import assert from 'node:assert/strict'; import { applyAction, viewGame, type Action, type Game } from '../game/engine'; import type { FactionId } from '../game/catalog'; import type { LeaderSkillId } from '../game/leader-skill-cards'; import type { RicheseAuctionMethod } from '../game/richese-auction'; import { createIndependentCardModulesFixture } from './fixture-independent-card-modules'; import { homeworldEcazClean, nextHomeworldEcazStep } from './fixture-homeworld-ecaz-occupy'; export type RicheseBureaucratOptions = { source?: 'cache' | 'blackMarket'; advanced?: boolean; primary?: number; pledge?: number; buyer?: 'atreides' | 'emperor'; owner?: 'beneGesserit' | 'atreides' | 'emperor' | 'richese'; emperor?: boolean; counter?: boolean; method?: RicheseAuctionMethod; direction?: 'clockwise' | 'counterclockwise'; }; export type RicheseBureaucratStep = { actor: string; action: Action }; export function richeseBureaucratPlayer(game: Game, id: string) { const player = game.players.find(p => p.id === id); assert.ok(player, `Missing original seat ${id}`); return player; } export function richeseBureaucratCards(game: Game): string[] { return [...game.deck, ...game.discard, ...game.players.flatMap(p => p.hand), ...(game.richeseCache ?? []), ...(game.richeseRemoved ?? []), ...(game.auction?.cards.slice(game.auction.index + Number(game.currentAuctionSale?.origin === 'normal')) ?? []), ].map(c => c.id).sort(); } export function allowRicheseBureaucratResponses(state: Game): Game { let game = state; for (let n = 0; game.response && n < 40; n++) { const actor = game.players.find(p => { const controls = viewGame(game, p.id).responseControls; return controls && !controls.hasPassed && controls.cancelCards.length > 0; }); assert.ok(actor, 'An original unpassed counter holder must remain'); game = applyAction(game, actor.id, { type: 'passResponse' }); } assert.equal(game.response, null); return game; } /** Genuine native all14 setup, ordinary first-turn play, a real one-spice bribe * collected only at Mentat, original turn-two worm alliance and native special * lot. Only unused Spice ordering and a conserved counter-card swap are staged. */ export function createRicheseBureaucratFixture(options: RicheseBureaucratOptions = {}) { const advanced = options.advanced ?? true, source = options.source ?? 'cache'; assert.ok(advanced || source === 'cache'); const payer = options.buyer ?? 'atreides', trainer = options.owner ?? 'beneGesserit'; const donor = 'richese', emperor = options.emperor === false ? undefined : 'emperor'; const roster: FactionId[] = ['richese', 'atreides', 'beneGesserit', emperor ?? 'guild']; assert.ok(roster.includes(payer) && roster.includes(trainer)); const training: Partial> = { richese: 'smuggler', atreides: 'planetologist', beneGesserit: 'warmaster', [emperor ?? 'guild']: 'spice-banker', [trainer]: 'bureaucrat', }; if (trainer === 'emperor') training.beneGesserit = 'spice-banker'; const setup = createIndependentCardModulesFixture({ advanced, factions: roster, expansions: ['choam'], skills: true, independent: false, tech: false, training }); let game = setup.game; const afterSetup = structuredClone(game), actions: RicheseBureaucratStep[] = []; const act = (actor: string, action: Action) => { actions.push({ actor, action }); game = applyAction(game, actor, action); }; const next = () => { if (game.phase === 5 && homeworldEcazClean(game)) act(game.active!, { type: 'endMovement' }); else { const step = nextHomeworldEcazStep(game); assert.ok(step, `Missing original Richese control ${game.phase}/${game.decision?.kind}`); act(step.actor, step.action); } }; const reach = (until: (g: Game) => boolean) => { for (let n = 0; !until(game) && n < 800; n++) next(); assert.ok(until(game), 'Reach the original Richese funding boundary'); }; // The first native cache acquisition costs Richese one. This real deferred // transfer, not a wallet assignment, makes a five-spice later pledge possible. act('atreides', { type: 'bribe', target: donor, amount: 1 }); reach(g => g.turn === 2 && g.phase === 1 && homeworldEcazClean(g)); const wormAt = game.spiceDeck.findIndex(c => 'worm' in c && !c.greatMaker && !c.suppressed); assert.ok(wormAt >= 0); game.spiceDeck.unshift(game.spiceDeck.splice(wormAt, 1)[0]); reach(g => !!g.nexus && !g.spiceWindow && !g.spiceResolution && homeworldEcazClean(g)); const worm = structuredClone(game); act(donor, { type: 'alliance', target: payer }); act(payer, { type: 'alliance', target: donor }); const alliance = structuredClone(game); reach(g => g.phase === 3 && g.decision?.kind === (advanced ? 'richeseBlackMarket' : 'richeseDeclaration')); const choose = (values: Record) => act(donor, { type: 'decision', event: game.richeseBidding!.event, ...values } as Action); if (advanced) { if (source === 'blackMarket') choose({ card: richeseBureaucratPlayer(game, donor).hand[0].id, method: options.method ?? 'silent', direction: options.direction ?? 'clockwise' }); else choose({ decline: true }); } if (source === 'cache') { choose({ position: 'first' }); game = allowRicheseBureaucratResponses(game); choose({ card: game.richeseCache![0].id, method: 'silent' }); } game = allowRicheseBureaucratResponses(game); assert.ok(game.richeseAuction && !game.richeseAuction.outcome); const staging = ['Conserved original unplayed worm moved to the next Spice reveal; actual worm alliance window retained.']; const counterActor = 'beneGesserit'; let counterCard: string | undefined; if (options.counter) { const actor = richeseBureaucratPlayer(game, counterActor); const held = actor.hand.find(c => c.effect === 'karama'); if (held) counterCard = held.id; else { const at = game.deck.findIndex(c => c.effect === 'karama'); assert.ok(at >= 0 && actor.hand.length > 0); const original = actor.hand[0]; actor.hand[0] = game.deck[at]; game.deck[at] = original; counterCard = actor.hand[0].id; staging.push(`Swap original unplayed ${counterCard} with held ${original.id}; retain hand size and physical stock.`); } } const primary = options.primary ?? 3, pledge = options.pledge ?? 5, price = primary + pledge; const beforePledge = structuredClone(game), physical = richeseBureaucratCards(game); act(donor, { type: 'pledgeAid', amount: pledge }); const beforeAction = structuredClone(game), card = game.richeseAuction!.cardId; const action: Action = { type: 'richeseBid', event: game.richeseAuction!.event, amount: price, allyPayment: pledge }; return { game, afterSetup, worm, alliance, beforePledge, beforeAction, actions, staging, source, advanced, payer, donor, seller: donor, trainer, emperor, counterActor, counterCard, banker: game.leaderSkills!.assignments.find(a => a.skill === 'spice-banker')!.owner, primary, pledge, price, card, action, physical }; } export type RicheseBureaucratFixture = ReturnType; export function payRicheseBureaucrat(fixture: RicheseBureaucratFixture): Game { let game = applyAction(fixture.game, fixture.payer, fixture.action); for (const actor of game.richeseAuction!.order) if (actor !== fixture.payer) game = applyAction(game, actor, { type: 'richeseBid', event: fixture.action.event, amount: 0 }); return game; } export function chooseRicheseBureaucrat(game: Game, redirect: boolean): Game { assert.equal(game.decision?.kind, 'bureaucratPayment'); return applyAction(game, game.decision!.player, { type: 'decision', event: game.bureaucratPaymentEvent, redirect }); }