import test from 'node:test'; import assert from 'node:assert/strict'; import { createGame, initializeDiscoveryGameForAudit, initializeLeaderSkillsGameForAudit, initializeNexusGameForAudit, joinGame, newPlayer, RuleError, type Game } from '../game/engine'; import type { FactionId } from '../game/catalog'; import { createTechTokens } from '../game/tech-tokens'; import { createStrongholdCards } from '../game/stronghold-cards'; function lobby(roster: FactionId[], expansions: string[], advanced = true): Game { const game = createGame('DISCINIT', newPlayer(roster[0], roster[0], roster[0]), advanced, expansions); for (const faction of roster.slice(1)) joinGame(game, newPlayer(faction, faction, faction)); for (const player of game.players) player.ready = true; game.discoveryEnabled = true; return game; } void test('Discovery requires the selected native family and does not admit paired or mixed E3', () => { const unsupported = [ lobby(['ixians', 'guild'], []), lobby(['richese', 'guild'], ['ix']), lobby(['ecaz', 'moritani', 'guild'], ['ecaz']), lobby(['ecaz', 'ixians', 'guild'], ['ecaz', 'ix']), lobby(['moritani', 'harkonnen', 'guild'], ['ecaz']), ]; for (const game of unsupported) assert.throws(() => initializeDiscoveryGameForAudit(game), RuleError); // The Advanced Moritani/Harkonnen restriction is not a new Basic restriction. const basic = initializeDiscoveryGameForAudit(lobby(['moritani', 'harkonnen', 'guild'], ['ecaz'], false)); assert.equal(basic.moritaniAssassinatePreview, undefined); assert.equal(basic.discoveries?.tokens.length, 8); }); void test('Discovery Tech requires three seats and untouched physical tokens', () => { const two = lobby(['ixians', 'tleilaxu'], ['ix']); two.techTokens = createTechTokens(); assert.throws(() => initializeDiscoveryGameForAudit(two), RuleError); const used = lobby(['choam', 'richese', 'guild'], ['choam']); used.techTokens = createTechTokens(); used.techTokens.production.owner = 'choam'; assert.throws(() => initializeDiscoveryGameForAudit(used), RuleError); const fresh = lobby(['ixians', 'tleilaxu', 'guild'], ['ix']); fresh.techTokens = createTechTokens(); const initialized = initializeDiscoveryGameForAudit(fresh); assert.equal(initialized.techTokens?.heighliners.owner, 'ixians'); assert.equal(initialized.techTokens?.axlotl.owner, 'tleilaxu'); assert.equal(initialized.discoveryEnabled, true); }); void test('Discovery cannot redeal started components or silently remove another module', () => { const initial = lobby(['ixians', 'tleilaxu', 'guild'], ['ix']); const started = initializeDiscoveryGameForAudit(initial); assert.throws(() => initializeDiscoveryGameForAudit(started), RuleError); const overlays: Game[] = [structuredClone(initial), structuredClone(initial)]; overlays[0].nexusCards = { cards: null, phase: null }; overlays[1].advanced = false; overlays[1].strongholdCards = createStrongholdCards(); for (const game of overlays) assert.throws(() => initializeDiscoveryGameForAudit(game), RuleError); }); void test('Discovery Skills cannot silently drop unsupported native families or unrelated modules and previews', () => { const unsupported = lobby(['ixians', 'ecaz', 'guild'], ['ix', 'ecaz']); assert.throws(() => initializeLeaderSkillsGameForAudit(unsupported), RuleError); const basicStrongholds = lobby(['guild', 'emperor', 'harkonnen'], []); basicStrongholds.advanced = false; basicStrongholds.strongholdCards = createStrongholdCards(); assert.throws(() => initializeLeaderSkillsGameForAudit(basicStrongholds), RuleError); const two = lobby(['guild', 'emperor'], []); two.techTokens = createTechTokens(); assert.throws(() => initializeLeaderSkillsGameForAudit(two), RuleError); }); void test('Discovery Skills cannot replace already initialized Discovery components', () => { const started = initializeDiscoveryGameForAudit(lobby(['guild', 'emperor', 'harkonnen'], [])); assert.throws(() => initializeLeaderSkillsGameForAudit(started), RuleError); }); void test('Discovery Nexus rejects used components and incompatible prerequisites before redealing', () => { const two = lobby(['guild', 'emperor'], []); two.nexusCards = { cards: null, phase: null }; two.techTokens = createTechTokens(); assert.throws(() => initializeNexusGameForAudit(two), RuleError); const basic = lobby(['guild', 'emperor', 'fremen'], [], false); basic.nexusCards = { cards: null, phase: null }; basic.strongholdCards = createStrongholdCards(); assert.throws(() => initializeNexusGameForAudit(basic), RuleError); const used = lobby(['guild', 'emperor', 'fremen'], []); used.nexusCards = { cards: null, phase: null }; used.techTokens = createTechTokens(); used.techTokens.production.owner = used.host; assert.throws(() => initializeNexusGameForAudit(used), RuleError); const started = initializeDiscoveryGameForAudit(lobby(['guild', 'emperor', 'fremen'], [])); started.nexusCards = { cards: null, phase: null }; assert.throws(() => initializeNexusGameForAudit(started), RuleError); }); void test('Discovery original Stronghold composition rejects already claimed cards instead of granting or redealing them', () => { for (const initialize of [initializeDiscoveryGameForAudit, initializeLeaderSkillsGameForAudit]) { const owner = lobby(['guild', 'emperor', 'fremen'], []); owner.strongholdCards = createStrongholdCards(); owner.strongholdCards.owners.arrakeen = 'guild'; const before = JSON.stringify(owner); assert.throws(() => initialize(owner), RuleError); assert.equal(JSON.stringify(owner), before); const settled = lobby(['guild', 'emperor', 'fremen'], []); settled.strongholdCards = createStrongholdCards(); settled.strongholdCards.claimedTurn = 1; assert.throws(() => initialize(settled), RuleError); } });