened. Private report: 20260913-hand-inventory-final/report.json Source fingerprint: c6a69a9e69941cdd1e5734d92afedbf10d31fda36c91d26ca7e15f4fb7c59b18 Efficiency pilot milestone 3: aggregate counter 58,695,053 to 59,144,653 at completed verification = 449,600 tokens, including context/coordination overhead. Two bounded workhorse-model helpers, reused UI and SQLite fixtures, one browser room. Counter is not monetary cost and this differently sized batch does not establish a savings percentage. Final Git/push overhead follows this sample. |
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32791ed5e2 |
Support typed Advanced Truthtrance shipment commitments
Extend the existing reserve-shipment promise pipeline to base Advanced games without Guild or optional modules. Share scope between parser, save validation and UI. Reuse canonical Ghola normal/elite revival eligibility and retain live BG conversion responses while proving conditional private feasibility. Hide future-price guidance until pending responses finish. Show exact Sardaukar/Fedaykin allocation in private executable steps. Validation: types, lint and all 4,192 offline tests pass; production build and all 40 HTTP tests pass. 41 focused shipment tests include 15 new cases covering genuine Advanced setup, all five non-Guild factions and four bot profiles, typed Ghola quota, BG allowance/cancellation/alternatives, private views, saved continuations and production SQLite duplicate races. Independent review found and resolved optional-module scope and pending price-guidance issues. Browser rooms EUZZ8D4M and GWNCVCAP verified an AI No route and human Yes with four-force/one-Sardaukar Ghola then six-force shipment. Phone settlement controls and refresh passed. Both existing browser room hashes/versions preserved through HTTP tests; 30 rooms added. Full source-bound report: 20260913-advanced-shipment-final; fingerprint 6c2f29d9b3e61bf6b9544ee3a95c47538abfb05e1c3b2ae9d0a603ef0cef38dd Broad checks ran once after focused fixes/review. No full-game AI study or complete Advanced mode acceptance is claimed; all existing release gates and pending Guild settlement questions remain intact. |
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6e26ba5daa |
Add repeatable verification and establish fresh save checkpoint
Consolidate current readiness and existing rule decisions, preserve selective subagents and automatic verified Git pushes, and record the efficiency pilot. Add source-bound compact checks, private saved-game snapshots/online backups, and bounded HTTP seat-restoration checks with 15 meaningful regressions. At the user's explicit request, archive and clear 3,644 old local rooms and related records while retaining schema/migrations; preserve future games from a fresh empty baseline. Private backups and credentials are outside Git. Validation: npm run check passes types, lint and all 4,177 offline tests. Full report: 20260913-efficiency-check-3, 130.147 seconds; source fingerprint 344ce1d44475b0cd4ff10a915f28331cb4e2fcacbc7595636fbaa645c0568f64. Two earlier broad attempts stopped at new type/lint errors before tests; both were fixed. Independent review found cancellation falsely passing; SIGINT/SIGTERM regressions and review confirm the fix. Documentation links, example test selection, private backup integrity and empty baseline verified. No app/build/dependency/HTTP implementation changed; no production build, HTTP suite, browser acceptance or AI calibration claimed for this checkpoint. The full game goal and existing release gates remain unfinished. |